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PoE 3.19·Kalandra·Inquisitor

UNLIMITED POWER! Spark Inquisitor duo carry build for PoE 3.20

by Haloplasm3 years ago324Subscribe

DPS
27.06M
Effective HP
113.15K
Life
2.22K
Level
93
Min budget

Overview

UNLIMITED POWER! Spark Inquisitor duo carry build for PoE 3.20 is a Path of Exile Inquisitor build by Haloplasm, made for the Kalandra league (3.19). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 27.06M DPS with 113.15K effective HP, 2.22K life, 1.9K energy shield. Suited for: Simulacrum, Aurabot, Essence. Key uniques include The Annihilating Light, Heatshiver, Call of the Brotherhood, Tabula Rasa, Call of the Brotherhood.

Build Video

Haloplasm's Notes

Hello! Welcome to my Spark carry guide for 3.19. If you're looking for someone to group with or just want a bunch of people to talk about the build with then you should check out our Discord server. It's a friendly and helpful place and is a great place to ask questions. https://discord.gg/gcZKtz7 (PoB text coloration can sometimes interfere with copying/pasting text, remove the last two characters if it's causing the link to not work) I'll also be streaming on league start, so if you want to see these builds in action come say hi! https://twitch.tv/haloplasm https://www.twitch.tv/seikelp There are detailed video guides explaining how these builds work in detail if you want more information. Carry guide: https://www.youtube.com/watch?v=F_GhqQtWBG0 Aurabot 101: https://www.youtube.com/watch?v=3by90wAKrKA 3.20 Aurabot update/guide: https://www.youtube.com/watch?v=uSZ05E6qe4U Third party member mini-guide: https://youtu.be/ONZfgjkZ6Gc How to configure this PoB properly when swapping between variants: 1. MAKE SURE to sync Passive Tree/Item/Skill Gem sets when swapping between versions. 2. Check which auras are enabled in the Configuration Custom Modifiers box. The ~2000c version should have Hatred enabled, the rest should not.* *If you're doing simulacrums or feared with an 800c aurabot, be sure swap out Haste and activate Hatred; in these 2 situations the cold damage is very important 3. There are two different strength elemental purities in the config; the weaker one is granted by the 800c aurabot, and the stronger by the 2000c one. --Leveling-- This will be focused on gem/item acquisition/progression and tips on how to play the aurabot. Generic duo leveling and zone-by-zone pathing guides can be found in the Useful Resources channel of the Discord server: https://discord.gg/gcZKtz7 -Act 1- Considerations: Whenever you enter town, check Nessa and Tarkleigh for links (and movespeed boots) using the following paste: -[rgb]-.-|b-b-b|b-g-b|g-b-b|nne|rint|sce Against tankier targets, be sure to place down your Orb of Storms before casting Spark. Place your Decoy Totem somewhat away from yourself, so that you don't incidentally get hit by enemies aiming at the totem. Kill any essence monsters you find, as you'll need them to make rare rings for the spell damage crafts in act 2. Since you're using sceptres to leap slam, you'll want to try and pick up 2 Driftwood Sceptres as they have the best base AS. Even if you don't use these immediately, you'll want to do your ring crafts on them. Gem Acquisition: Level 2: Spark, Nessa, 1 wisdom Pierce support, Nessa, 1 wisdom (purchased by aurabot) Arcane Surge support x2, Nessa, 1 wisdom (one is to be leveled up in a spare socket or off-hand, and linked to spark later on, link the other to frostblink and keep it at level 1) Onslaught support, Nessa, quest reward level 4: Frostblink, Tarkleigh, quest reward Orb of Storms, Nessa, 1 wisdom Decoy Totem, Nessa, 1 wisdom Level 8: Added Lightning Damage support, Nessa, quest reward Level 10: Clarity, Tarkleigh, quest reward Leap Slam, Nessa, 1 transmute -Act 2- Considerations: Act 2 is where you'll do your added spell damage crafts on your sceptres. The recipe is as follows: Magic weapon + rare topaz ring + 1 alteration. This will return the same weapon used in the recipe, with the same socket colors and links, but with a large amount of flat added lightning to spells. Importantly, the weapon will also have a level requirement of 20, so be careful not to use the recipe before you're level 20. Gem Acquisition: Level 16: Herald of Ice, Greust, quest reward Level 18: Faster Attacks support, Yeena, 1 alt -Act 3- Considerations: Once you're level 24, vendors have the potential to offer a 4-link, so always check your vendors. The best bases to chrome are Int, Int/Str, or Int/Dex, or Str/Int, so if one of these shows up 4-linked but doesn't have the ideal colors (2b1g1r), you should take it and color it with chromes. You should avoid attempting to chrome a base that doesn't have an int requirement, as you could easily sink 20 chromes without getting your colors. Also be on the lookout for your aurabot's ideal 4-link (2r1b1g, or any 4-link with a Str requirement). If your aurabot needs chance orbs to buy your gems from Siosa, you can trade 1 fusing for a chance