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Elementalist ascendancy

For all who league-started with or thinking about Explosive Arrow Ballistas. Here is a mini guide on playstyle, budget and commonly made mistakes in Archnemesis League (TL,DR in comments)

31

154.62K

DPS

40.5K

EHP

3.47K

Life

~190chaos orbs

Min Budget

4 years agoQuasireel

PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)

Elementalist ascendancy

Cold Snap Ignite Elementalist

1

1.05M

DPS

-

EHP

5.58K

Life

~4.4divine orbs

Min Budget

Elementalist ascendancy

[Jungroan] Fire Trap Ignite Autobomber guide - 3.17

108

1.55M

DPS

-

EHP

6K

Life

~1.9divine orbs

Min Budget

4 years agodestroyermaker
Elementalist ascendancy

Fire Trap Ignite Autobomber [Path of Exile 3.17]

1.2K

1.55M

DPS

-

EHP

6.05K

Life

~1.9divine orbs

Min Budget

4 years agojungroan

Hey guys! I'm theorycrafting Fire Trap dot-based build for myself, so I added some random items from other builds. It's not min-maxed at all, my goal is lazy mapping and killing bosses when you just running around them with minimum buttons on low budget. Please let me know what you think of this and feel free to add any adjustments you think would help. POB:

Elementalist ascendancy

[3.17] Fire Trap Elementalist SSF SC

3

1.25M

DPS

-

EHP

6.22K

Life

~2.6divine orbs

Min Budget

4 years agoyozheg

I saw a comment somewhere about a fire trap ignite build. So I made a quick POB: It seems decent with the old numbers. The dot will be increased by roughly 33% (2934.9 -> 4170.7), while the ignite portion will hopefully stay the same, with the 28% nerf and the base damage compensation. Any suggestions for improvements? I tried scaling both parts at the same time with: fire damage, burning damage and fire dot multi.

Elementalist ascendancy

Fire Trap Ignite?

9

1.07M

DPS

-

EHP

3.59K

Life

~101chaos orbs

Min Budget

4 years agoHorseDropping

Hi, I've been playing with this build, already lvl 83 and doing red maps, but would love some tips to make it better. Im doing 1.4 M DPS Sirus at the moment, and 4.5 EHP wich is low, but only invested 50c for current gear. Im not tanky but also im not dying so much at the moment. Thank you very much

Elementalist ascendancy

Fire Trap Elementalist

2

2.41M

DPS

-

EHP

4.38K

Life

~183chaos orbs

Min Budget

4 years agoMrPeru21