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PoE 3.18·Sentinel·Guardian

[HC] Guardian Zombies CI for 3.19 (NOT a league starter)

by Alhoon4 years ago3

DPS
7.52M
Effective HP
Energy Shield
10.11K
Level
90
Min budget

Overview

[HC] Guardian Zombies CI for 3.19 (NOT a league starter) is a Path of Exile Guardian build by Alhoon, made for the Sentinel league (3.18). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 7.52M DPS with ∞ effective HP, 1 life, 10.11K energy shield. Suited for: Mapping, Simulacrum. Key uniques include Rumi's Concoction, Aegis Aurora, Skin of the Lords, Astramentis.

Alhoon's Notes

I've been making mainly minion builds for several leagues now, leveling at least 4 of them to 100 in HC Trade so far during last couple of leagues. I've done Zombies, Spectres (when they were viable) and last league Skeleton Mages. We had fairly major minion changes in the patch notes, and thus I'm going back to Zombies.

Quick reference:

  • PoB: https://pastebin.com/Y7zhtLty

  • Build is made for generic clearing of fairly juiced content, not really viable or really annoying for harder bosses because your minions will die

  • Adjusted for 3.19, Custom Modifiers has 33% reduced attack speed because of minion Frenzy Charge nerf and 10% less damage because of generic minion nerf at gem level ~30, as per patch notes

  • 7.2mil DPS against Standard Boss

  • 10 000+ ES

  • 45 000 Armor

  • Aegis Aurora + Max Block & Spell Block with Glancing Blows

  • 84% All Resistances with Melding

  • Decay Ward for minion survivability

  • Can be adjusted for the new Mon'tregul's Grasp if you want explosions, but you will lose trigger weapon and Aggressive on Zombies

  • Needs some minion resist rolls on gear, either from weapon, Ghastly Eye Jewel and/or Bone Ring (can use one Bone Ring)

  • Only uses items that will be available on HC Trade, so no Empower lvl 5, Mageblood tier stuff or silly rares

  • The way I calculate resists needed is: count number of free suffixes (minus the weapon) = 20, count total resist needed to cap = 511, count average roll needed for each suffix: 511 / 20 = 25.5. So capping resists won't be a problem.

  • Gloves don't need Vuln corruption, that's from Animate Guardian but PoB can't simulate AG gear correctly, similarly Zombies have 7link with lvl 1 Culling Strike, that's obviously to simulate Kingmaker

  • Animate Guardian items in general: Kingmaker, Leer Cast, generic Gloves with Vuln on Hit corruption, defensive Body Armor depending on your budget (Gruthkul's Pelt, Garb of the Ephemeral, Doppelganger's Guise etc.), Windscream boots

  • Spectres are Carnage Chieftain (Frenzy Charges), Demon Harpy (from Scourge/Beyond, increased phys damage taken Scream), third can be whatever

Loadouts

Gear

Tap an item to open trade.

Dusk Goad
Energy Shield Helmet
Skin of the Lords
Astramentis
Ring
Ring
Energy Shield Gloves
New Item
Energy Shield Boots
Aegis Aurora
New Item
New Item
3 passive Armour
Fortress Covenant
8 passive Minion Damage
Thread of Hope

Skills

Tap a skill to open trade.

Body Armour

  • Raise ZombieRaise Zombie21/20WMain
  • EmpowerEmpower4/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • MultistrikeMultistrike20/20W
  • ImpaleImpale20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • RuthlessRuthless20/20W
  • Culling StrikeCulling Strike1W

Helmet

  • DisciplineDiscipline20W
  • DeterminationDetermination20W
  • PridePride20W
  • Dread BannerDread Banner20/20W

Gloves

  • Summon Stone GolemSummon Stone Golem21/20W
  • Feeding FrenzyFeeding Frenzy20W
  • MaimMaim20/20W
  • Meat ShieldMeat Shield20/20W

Boots

  • Raise SpectreRaise Spectre20/20W
  • Animate GuardianAnimate Guardian20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Weapon 1

  • Flesh OfferingFlesh Offering20/20W
  • DesecrateDesecrate20/20W
  • PunishmentPunishment20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • ConvocationConvocation20/20W
  • Vaal Molten ShellVaal Molten Shell20/20W
  • ClarityClarity1/20W
  • Purity of IcePurity of Ice23/20W
  • Tempest ShieldTempest Shield20/20W

Gloves

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.18
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
90

Damage

Full DPS
7.52M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
1.41/s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
10
Mana Cost
204
Life Cost
0

Defence

Effective Hit Pool
Life
1
Energy Shield
10.11K
Mana
67
Ward
0
Armour
44.54K
Evasion
35
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+1109%)
Cold Resistance
84% (+1171%)
Lightning Resistance
84% (+1109%)
Chaos Resistance
75% (+115%)

Max Hit Taken

Physical
91.89K
Fire
78.97K
Cold
78.97K
Lightning
78.97K
Chaos

Recovery

Life Regen
0/s
ES Regen
474.75/s
ES Recharge
10.11K/s
Mana Regen
89.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
202
Intelligence
737
Dexterity
182
Movement Speed
44%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0