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PoE 3.19·Kalandra·Inquisitor

Spark Inquisitor/Aurabot | The comprehensive guide for duo play in 3.19 | Variants for farming Feared/Simulacrums/MF on a budget

by haloplasm4 years ago690

DPS
15.63M
Effective HP
82.17K
Life
2.19K
Level
94
Min budget

Overview

Spark Inquisitor/Aurabot | The comprehensive guide for duo play in 3.19 | Variants for farming Feared/Simulacrums/MF on a budget is a Path of Exile Inquisitor build by haloplasm, made for the Kalandra league (3.19). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 15.63M DPS with 82.17K effective HP, 2.19K life, 2.08K energy shield. Suited for: Simulacrum, Aurabot, Essence. Key uniques include The Annihilating Light, Call of the Void, Tabula Rasa, Voidwalker.

Build Video

haloplasm's Notes

Hello! Welcome to my Spark carry guide for 3.19. If you're looking for someone to group with or just want a bunch of people to talk about the build with then you should check out our Discord server. It's a friendly and helpful place and is a great place to ask questions. https://discord.gg/gcZKtz7 I'll also be streaming on league start, so if you want to see these builds in action come say hi! https://twitch.tv/haloplasm There are detailed video guides explaining how these builds work in detail if you want more information. Carry guide: https://www.youtube.com/watch?v=lq1c2lI4hrE Aurabot guide: https://youtu.be/3by90wAKrKA Atlas passive and currency making guide: TBA later this week Third party member mini-guide: https://youtu.be/ONZfgjkZ6Gc How to configure this PoB properly when swapping between variants: 1. MAKE SURE to sync Passive Tree/Item/Skill Gem sets when swapping between versions. 2. Check which auras are enabled in the Configuration Custom Modifiers box. The ~2000c version should have Hatred enabled, the rest should not. 3. Check Brittle in the Configuration section. The Early Feared variant should be at 6% brittle, all other versions should be at 0. --Leveling-- (This will be focused on gem/item acquisition/progression and tips on how to play the aurabot. Generic duo leveling and zone-by-zone pathing guides can be found in the Useful Resources channel of the Discord server: https://discord.gg/gcZKtz7 -Act 1- Considerations: Whenever you enter town, check Nessa and Tarkleigh for links (and movespeed boots) using the following paste: b-b-g|b-g-b|g-b-b|g-g-b|g-b-g|hand|b-b-b|runner Against tankier targets, be sure to place down your Orb of Storms before casting Spark. Place your Decoy Totem somewhat away from yourself, so that you don't incidentally get hit by enemies aiming at the totem. Kill any essence monsters you find, as you'll need them to make rare rings for the spell damage crafts in act 2. Since you're using sceptres to leap slam, you'll want to try and pick up 2 Driftwood Sceptres as they have the best base AS. Even if you don't use these immediately, you'll want to do your ring crafts on them. Gem Acquisition: Level 2: Spark, Nessa, 1 wisdom Pierce support, Nessa, 1 wisdom (purchased by aurabot) Arcane Surge support x2, Nessa, 1 wisdom (one is to be leveled up in a spare socket or off-hand, and linked to spark later on, link the other to frostblink and keep it at level 1) Onslaught support, Nessa, quest reward level 4: Frostblink, Tarkleigh, quest reward Orb of Storms, Nessa, 1 wisdom Decoy Totem, Nessa, 1 wisdom Level 8: Added Lightning Damage support, Nessa, quest reward Level 10: Clarity, Tarkleigh, quest reward Leap Slam, Nessa, 1 transmute -Act 2- Considerations: Act 2 is where you'll do your added spell damage crafts on your sceptres. The recipe is as follows: Magic weapon + rare topaz ring + 1 alteration. This will return the same weapon used in the recipe, with the same socket colors and links, but with a large amount of flat added lightning to spells. Importantly, the weapon will also have a level requirement of 20, so be careful not to use the recipe before you're level 20. Don't forget to finish the Golden Handjob quest for Survival Instincts. Gem Acquisition: Level 16: Herald of Ice, Greust, quest reward Level 18: Faster Attacks support, Yeena, 1 alt -Act 3- Considerations: Once you're level 24, vendors have the potential to offer a 4-link, so always check your vendors. The best bases to chrome are Int, Int/Str, or Int/Dex, or Str/Int, so if one of these shows up 4-linked but doesn't have the ideal colors (2b1g1r), you should take it and color it with chromes. You should avoid attempting to chrome a base that doesn't have an int requirement, as you could easily sink 20 chromes without getting your colors. Also be on the lookout for your aurabot's ideal 4-link (2r1b1g, or any 4-link with a Str requirement). If your aurabot needs chance orbs to buy your gems from Siosa, you can trade 1 fusing for a chance orb at Clarissa. If you happen to have 3 augs at this point, you can craft 10-14% increased movement speed on any boots you find with life/res and an open prefi Gem Acquisition: Level 24: Purity of Elements, Clarissa, 1 alt Level 31: Lightning Penetration support, Siosa, quest reward Inspiration support, Siosa, 1 chance Ice Bite support Siosa, 1 chance -Act 4- Considerations: If you havent already, pick up Karui ward as soon as you can, it's the first item to buy, between both characters. Gem Acquisition: Level 34: Sigil of power, Oyun, quest reward (Level it for a while; you can use it immediately but you'll almost certainly not need the damage) Level 38: Spell Echo support, Diallia, quest reward (Level in a free socket or off-hand) -Act 5- Considerations: Take a granite flask as a reward from Lani; despite the fact that the aurabot runs grace far earlier than determination, an early granite flask is too good to pass up. -Act 6- Considerations: The moment you get into act 6, open the character sheet to check your ele res; you'll want to craft transmute tier resists on each piece of grear until you've reached around +40%. If you can't get this much Ele res, just craft what you can and carry on. There are several rewards in act 6 through 10 that give 4-linked pieces of rare gear. Be sure to pick the item base with attribute requirements that allow you to easily recolor them according to your current needs. -Act 7- Considerations: Grab a jade flask from Welyam for the silver locket quest (first zone in act 7). Jade is the best defensive flask to run, after granite, and it'll be even more powerful since the aurabot is running grace at this point. Don't take Greust's necklace from Helena; the quest takes some time and is useless. Also, as a quest item, you can't delete it in town and have to drop it on the ground somewhere. -Act 8- Considerations: Be sure to pick up whichever conqueror jewel (Conqueror's Efficiency, Conqueror's Potency) that your aurabot didn't pick up; they'll likely want both. -Act 9- Considerations: The Trial of Ascendancy in The Tunnels is always the first left off the main path At this point you can start aiming to overcap your resists to 105% so that you can get straight into mapping after being cursed by a10 kitava. -Act 10- Considerations: Since most defensive flasks aside from granite and jade are fairly underwhelming for this build, take a silver flask. In late acts it'll help patch the holes in your OoS onslaught uptime. Later on it'll be our primary source of onslaught when you drop OoS entirely in early maps Kill Kitava.

