[Theory] Hydrosphere viable on Vaal Flicker Strike?
by TableForRambo3 years ago5
- DPS
- 6.24M
- Effective HP
- 47.65K
- Life
- 3.72K
- Level
- 94
- Min budget
Overview
[Theory] Hydrosphere viable on Vaal Flicker Strike? is a Path of Exile Slayer build by TableForRambo, made for the Sanctum league (3.20). It is centered on Vaal Flicker Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 6.24M DPS with 47.65K effective HP, 3.72K life, 133 energy shield. Key uniques include Voidforge, Kaom's Spirit, Perseverance, Bottled Faith, Abyssus.
TableForRambo's Notes
I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany...
Since Vaal Flicker Strike doesn't do damage until all 25 strikes have completed (and the damage from all strikes hit at once), can this work around the 1 second cooldown for Hydrosphere given you're running Tribal Fury melee splash? I would assume the final MEGA hit from VFS would splash onto the Hydrosphere, which would then pump out the same damage again.
Obviously, this doesn't work well against mobile bosses since you have to hope they stay within range of your hydrosphere during the entire VFS channel, but I could see this having its uses against some pinnacle bosses. A total of 3 players on PoE.ninja use this combo, so it seems relatively uncharted.
Thoughts?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 6.24M
- Hit DPS
- 6.24M
- With Poison DPS
- 6.24M
- With Ignite DPS
- 6.24M
- With Bleed DPS
- 6.24M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Damage
- 960.68K
Attack & Crit
- Attack/Cast Rate
- 6.49/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Chance
- 96%
- Crit Multiplier
- 486%
- Totem Limit
- 1
- Mana Cost
- 10
- Life Cost
- 0
Defence
- Effective Hit Pool
- 47.65K
- Life
- 3.72K
- Energy Shield
- 133
- Mana
- 31
- Ward
- 0
- Armour
- 23.03K
- Evasion
- 36.15K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 81%
- Evade (Projectile)
- 81%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+34%)
- Cold Resistance
- 75% (+21%)
- Lightning Resistance
- 75% (+16%)
- Chaos Resistance
- 16%
Max Hit Taken
- Physical
- 14.62K
- Fire
- 24.57K
- Cold
- 24.57K
- Lightning
- 24.57K
- Chaos
- 8.47K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 133/s
- Mana Regen
- 22.5/s
- Life Leech
- 743.8/s
- ES Leech
- 0/s
- Mana Leech
- 136.2/s
Attributes & Utility
- Strength
- 183
- Intelligence
- 112
- Dexterity
- 280
- Movement Speed
- 130%
- Endurance Charges
- 9
- Frenzy Charges
- 9
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0