PoE Templar, Hardcore builds without Penance Brand of Dissipation, Power Siphon of the Archmage with custom stat filters
============ Levelling ============ Level this build with Arma Brand / Crema ============ League Start ============ Swap once you feel like you have enough gear. You require Hrimsorrow and an Alternating Sceptre I think you should wait until you have Light of Lunaris too. If Awakened Spell Cascade is cheap run that ASAP as it is a 33% dps increase. ============ Mid Game ============ The goal in mid game is to cap spell supress, replace hrimsorrow and keep 100% phys to cold. B
Cold Reap - League Start to Mid Game
411.52M
DPS
69.19K
EHP
4.42K
Life
~1.9![]()
Min Budget
I've been making mainly minion builds for several leagues now, leveling at least 4 of them to 100 in HC Trade so far during last couple of leagues. I've done Zombies, Spectres (when they were viable) and last league Skeleton Mages. We had fairly major minion changes in the patch notes, and thus I'm going back to Zombies. Quick reference: PoB: Build is made for generic clearing of fairly juiced content, not really viable or really annoying for harder bosses because your minions will die Adjusted for 3.19, Custom Modifiers has 33% reduced attack speed beca
[HC] Guardian Zombies CI for 3.19 (NOT a league starter)
37.52M
DPS
∞
EHP
10.11K
ES
~35![]()
Min Budget

Path of Exile - Sentinel HC - Inquisitor RF Mapping
11.2M
DPS
∞
EHP
6.07K
Life
~233![]()
Min Budget

Path of Exile Black Star The Arachnophobia Allstars
128.35M
DPS
1.61M
EHP
3.71K
ES
~23![]()
Min Budget

Blade Vortex VS The CRAZIEST Maps Possible - Build Guide - 3.18 Sentinel
9212.62M
DPS
165.21K
EHP
4.71K
Life
~18![]()
Min Budget

VOLATILE DEAD - CAST WHILE CHANNELING [FROM ZERO TO HERO] SENTINEL JOURNEY
2.35K1.16M
DPS
78.89K
EHP
2.46K
ES
~44![]()
Min Budget
Hello Exiles, I found a broken mechanic from Jungroan, traps can work with mines, so when you detonate a mine, you will launch trap if linked with a trap, but you will say "wtf why you talking about traps and mines with Discharge" ? Let's me explain my idea, since you can generate frenzy/power charge with traps/mines from Charged Traps or Charged Mines support, I instantly thought about Discharge So, what is the best way to scale Discharge when you can cast this spell each 2s ? The answer is Ignite or full Crit, the problem with Ignite is that you are be able to cast Discharge each 2s when I
[SSFHC viable] Critical Discharge Inquisitor 800K DPS with "Basic" Gear !
20852.83K
DPS
29.46K
EHP
4.65K
Life
~1.7![]()
Min Budget

PoE 3.18 Sentinel Dominating Blow Staff Guardian League Starter Build Guide
12615.46M
DPS
157.76K
EHP
5.5K
Life
~46![]()
Min Budget

[PoE 3.14] (3.22 UPDATE) Storm Burst Totems - Cheap League Starter SSF/HC Viable
6197.19M
DPS
103.6K
EHP
4.42K
Life
~3.4![]()
Min Budget