Ignite Hexblast, day 2+3 follow-up. All the new bosses lay dead, Maven's next and UE. Future plans
Hexblast·Elementalist·Mapping·Simulacrum
2.54MDPS86.3KEHP4.37KLife~4.6
Budget
Hey all, saw the huge Hexblast buffs and I think it is a sleeper skill for ignite anyway so decided to pull the trigger and build out an inquisitor version of the popular ignite build. I've included trees for level 100, 95, 90, and 80. Updated PoB: Notes on configuration: I simulated the hexblast buffs by adding in the custom modifiers tab. Also wanted to simulate Flaming Surge burning ground effect. Minimum shock effect is applied, although you may get higher given the huge hits from HB. Chill and shock comes from Hexblast itself since it can shock/ignite/f
3.17 League Start - Inquisitor Hexblast Ignite HCSSF 1.2m sDPS
Hexblast·Inquisitor·Simulacrum
975KDPS6.14KLife~1.3
Budget
[3.16 Atlas Invasion] Hexblast Ignite Occultist
Hexblast·Occultist·Simulacrum·Delve
2.06MDPS3.7KLife~3.7
Budget
Hexblast/Doom Blast utilizing a self-cast Despair (which is twice as effective with clusters) and 100% chance to poison (can be achieved thru several methods, I used Divergent HoA). Also, I didnt realize until lvl 90 that Impending Doom could be supported by support gems, so this PoB shows it now in a 5L. I'm using Punishment, Enfeeble, Temporal Chains in Vixen's Entrapment. This is my biggest defense. Even if any enemy rushes you and winds up an attack. If you cast despair, it will slow the attack, they barely move and you can cast Hexblast to kill the entire screen. Also once any enemy is
5.42MDPS3.1KES~7.7
Budget



