
[3.24 League Starter] Explosive Arrow Ignite Elementalist
343131.44K
DPS
37.77K
EHP
3.69K
Life
~2.7![]()
Min Budget

Burning Arrow Elementalist Build Guide - Map Fast, Boss Fast - Path of Exile 3.23
1488.38M
DPS
37.22K
EHP
4.67K
Life
~3.6![]()
Min Budget

PoE 3.23 | Explosive Arrow Ballista Golemancer Elementalist | Build Guide | Path of Exile Affliction
2391.45M
DPS
126.45K
EHP
4.2K
Life
~31![]()
Min Budget

PoE 3.23 | Juiced Harvest Farm | Crop Rotation
1959.13K
DPS
78.91K
EHP
3.9K
Life
~24![]()
Min Budget

Caustic Arrow Tank God Build Guide for Path of Exile 3.20 League Starter Forbidden Sanctum
272.12K
DPS
2.51K
EHP
2.63K
ES
~60![]()
Min Budget

[PATH OF EXILE | 3.18] – RESULTS - 144x “CRIMSON TEMPLE” – MF PROJECT – CRIMSON BOMBER!
8661.5M
DPS
24.65K
EHP
4.29K
Life
~11![]()
Min Budget

[PATH OF EXILE | 3.18] – 144x “CRIMSON TEMPLE” – MF PROJECT – CRIMSON BOMBER!
9341.49M
DPS
24.65K
EHP
4.29K
Life
~11![]()
Min Budget
Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits). Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills. I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with ot
Caster League? Let's play Explosive Arrow Ignite
11.82M
DPS
-
EHP
5.52K
Life
~2![]()
Min Budget

Path of Exile 3.10 [DSC] Nuro's Harp Burning Arrow Elementalist | 100% Delirious Juiced T16
84.22M
DPS
-
EHP
9.95K
Life
~90![]()
Min Budget

Explosive Arrow Elementalist - HC build guide by RaizQT
569130.47K
DPS
-
EHP
7.05K
Life
~54![]()
Min Budget
