I'd love some feedback, years ago I enjoyed a strike Earthquake build and figured I'd try and recreate it, the numbers look okay for SSF SC start. Planning on an elder axe with lvl1 Fort and then adding less duration support for quicker earthquakes. Totems do decent damage too etc. Would love to hear if I'm missing something or get other feedback in general. Cheers. &x200B;
feedback for SSF starter Earthquake -strike- zerker
1983.36K
DPS
22.52K
EHP
5.3K
Life
~1.4![]()
Min Budget
< I posted this as a few comments in threads earlier this week as a response to possible league starters. After giving it a trial run I'm pretty sure this will be my start. Pathed to cold conversion as opposed to phys to lightning support as i had earlier, this helped defensively and wasn't really losing damage. Too much cold to go trinity though unfortunatly. But leveling was a breeze once i got DI. Got upto tier 12's on a 4 link and with the crap gear currently able to complete t16's, need gear upgrades though to really b
My SSF Leaguestart; Divine Ire Lightning/Cold Trickster
19.2M
DPS
-
EHP
4.28K
Life
~2.1![]()
Min Budget
POB: I'd like some feedback on what I've thrown together so far. I disabled most temp buffs, reliant on flasks etc, disabled Ass mark, but it's a big crit increase on bosses, so rupture should always be up. Also have ensnaring arrow with a totem and increased crits to make sure of that. I don't think rupture damage shows up in POB, and cant find anything about it in config, so dmg should be a lot better than what it is. Gear is all pretty average, so lotta room for improvement there, both damage wise and life wise. Lotta things to upgrade into the endgame I thin