Loadouts

Gear

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The Annihilating Light
Life/Regeneration Rate/Res
Tabula Rasa
Life/Crit Multi/Chaos res
Life/Res
Call of the Void
Life/Res
Life/Strength/Res
Voidwalker
Life/Damage/Proj speed
Repeater/Streamlined
Life/Damage/Proj speed
Repeater/Streamlined
Life/Damage/Proj speed
Prismatic Heart
Life/Damage/Proj speed

Skills

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Body Armour

  • SparkSpark20/20WMain
  • InspirationInspiration20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Spell EchoSpell Echo20W
  • Increased Critical DamageIncreased Critical Damage20W
  • PiercePierce20W
  • Flame DashFlame Dash20W
  • Sigil of PowerSigil of Power20W
  • Frost ShieldFrost Shield20W
  • Arcane SurgeArcane Surge4W
  • Purity of ElementsPurity of Elements20W
  • Petrified BloodPetrified Blood20W
  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Herald of IceHerald of Ice20W
  • ArroganceArrogance20W
  • Righteous FireRighteous Fire20W
  • Soul LinkSoul Link20W

Passive Tree

Passive tree 3.19
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Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
15.63M
Hit DPS
15.63M
With Poison DPS
15.63M
With Ignite DPS
15.63M
With Bleed DPS
15.63M
Damage over Time
0
Culling DPS
0
Average Hit
2.92M

Attack & Crit

Attack/Cast Rate
5.35/s
Crit Chance
100%
Crit Multiplier
491%
Mana Cost
47
Life Cost
0

Defence

Effective Hit Pool
82.17K
Life
2.19K
Energy Shield
2.08K
Mana
159
Ward
0
Armour
20.4K
Evasion
33.21K
Phys Damage Reduction
68%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
80%
Evade (Projectile)
80%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+44%)
Cold Resistance
83% (+21%)
Lightning Resistance
83% (+17%)
Chaos Resistance
76% (+30%)

Max Hit Taken

Physical
27.79K
Fire
40.42K
Cold
40.42K
Lightning
40.42K
Chaos
19.01K

Recovery

Life Regen
1.06K/s
Net Life Regen
1.06K/s
ES Regen
1.06K/s
ES Recharge
2.08K/s
Mana Regen
145.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
828.98/s

Attributes & Utility

Strength
318
Intelligence
393
Dexterity
153
Movement Speed
125%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0