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PoE2 0.3·Third Edict·Pathfinder

PoE 2 0.3.0c: Big Buff; 30% More Toxic Growth Damage, Trade/Tailwind Build Update, performance fix!

by FatbellyWW12 months ago103Subscribe

DPS
8.29K
Effective HP
20.55K
Life
1.93K
Spirit
149
Level
98
Min budget

Overview

PoE 2 0.3.0c: Big Buff; 30% More Toxic Growth Damage, Trade/Tailwind Build Update, performance fix! is a Path of Exile 2 Pathfinder build by FatbellyWW, made for the Third Edict league (0.3). It is centered on Toxic Growth and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 8.29K DPS with 20.55K effective HP, 1.93K life, 1.21K energy shield. Key uniques include Maligaro's Virtuosity, Slivertongue, Rite of Passage, Crest of Ardura, Headhunter.

Build Video

FatbellyWW's Notes

General Stat prios: Phys damage additional arrows bow with high base crit (when you swap to crit at early endgame)+ lots of flat phys, life/evasion/deflection, fill out resists. High ES helmet for Subterfuge mask notable. If your bow does not have crit, you can use the Northpaw gloves. Early supports (early gemcut order: 1. contagion, 2. poison burst 3. vine arrow 4. shield charge), but prioritize supports for poison burst - and keep in mind there might be completely different supports allowed in 0.3 Contaigion: magnified effect, persistence Poison burst: Martial tempo, comorbidity, fork is very good if not using slivertongue Vine arrow: swift affliction, persistence Use the new skill Toxic Domain, especially on bosses: Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it. Try out barrage with toxic growth and snipe Low tolerance if snipe+acid flask combo works If toxic growth turns out to be as trong as it looks and fully spammable, try gas arrow to spam it into. Great uniques, none required at all: Queen of the forest (max out evasion nodes), headhunter, ming's heart if it works with your survivability, Slivertongue (endgame worthy, especially corrupted with +1 arrow) Copy regex line below and paste into vendors, replace "to str" with "rare" maybe after you have str for shield charge. ""bow|uiv|oot"(t sp|d ph|dds|ills$)|to str" Thanks everyone for the input on my last video, pasting these especially useful youtube comments here to share some credit :D @danielsecara The only way I could think of a workaround for Eternal Youth nerf is Shavronne's Satchel. That means giving up all the belt stats (and possibly a Headhunter in late game) but having the same benefit without speccing into Eternal Youth. Thanks for the vid and have fun in the new league! @ClutchCrit I saw that impale supports acidic concoction, and the wording suggests the same behavior as the rake + bloodhunt tech for boss hunting. With that in mind I was looking at a singular high mag + duration poison to consume and scale infinitely. Going unarmed means we can take hollow palm to open up any quarterstaff skills which makes the weapon swap way less useless too. If the impale tech survives until Friday, wouldn't this solve bossing in a different way? Just cycle through snipe + acid conc?

Gear

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Slivertongue
The Black Insignia
Chimeric Pelt
Victory Braid
Eagle Spiral
Maelstrom Eye
Maligaro's Virtuosity
Headhunter
Sorrow Pace
Doom Needle
Bubbling Ultimate Life Flask of the Sylvan
Concentrated Ultimate Mana Flask of the Sylvan
Drizzling Stone Charm of the Mixologist
Rite of Passage
Drizzling Thawing Charm of the Apprentice
Honour Spark
Honour Spark
Honour Spark

Skills

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  • Toxic GrowthToxic Growth20/20WMain
  • Concentrated AreaConcentrated Area1W
  • Pinpoint CriticalPinpoint Critical3W
  • HeftHeft1W
  • Long Fuse IILong Fuse II1W
  • Arakaali's LustArakaali's Lust1W
  • Vine ArrowVine Arrow19/20W
  • Swift Affliction IISwift Affliction II1W
  • Magnified Area IMagnified Area I1W
  • Prolonged Duration IIProlonged Duration II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Slow PotencySlow Potency1W
  • Plague BearerPlague Bearer20/20W
  • Astral ProjectionAstral Projection1W
  • Magnified Area IMagnified Area I1W
  • Physical MasteryPhysical Mastery1W
  • Dialla's DesireDialla's Desire1W
  • Deadly Poison IIDeadly Poison II1W
  • Toxic DomainToxic Domain19/20W
  • CorrosionCorrosion1W
  • Escalating PoisonEscalating Poison1W
  • Long Fuse IILong Fuse II1W
  • Deadly Poison IIDeadly Poison II1W
  • HeftHeft1W
  • Poisonburst ArrowPoisonburst Arrow20/20W
  • Rapid Attacks IIRapid Attacks II1W
  • Deadly Poison IIDeadly Poison II1W
  • HeftHeft1W
  • Pinpoint CriticalPinpoint Critical3W
  • Multishot IIMultishot II1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • Deadly Poison IIDeadly Poison II1W
  • Poison IIPoison II1W
  • MaimMaim3W
  • HeftHeft1W
  • DespairDespair19/20W
  • Magnified Area IIMagnified Area II1W
  • Focused CurseFocused Curse1W
  • Heightened CurseHeightened Curse1W
  • Rapid Casting IIRapid Casting II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Bow ShotBow Shot20W
  • Rapid Attacks IIIRapid Attacks III1W
  • Deadly Poison IDeadly Poison I1W
  • Culling Strike ICulling Strike I1W
  • Ghost DanceGhost Dance19/20W
  • Compressed Duration IICompressed Duration II1W
  • Precision IPrecision I1W
  • Shield ChargeShield Charge3W
  • Rapid Attacks IIIRapid Attacks III1W
  • BlinkBlink19/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Raise ShieldRaise Shield1W

Passive Tree

Passive tree 0.4
scroll to zoom
Pathfinder
Pathfinder

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
8.29K
Hit DPS
1.35K
With Poison DPS
8.29K
With Ignite DPS
1.35K
With Bleed DPS
1.35K
Damage over Time
6.94K
Poison DPS
6.94K
Culling DPS
0
Reservation DPS
0
Average Damage
1.03K
Burst Damage
1.03K

Attack & Crit

Attack/Cast Rate
1.32/s
Hit Chance
100%
Accuracy
2.41K
Crit Chance
85%
Crit Multiplier
350%
AoE Radius
0.5 m
Mana Cost
136
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
20.55K
Life
1.93K
Energy Shield
1.21K
Mana
1.01K
Spirit
-1
Darkness
0
Armour
0
Evasion
17.33K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
70%
Evade (Projectile)
70%
Evade (Spell)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
73%
Cold Resistance
75% (+10%)
Lightning Resistance
73%
Chaos Resistance
75% (+6%)

Max Hit Taken

Physical
3.13K
Fire
8.96K
Cold
9.5K
Lightning
8.96K
Chaos
10.12K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.21K/s
Mana Regen
46.3/s
Life Leech
88.4/s
ES Leech
0/s
Mana Leech
56.85/s

Attributes & Utility

Strength
61
Intelligence
212
Dexterity
164
Movement Speed
40%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
35%