POE COC Discharge 3.23 VS 3.24
Discharge of Misery·Assassin
55.4MDPS95.8KEHP4.46KLife~630
Budget
【Wave of COCviction】Insta-Killing Bosses! Unexpectedly dealing HUGE Burst DPS // Elementalist 3.22
Wave of Conviction·Elementalist·Bossing
111MDPS32.4KEHP5.01KES~596
Budget
CWC Blazing Salvo & Lightning Ball FTW - Story Time with PapaZero
Blazing Salvo·Assassin
2.93MDPS18.5KEHP2.97KLife~146
Budget
Sire of Shards/Rolling Magma/Elementalist - T16 Dunes
Rolling Magma·Elementalist
766KDPS22.3KEHP4.12KLife~98
Budget
Triple Herald/Inpulsa/Sire of Shards/Elementalist - Shaper Kill
Rolling Magma·Elementalist
643KDPS22.2KEHP4.17KLife~62
Budget
Triple Herald/Inpulsa/Sire of Shards/Elementalist - T16 Cemetery
Rolling Magma·Elementalist
450KDPS6.19KEHP4.21KLife~27
Budget
Hi. Since Discharge uses charges to deal flat damage, there is no big difference between triggering a spell every 500ms with 2 charges or every 250ms with 1 charge, this is why I choose CwC over CoC. CwC triggers 2,86 times per second, so I'd have use it's multipliers as breakdowns |Attack speed|Attacks between each cast| |:-|:-| |2,86|1| |5,72|2| |8,58|3| |11,44|4| |14,3|5| Using The Red Trail combined with The Golden Rule, I'd have 1 frenzy charge per attack. Combining Voll's Devotion w/ Romira's Banquet, I'd have 1 endurance or power charge per attack. In other words, I ha
Coming to the end of the league, and with Harvest nerfs announced, I wanted to make a big-boy build, all self-crafted (except jewels) that can do all content easily. I took heavy inspiration from the following post, but just optimised things a little bit further: Cleared all content completely deathless, everything dies in less than a second. I'm looking for any improvements if people have any ideas. Character Link:
Min/Maxed CoC Physical Spell Pathfinder (~150m DPS)
Purifying Flame·Pathfinder·Harvest
9.88MDPS4.14KLife~23
Budget
Path of Exile [3.11] CoC Discharge
Discharge·Assassin·Simulacrum·Mapping
12.2MDPS9.18KES~56
Budget










