Hello everyone So at this time of the league after i finish all my league goals (finishing challenges getting mageblood and having a lot of currency) I do my own builds from scratch (mostly shitty build ideas) So this time i plan to do an energy blade build and have some questions 1- is energy blade with doryani prototype a good way to play this kind of builds 2- is there a good skill to use with energy blade ppl used to do it with helix but don't know if its good after the nerf 3-is playing a flicker stricker energy blade a good ideaty all for you replays i decided at the end to go ener

Triple Damage Claw Slayer Flicker Strike Build , Replica Farrul's Fur + Arn's Anguish [POE 3.20]
5310.65M
DPS
64.87K
EHP
3.52K
Life
~10![]()
Min Budget

POE 3.20 Fenumus MEMES 'The Jumping Spider build'
1242.39M
DPS
13.51K
EHP
2.72K
Life
~159![]()
Min Budget

13 Frenzy Heatshiver Flicker Raider VS Uber Maven
2280.82M
DPS
55.85K
EHP
3.7K
Life
~167![]()
Min Budget

Indigon - the most hipster way to flicker
1172.07M
DPS
57.69K
EHP
3.52K
Life
~14![]()
Min Budget

Raider Cold Flicker Strike 3.20 Sanctum full last floor run with 70 resolve
7248.19M
DPS
13.12K
EHP
3.12K
Life
~15![]()
Min Budget

Build Guide: Ephemeral Edge Flicker Strike CI Trickster
1046.02M
DPS
1.25M
EHP
8.31K
ES
~39![]()
Min Budget

[PoE 3.20] Sanctum / Flicker Strike Slayer with Voidforge / Map Example T16 with Delirium Mirror
2126.71M
DPS
30.61K
EHP
3.09K
Life
~36![]()
Min Budget

POE[3.20] 36 Charge flicker with UBER SIRUS
18165.37M
DPS
31.53K
EHP
4.01K
Life
~126![]()
Min Budget
POB: Tried my hand in build making. Currently it works decent enough to do basic t16 mapping. Would like to push it further. I am limited by my knowledge (and currency) so I'm asking for any suggestions on how to make this better. Some of the components of the build: Red trail, golden rule, maw of conquest and a unaffected by bleeds watchers for infinite frenzy sustain and chaos res. Haemophilia for explode. Solstice vigil for temp chains and longer flasks, self-poison/bleed etc. Anathema for more curses. Dendrobate for damage. Trickster for a nice colle
How could I make my poison Flicker Strike Trickster better?
41.12M
DPS
65.16K
EHP
3.78K
Life
~2.5![]()
Min Budget

[3.20] Flicker Strike Slayer | Deathless Uber Venarius
975.79M
DPS
19.18K
EHP
4.25K
Life
~96![]()
Min Budget

Vaal Flicker Strike Scion Build Guide
12929.1M
DPS
44.77K
EHP
5.73K
Life
~57![]()
Min Budget

[3.20] Growing Hordes | 100% Delirious | Slayer Flicker Strike Showcase
571.11M
DPS
14.76K
EHP
4.25K
Life
~95![]()
Min Budget

3.20 Flicker Strike Minotaur Showcase
436.05M
DPS
12.59K
EHP
3.92K
Life
~40![]()
Min Budget

POE[3.20] 275% Area effect test
22653.49M
DPS
34.2K
EHP
3.95K
Life
~79![]()
Min Budget

[PoE 3.20] Sanctum / Flicker Strike Slayer with Starforge / Map Example T16, 156% Quant
1227.47M
DPS
64.03K
EHP
3.05K
Life
~29![]()
Min Budget
I'm currently running a Vaal Flicker Strike character (PoB here, \~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany... Since Vaal Flicker Strike doesn't do damage until all 25 strikes have completed (and the damage from all strikes hit at once), can this work around the 1 second cooldown for Hydrosphere given you're running Tribal Fury melee splash? I would assume the final MEGA hit from VFS would splash onto the Hydrosphere, which would then pump out the same damage again. Obviously, this doesn't work well against mobile bosses sin
[Theory] Hydrosphere viable on Vaal Flicker Strike?
56.24M
DPS
47.65K
EHP
3.72K
Life
~42![]()
Min Budget

POE[3.20] 28-30 Wave with 36 charge flicker
5830.74M
DPS
27.74K
EHP
4.32K
Life
~88![]()
Min Budget

More Casual Cold Convert Flicker Raider (Day: Whatever) - Path of Exile
1.13M
DPS
41.77K
EHP
3.95K
Life
~4.7![]()
Min Budget
