PoE Fire Trap, Trap and Mine Damage, Cold, Duration builds without Hexblast, Righteous Fire
8 builds

Path of Exile 3.28: Firetrap Ignite Elementalist - Increasing Profitability with Delirium Farming
611.15M
DPS
108.19K
EHP
4.49K
Life
~251![]()
Min Budget

【PoE 3.22】6-Unique Ignite Frostblink Inquisitor - The Eater of Worlds (Day 5) 6傳奇 點燃霜漣之瞬判官 - 吞噬天地
331.63K
EHP
3.71K
Life
~2.2![]()
Min Budget

Fire Trap Elementalist Acts 1-5 Boss Kill Showcase
1141.76K
DPS
8.22K
EHP
3.45K
Life
~138![]()
Min Budget

PoE 3.21: Fire Trap Frostblink League Start Build Update
297.26K
EHP
2.24K
Life
~142![]()
Min Budget

Path of Exile 3.21 Crucible Finishing the Campaign
33.35K
EHP
1.4K
Life
~113![]()
Min Budget

Gauntlet Fire Trap Saboteur Leveling 1 to 50 [3.20 PoE]
6639.43K
DPS
3.01K
EHP
1.32K
Life
~38![]()
Min Budget
PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)