orb at Clarissa. If you happen to have 3 augs at this point, you can craft 10-14% increased movement speed on any boots you find with life/res and an open prefix Gem Acquisition: Level 24: Purity of Elements, Clarissa, 1 alt Level 31: Lightning Penetration support, Siosa, quest reward Inspiration support, Siosa, 1 chance Ice Bite support Siosa, 1 chance -Act 4- Considerations: If you havent already, pick up Karui ward as soon as you can, it's the first item to buy, between both characters. Gem Acquisition: Level 34: Sigil of power, Oyun, quest reward (Level it for a while; you can use it immediately but you'll almost certainly not need the damage) Level 38: Spell Echo support, Diallia, quest reward (Level in a free socket or off-hand) -Act 5- Considerations: Take a granite flask as a reward from Lani; despite the fact that the aurabot runs grace far earlier than determination, an early granite flask is too good to pass up. -Act 6- Considerations: The moment you get into act 6, open the character sheet to check your ele res; you'll want to craft transmute tier resists on each piece of grear until you've reached around +40%. If you can't get this much Ele res, just craft what you can and carry on. There are several rewards in act 6 through 10 that give 4-linked pieces of rare gear. Be sure to pick the item base with attribute requirements that allow you to easily recolor them according to your current needs. -Act 7- Considerations: Grab a jade flask from Welyam for the silver locket quest (first zone in act 7). Jade is the best defensive flask to run, after granite, and it'll be even more powerful since the aurabot is running grace at this point. Don't take Greust's necklace from Helena; the quest takes some time and is useless. Also, as a quest item, you can't delete it in town and have to drop it on the ground somewhere. -Act 8- Considerations: Talk to Hargan and be sad when you remember that the conqueror jewels aren't in the game anymore. -Act 9- Considerations: The Trial of Ascendancy in The Tunnels is always the first left off the main path At this point you can start aiming to overcap your resists to 105% so that you can get straight into mapping after being cursed by a10 kitava. -Act 10- Considerations: Since most defensive flasks aside from granite and jade are fairly underwhelming for this build, take a silver flask. In late acts it'll help patch the holes in your OoS onslaught uptime. Later on it'll be our primary source of onslaught when you drop OoS entirely in early maps Kill Kitava. --A note on freezing Uber Bosses and Feared: (this leaves out some details and makes a few generalizations that are correct for this build. Check the wiki page on freeze if you want to learn more). To freeze a boss, you must deal cold damage equal to 5% of their maximum life. Most endgame bosses have around 60-75 million hp, which will always be at least doubled since you'll be in a party with an aurabot (or more). This means that to freeze a boss you need to deal around 6-7 million cold damage. Because of how freeze duration is determined (check the wiki if you want to know why this works) modifiers to freeze duration lower the required damage to inflict freeze. Notably, ailment affect does not apply to this, only freeze duration For instance, if you have 90% increased freeze duration, this 6 million damage instead gets brought down to 6mil / 1.9 = 3.2 million cold damage to freeze. Uber bosses take 70% less damage which massively increases the amount of damage you'll need to freeze. For instance (in a 2 man party) Uber Shaper needs to take 25 million cold damage, or 13.2 mil with 90% increased freeze duration. It's important to remember that only cold damage is counted to determine freeze, and with heatshiver a large part of your PoB average hit will be fire. you can check how much cold damage you deal in the calcs tab, selecting spark. Finally, because your base damage is entirely lightning, with large variance in damage rolls, while your average hit might be a bit too low to freeze, occasionally you will roll high damage and inflict freeze. Since spark hits fairly often, you can be benefitting from heatshiver even if you only have around 2/3rds of the average hit required to freeze, although your largest possible hit will never be more than around twice the average. here are a few reference numbers to go off of, all adjusted for 2 player party HP. Freeze a feared bosss : 7.5 million cold damage (life or defense modifiers will raise this number accordingly) Freeze Maven 5.1 million cold damage With 110% freeze duration wheel: 2.5 mil Freeze Uber maven 17.4 million cold damage With 110% freeze duration wheel: 8.3 mil Freeze Uber Shaper/Sirus 25 million cold damage With 110% freeze duration wheel: 12 mil To consistently be freezing these bosses from spark, due to the natural variance of your lightning base damage that was converted to cold, you should have around 70% or more of these values. (only cold damage counts - not heatshiver fire damage!)

