POBing a physical cyclone/shockwave slayer build (in standard). cooked up something like this: 1. not sure how I feel about strength of blood (never played with before), but it's responsible for a lot of the phys mitigation 2. any easy changes you would make? not sure if i missed anything obvious 3. thinking about running forbidden jewels fortify ...
Phys Cyclone Slayer: any changes?
Cyclone·Slayer
11.7MDPS41.9KEHP5.67KLife~326
Budget
The normal version of divine ire makes this build idea impossible. But Thanks to The Brand New Divine Ire of Disintegration Gem the damaging nearby enemies aoe is turned off which gives your beam a wider and more damage with ailment modifier. This allows you to Deliver a Massive 27m single poison to enemies in 1.8 seconds and a full channel time in under 1 second. Pathfinder was an obvious choice for many reasons, Proliferation of poison to nearby enemies and wither effect which I scale to 150% increased effect through charms and anointing amulet bringing the normal 6% to 15% per stack. [h
Divine Ire of Disintegration.... Poison, Low Tolerance!
Divine Ire of Disintegration·Pathfinder·Simulacrum
15.5MDPS74.4KEHP4.54KLife~303
Budget
Had a blast with self-cast Divine Ire of Holy Lightning this league
Divine Ire of Holy Lightning·Inquisitor·Mapping·Sanctum
20.8MDPS415KEHP3.81KLife~61
Budget
General's Cry Blade Flurry, Diving Deep. (With Spreadsheet)
Blade Flurry·Berserker
1.22MDPS34.1KEHP3.33KLife~25
Budget
【1 Div Exile | Ep.2】Bleedpop Flurry of Incision (Zero effort to achieve 100% Crit?) 3.23
Blade Flurry of Incision·Raider·Bossing·Abyss
3.87MDPS19.7KEHP2.89KLife~2.4
Budget
YOLO Off-Meta league start with【Triple Herald Goku Blast】(Turns out good tho) | Day 1 Progress 3.23
Divine Ire·Elementalist·Mapping·Bossing
1.05MDPS14.7KEHP2.96KLife~2
Budget
My League Start Plan
Storm Burst·Hierophant·Mapping
112KDPS55.9KEHP5.4KLife~3.4
Budget
“You can't stem this tide!”
44.9MDPS97.8KEHP4.3KLife~10
Budget





