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PoE 3.27·Keepers of the Flame·Necromancer

[PoE 3.27] Poison Ranged AW T16.5 Strongboxes

by Abraham Lincoln9 months ago10Subscribe

DPS
11.06M
Effective HP
197.57K
Life
5K
Level
95
Min budget

Overview

[PoE 3.27] Poison Ranged AW T16.5 Strongboxes is a Path of Exile Necromancer build by Abraham Lincoln, made for the Keepers of the Flame league (3.27). It is centered on Animate Weapon of Ranged Arms and plays as a dexterity, duration, minion, spell archetype. In Path of Building it reaches 11.06M DPS with 197.57K effective HP, 5K life, 1.24K energy shield. Suited for: Mapping, T17, Ritual. Key uniques include Darkness Enthroned, The Jinxed Juju, Rumi's Concoction, Foulborn The Covenant.

Build Video

Abraham Lincoln's Notes

You can find the full and very detailed written guide here: https://maxroll.gg/poe/build-guides/poison-ranged-animate-weapons-league-starter === CAP RES & DEX WITH GEAR === Spectres: Use 2 Carnage Chieftains from act 2 until you get Arena master OR Perfect Forest warrior & Perfect guardian turtle (ask in /global 6666 for Arena master & Pale) Early league start 2 spectre limit (Non ritual) 1. Carnage Chieftain (act2) (Damage) 2. Arena master (Drox map) (Damage) Finished Early setup 4 spectre limit 1. Perfect Forest warrior or Forest warrior (Damage) 2. Perfect guardian turtle (Phys Defense) 3. Carnage Chieftain (Damage) 4. Hulking Miscreation (Not perfect) (Damage) Over cap your resistances with +15 to negate elemental exposure. Minion skill GEM LEVEL is much more important than QUALITY: 21/0 >>>> 20/20 Spectres/dps golems/phantasm/AG/SRS (The exception for this is Animate weapon since you get two extra weapons from 20 quality) You want one ghastly eye jewel with taunt on hit. You want "minions have a chance to poison on hit" on all your ghastly eye jewels to reach 100% chance to poison with minions. This is a massive damage increase. Dont use AG until total combined gem level for AG is at least lvl 18, "total combined gem level" = +1 skills from wand/helmet/shield If you start mapping with bought or traded low level(1) minion gems you will have a very bad time. Swap to Solaris pantheon if you are going to fight end-game bosses that are mostly alone (Shaper/Eater/Exarch/Sirus/Maven) !T17 MAPS! Skip the abomination map boss until you have at least medium budget setup. (They can destroy your permanent minions and AG in seconds if you are unlucky) Make sure you have enough mana to cast animate weapon with unleash LOW BUDGET NOTE Decay Ward is a very cheap anoint you can get early for improved minion survivability (Works very well for Animate weapon) You want to anoint Death Attument later when you can afford it and the respec. Dont level precision and clarity to high. ->>>>>>>>>>GET BLOOD MAGIC COVENANT!!!!!!!<------------------- Early 6L Covenant can do all Ubers but if you die mid fight on Maven, Exarch and Eater it will be annoying to resummon your Animate weapons mid fight. Difficulty Ubers: Atziri<<<<Cortex(Depends on mods)<Eater<<Sirus<Shaper<Elder<Exarch<Maven Uber shaper+elder+Exarch+Sirus can wipe your minions at the Early game setup. (Make sure AG gem is lvl 21 before doing ubers) Vs Uber Sirus respec into protection mastery to get corrupted blood immunity. MEDIUM BUDGET NOTE Covenant corruption can be +1 socketed gems +2 duration gems +2 minion gems LATE BUDGET NOTE Covenant corruption: Best one is +2 socketed minion or Duration gems which you do not want to skip. Second corruption can be any of the following 1. +2 socketed duration or minion gems (Offensive) (Very expensive) 2. +1 socketed gems (Offensive) (Very expensive) 3. 50% reduced crit damage taken (Defensive) (If you have this mod you could skip the crit reduction mod on your watchers eye and get one of the other mods below) (Very expensive) 4. +1 maximum resistances (Defensive) (Very expensive) 5. Any dmg taken reduction mod Cold/light/chaos/fire (Defensive) 6. 4-6% increased maximum life (Defensive) Watchers eye third mod or replace crit reduction (If it is expensive) with one of these: (1) (5-8)% additional Physical Damage Reduction while affected by Determination (2/3) You take x% reduced extra damage from critical strikes (2/3) Purity of elements - +1 to Maximum elemental resistances (3) (600-1000) to Armour while affected by Determination (3) (5-8)% Chance to Block Attack Damage while affected by Determination (3) Purity of elements - Chaos resistance Late upgraded skill tree could use quickening and fortress covenant instead of flesh & flame if you want tankier minions. Made by: Helm Breaker

Loadouts

Gear

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Brimstone Branch
Morbid Visage
Foulborn The Covenant
The Jinxed Juju
Horror Grip
Plague Nail
Dusk Grasp
Darkness Enthroned
Gale March
Blight Anthem
Flayed Envy
Gnarled Skin
Whispering Gaze
Ancient Orb
Hollow Glare
Hollow Glare
Empyrean Shine
Whispering Gaze
Ancient Portent
Ancient Vision
Cataclysm Ruin
Eagle Spark

Skills

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Body Armour

  • Animate Weapon of Ranged ArmsAnimate Weapon of Ranged Arms21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • PiercePierce20/20W
  • UnleashUnleash20W
  • Awakened Minion DamageAwakened Minion Damage5/20W

Gloves

  • Purity of ElementsPurity of Elements20W
  • Raise ZombieRaise Zombie20/20W
  • Eternal BlessingEternal Blessing20W
  • Feeding FrenzyFeeding Frenzy20W

Helmet

  • Bladefall of TrarthusBladefall of Trarthus1W
  • SteelskinSteelskin21W
  • AutomationAutomation20W
  • ConvocationConvocation1W

Boots

  • Animate GuardianAnimate Guardian20W
  • Summon Stone GolemSummon Stone Golem20W
  • Raise SpectreRaise Spectre21W
  • Minion LifeMinion Life20/20W

Weapon 2

  • Flame DashFlame Dash20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • DesecrateDesecrate1W
  • DespairDespair20W
  • Bone OfferingBone Offering20/20W

Weapon 2

  • ConvocationConvocation1W

Passive Tree

Passive tree 3.27
scroll to zoom
Necromancer
Necromancer
Delirious Bloodline
Delirious Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
95

Damage

Full DPS
11.06M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.92/s
Hit Chance
100%
Crit Multiplier
150%
Minion Limit
0
Mana Cost
0
Life Cost
117

Defence

Effective Hit Pool
197.57K
Life
5K
Energy Shield
1.24K
Ward
0
Armour
5.5K
Evasion
1.1K
Phys Damage Reduction
75%

Mitigation & Avoidance

Block
72%
Spell Block
77%
Spell Suppression
15%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+33%)
Cold Resistance
79% (+35%)
Lightning Resistance
78% (+62%)
Chaos Resistance
75% (+11%)

Max Hit Taken

Physical
18.39K
Fire
53.2K
Cold
53.2K
Lightning
51.07K
Chaos
32.91K

Recovery

Life Regen
0/s
ES Regen
274.1/s
ES Recharge
1.24K/s
Mana Regen
2.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
227
Intelligence
285
Dexterity
113
Movement Speed
119%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0