Loadouts

Gear

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The Annihilating Light
Heatshiver
Tabula Rasa
Life/Attributes/Chaos res
Call of the Brotherhood
Call of the Brotherhood
New Item
Life/Strength/Res
Life/Res/MS
Life/Damage/Proj speed
Repeater/Streamlined
Life/Proj speed/Str+Dex
Repeater/Streamlined
Blast Freeze
Life/Proj speed/Res
Life/Proj speed/Str+Dex

Skills

Tap a skill to open trade.

Body Armour

  • SparkSpark20/20WMain
  • InspirationInspiration20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Spell EchoSpell Echo20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • PiercePierce20W
  • Flame DashFlame Dash20W
  • Sigil of PowerSigil of Power20W
  • Frost ShieldFrost Shield20W
  • Arcane SurgeArcane Surge4W
  • Purity of ElementsPurity of Elements20W
  • Petrified BloodPetrified Blood20W
  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Herald of IceHerald of Ice20W
  • ArroganceArrogance20W
  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Righteous FireRighteous Fire20W

Passive Tree

Passive tree 3.19
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
27.06M
Hit DPS
27.03M
With Poison DPS
27.03M
With Ignite DPS
27.06M
With Bleed DPS
27.03M
Damage over Time
28.76K
Ignite DPS
28.76K
Culling DPS
0
Average Hit
5.36M

Attack & Crit

Attack/Cast Rate
5.05/s
Crit Chance
99%
Crit Multiplier
503%
Mana Cost
47
Life Cost
0

Defence

Effective Hit Pool
113.15K
Life
2.22K
Energy Shield
1.9K
Mana
164
Ward
0
Armour
26.83K
Evasion
30.97K
Phys Damage Reduction
74%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+25%)
Cold Resistance
83% (+25%)
Lightning Resistance
83% (+23%)
Chaos Resistance
76% (+3%)

Max Hit Taken

Physical
47.02K
Fire
55.57K
Cold
55.57K
Lightning
55.57K
Chaos
37.76K

Recovery

Life Regen
948.5/s
Net Life Regen
948.5/s
ES Regen
1.05K/s
ES Recharge
1.9K/s
Mana Regen
255.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
817.14/s

Attributes & Utility

Strength
360
Intelligence
463
Dexterity
123
Movement Speed
120%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0