- DPS
- 357.84K
- Life
- 6.77K
- Level
- 100
- Min budget
Overview
Explosive arrow budget theory. is a Path of Exile Elementalist build by Piatex, made for the Harvest league (3.11). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 357.84K DPS with 6.77K life. Key uniques include Dyadian Dawn, Kaom's Heart, Quill Rain.
Piatex's Notes
AoE setup can have like 3 fuse explosion pretty easly, considering the attack speed. Flask i'm not sure of so i left them open for any tinkering. Assuming prices as of 7/2/2020 budget would be around 4 Exalts.
Stats to look out for on gear:
-Accuracy on at least 1 ring (1 high roll will almost cap it),
-Ele dmg with attacks wherever possible,
-Additional Arrows on quiver,
-Flat fire damage,
-A single lightning dmg to attacks roll to proc shock,
-Life/Resists like in every build,
-Dmg over time multiplier/fire damage,
-Hunter influenced boots can roll faster ignite damage which is helpful before cluster jewels, after its miniscule amount of dps,
-+# to minion gems in helmet to buff golems is an easy way to gain free stats,
-Attack speed is an overkill but if you really want to go for it,
-Reduced resists of nearby enemies from warlord influence on helmet,
-Mana cost reduction craft.
DO NOT under any circumstances get any pierce or chain into explosive arrow setup, since the charges that are all of your dmg will only apply as the projectile hits its last target/wall!
Mana issues:
Mana can be tricky considering the attack speed and mana cost thats why we will be looking for a -# to cost of skills on our jewellery. If that doesn's solve it for you look for mana on hit on either jewels (viridian) or jewellery.
Min-maxing:
This build has a lot of room for improvement especially with its weapon being quill rain. I've implemented a bow that would be amazing for this build so check it out and remember
it needs a much bigger investment not only into weapon but also attack speed on other pieces of gear (which are also there).
There is A LOT of stats we can look for on gear and since we are wearing so little uniques and good amount of all res on tree,
we can easly sacrifice some suffixes for additional dmg, utility or defensive layers.
Once you reach high enough dmg you can sacrifice a link for less duration on AoE clear to explode packs faster.
So i wanted to try ignite at some point and stumbled upon explosive arrow, which made me think "will it work on budget". I'm gonna post my theory crafted elementalist with notes in the PoB community fork. What do you guys think? Just saying the items are basically example samples and not really what i would be looking for (2 stat rares :D).
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Combined DPS
- 357.84K
- Hit DPS
- 155.82K
- With Poison DPS
- 24.38K
- With Ignite DPS
- 935.3K
- Ignite DPS
- 333.46K
- Average Hit
- 935.3K
- Average Damage
- 24.38K
Attack & Crit
- Attack/Cast Rate
- 6.39/s
- Hit Chance
- 81%
- Crit Chance
- 11%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 43
Defence
- Life
- 6.77K
- Energy Shield
- 72
- Mana
- 159
- Armour
- 1.96K
- Evasion
- 441
- Phys Damage Reduction
- 32%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -3%
- Cold Resistance
- -3%
- Lightning Resistance
- -43%
- Chaos Resistance
- -40%
Recovery
- Life Regen
- 54.14/s
- ES Regen
- 0/s
- Mana Regen
- 32.8/s
Attributes & Utility
- Strength
- 179
- Intelligence
- 362
- Dexterity
- 124
- Movement Speed
- 35%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3