
How I'm League Starting Elemental Hit Elementalist and Why (Path of Exile)
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Hello fellow Exiles, after spending some time looking at the changes of the Deadeye ascendancy I'm asking myself if Endless Munitions (+2 projectiles) and Occuyping Forces (Mirage Archer note) might make it a strong contender for a toxic rain build next league. I've only played the Pathfinder version up till now and will compare it to that. Why Deadeye: TR scales heavily with increased projectiles and usually relies on Dying Sun, Headenchant, Quiver and Corruptions to gain those. Endless Munitions gives easy and early access to +proj. I'm not sure if that means we open up alternatives for
Is Deadeye Toxic Rain worth trying in 3.13?
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[T16 Clear] Ele Hit Totems Hierophant (3.12)
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[3.12] Mayhem&Flashback League Starters | Level to 95 with Ease | Anti-Proximity Shield Builds
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[3.12] Toxic Rain Build - Trickster - Heist - Path of Exile 3.12
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Try to melt your PC challenge with Reflect totems 3.0 - Path of Exile (3.12 Heist)
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Path of Exile 3.12 - Bamalalala - Specialized Acupuncture Witch
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38 sec poison duration Galvanic Arrow / RoA + Quill Rain - Path of Exile (3.12 Heist)
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Galvanic Arrow + Quill Rain + Doryani's Prototype build guide - Path of Exile (3.11 Harvest)
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Upcoming Galvanic Prototype build - Path of Exile (3.11 Harvest)
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I am thinking this should be very attainable in SSF, my goal is to clear game on one button. 214% Max hp, has Dodge, Wind Dancer, flesh and stone or damage reduct and blind, 2 curse, one being poachers mark to solve accuracy and grant sustain due to high attack rate with quill rain. Curses are applied by used of lioneye boots, easily farmable and will auto dual curse enemies in large area, wither is applied by ascend so no need for totems or dash. Never done toxic rain so i dont know what dps is good or in POB how many pods i s
SSF trying to do builds that are not terribly common, Toxic Rain Occultist Test
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AoE setup can have like 3 fuse explosion pretty easly, considering the attack speed. Flask i'm not sure of so i left them open for any tinkering. Assuming prices as of 7/2/2020 budget would be around 4 Exalts. Stats to look out for on gear: -Accuracy on at least 1 ring (1 high roll will almost cap it), -Ele dmg with attacks wherever possible, -Additional Arrows on quiver, -Flat fire damage, -A single lightning dmg to attacks roll to proc shock, -Life/Resists like in every build, -Dmg over time multiplier/fire damage, -Hunter influenced boots can roll faster ignite damage which is helpful bef

[Path of Exile 3.10][SSF SC] Toxic Rain Pathfinder AL 8 Sirus
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Path of Exile 3.11 Budget Toxic Rain Trickster League Starter
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Reflect/Suction/Galvanic Ballista Totems/RATNUKE - Proof of Concept- 3.9 Metamorph
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[ Path of Exile - PoE ] Explosive Arrow with Golems Build - Elementalist Witch
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Why i did not do poison Galvanic Arrow? Much PoB - Path of Exile (3.9 Metamorph)
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Galvanic Arrow with Quill Rain MADNESS! My new favorite build - Path of Exile (3.9 Metamorph)
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Path of Exile 3.9 T16 Map Explosive Arrow WIP Build
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Path of Exile 3.9 - Uber Lab vs Explosive Arrow Build - gameplay
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Path of Exile 3.9 - Explosive Arrow Deadeye Build Guide - Leveling + White & Yellow maps
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POE 3.8 Bilght League Cobra lash Deatheye [Uber Elder Deathless 1.55 min] by.TanGtAe_Mmt
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PoE 3.7 - Elemental Hit Totem Build - Chieftain Marauder - Blight 3.8 ready
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So I've been thinking of doing this for a while, and then they gave orb of storms a 70% base damage buff. My first attempt: Necromancer for attack speed on corpse consumption Asenath's Chant gmp-lmp-unearth-spirit offering for corpses and tons of es regen Elemental hit + no lightning to trigger Orb of storms procs and not deal any lighting for Elemental equilibrium Thief's torment or poacher's mark for mana on hit 11 attacks a second, each firing a ~20k zap from the orb also 9 zombies and 2 spectres. That was my initial thought, anyway. An

Toxic rain pathfinder, 193% minion damage Herald of agony, 130% t16 map
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Path of Exile 3.4 Delve - Update - CI Toxic Rain Occultist
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Path of Exile 3.4 - Juggernaut Death Aura CA
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Here's the PoB: &x200B; As for why I chose zerker, the ascendancy offers 68% AS, 20% MS, 40% more damage, and instant 25% HP heals every \~1.8 seconds. The 10% HP degen can most likely be countered by regen from the tree, Enduring Cry (with 3 second duration), and Thief's Torment + Quill Rain + hella AS (\~6.8 AS + Mirage Archer). Temporal Chains and Toxic Rain's slow helps with defense as well. Overall, Berserker offers some nice utility, and tons of damage and AS, and a pretty decent spot on the tree. &x200B; As fo

Path of Exile [3.3]: Elemental Hit Hierophant RAT Boi - Build Guide
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Explosive Arrow Elementalist - HC build guide by RaizQT
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Path of Exile [3.4]: Quill Rain Poison Assassin - Build Guide
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