[PoE 3.27] How I'm Staying Alive on this Off-meta Poison Assassin Build
Rain of Arrows of Saturation·Assassin
32MDPS105KEHP4.6KLife~314
Budget
[PoE 3.27] 60 MAPS of Boss Rushing T17 Cluster Rewards - Prep & Results (30-40 div+ per hour)
Rain of Arrows of Saturation·Assassin·Simulacrum·T17
31.9MDPS190KEHP4.6KLife~314
Budget
[PoE 3.27] How I'm Rocking Tons of Damage on this Off-meta Poison Assassin Build
Rain of Arrows of Saturation·Assassin
31.5MDPS190KEHP4.6KLife~318
Budget
🏹💥🧪 More CoC Poison DD Assassin (check description for updates)
Rain of Arrows of Saturation·Assassin·Mapping
31.7MDPS182KEHP4.27KLife~314
Budget
PoE3.26 Permanent Soul eater Tornado Shot 4x Risk Abyss Fortress
Tornado Shot·Deadeye·Abyss
956MDPS78.1KEHP3.94KLife~300
Budget
PoB : &x200B; Blast rain is probably hitting multiple times per attack right? which means that with full ramp it's almost guarantted to be hitting coc proc cap? &x200B; If I understand correctly, in my current setup : Desecrate in Asenaths creates a maximum of 12 corpses per desecrate, up to about 3.5 times per second. Given the way I've placed the spells in my bow, DD will first explode 5 of those, and VD will then explode the 7 remaining corpses, which kind of "wastes" a potential 8 more explosions? Ideal single t
(Standadrd) Looking for clarification / advice about Blast Rain CoC DD/VD, Asenath's Chant desecrate
Blast Rain·Necromancer
3.29MDPS69KEHP4.22KLife~297
Budget




