PoB ArchivesPoB Archives
Builds

PoE 2 0.3: Poison Pathfinder Running Assault Endgame Build - extreme mobility and clear

PoE2 0.3 · Third EdictPathfinderShield Charge

12 months ago467

by FatbellyWWSubscribe

23.47K

Effective HP

2.09K

Life

149

Spirit

Overview

PoE 2 0.3: Poison Pathfinder Running Assault Endgame Build - extreme mobility and clear is a Path of Exile 2 Pathfinder build by FatbellyWW, made for the Third Edict league (0.3). It is centered on Shield Charge and plays as a strength, attack, area, melee archetype. Defensively it sits at 23.47K effective HP, 2.09K life, 1.05K energy shield. Key uniques include Slivertongue, Kalandra's Touch, Rise of the Phoenix, Ryslatha's Coil.

Build Video

FatbellyWW's Notes

General Stat prios: Phys damage additional arrows bow with high base crit (when you swap to crit at early endgame)+ lots of flat phys, life/evasion/deflection, fill out resists. High ES helmet for Subterfuge mask notable. If your bow does not have crit, you can use the Northpaw gloves. Early supports (early gemcut order: 1. contagion, 2. poison burst 3. vine arrow 4. shield charge), but prioritize supports for poison burst - and keep in mind there might be completely different supports allowed in 0.3 Contaigion: magnified effect, persistence Poison burst: Martial tempo, comorbidity, fork is very good if not using slivertongue Vine arrow: swift affliction, persistence Use the new skill Toxic Domain, especially on bosses: Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it. Try out barrage with toxic growth and snipe Low tolerance if snipe+acid flask combo works If toxic growth turns out to be as trong as it looks and fully spammable, try gas arrow to spam it into. Great uniques, none required at all: Queen of the forest (max out evasion nodes), headhunter, ming's heart if it works with your survivability, Slivertongue (endgame worthy, especially corrupted with +1 arrow) Copy regex line below and paste into vendors, replace "to str" with "rare" maybe after you have str for shield charge. ""bow|uiv|oot"(t sp|d ph|dds|ills$)|to str" Thanks everyone for the input on my last video, pasting these especially useful youtube comments here to share some credit :D @danielsecara The only way I could think of a workaround for Eternal Youth nerf is Shavronne's Satchel. That means giving up all the belt stats (and possibly a Headhunter in late game) but having the same benefit without speccing into Eternal Youth. Thanks for the vid and have fun in the new league! @ClutchCrit I saw that impale supports acidic concoction, and the wording suggests the same behavior as the rake + bloodhunt tech for boss hunting. With that in mind I was looking at a singular high mag + duration poison to consume and scale infinitely. Going unarmed means we can take hollow palm to open up any quarterstaff skills which makes the weapon swap way less useless too. If the impale tech survives until Friday, wouldn't this solve bossing in a different way? Just cycle through snipe + acid conc?

Gear

Slivertongue
Rune Corona
Rune Keep
Victory Braid
Maelstrom Eye
Kalandra's Touch
Loath Clutches
Ryslatha's Coil
Dread Span
Doom Needle
Bubbling Ultimate Life Flask of the Sylvan
Concentrated Ultimate Mana Flask of the Sylvan
Drizzling Stone Charm of the Mixologist
Drizzling Thawing Charm of the Apprentice
Clinician's Golden Charm of the Brewer
Pandemonium Dew
Viper Shine
Damnation Scar

Skills

  • Shield ChargeShield Charge3WMain
  • Rapid Attacks IIIRapid Attacks III1W
  • Vine ArrowVine Arrow19/20W
  • Swift Affliction IISwift Affliction II1W
  • Magnified Area IMagnified Area I1W
  • Prolonged Duration IIProlonged Duration II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Slow PotencySlow Potency1W
  • Poisonburst ArrowPoisonburst Arrow20/20W
  • MobilityMobility1W
  • Deadly Poison IIDeadly Poison II1W
  • HeftHeft1W
  • OverextendOverextend1W
  • Rapid Attacks IIRapid Attacks II1W
  • Toxic GrowthToxic Growth19/20W
  • Concentrated AreaConcentrated Area1W
  • Arakaali's LustArakaali's Lust1W
  • HeftHeft1W
  • Long Fuse IILong Fuse II1W
  • Pin IIPin II1W
  • Plague BearerPlague Bearer20/20W
  • Astral ProjectionAstral Projection1W
  • Magnified Area IMagnified Area I1W
  • Physical MasteryPhysical Mastery1W
  • Dialla's DesireDialla's Desire1W
  • Deadly Poison IIDeadly Poison II1W
  • DespairDespair18/20W
  • Magnified Area IIMagnified Area II1W
  • Focused CurseFocused Curse1W
  • Heightened CurseHeightened Curse1W
  • Rapid Casting IIRapid Casting II1W
  • Bow ShotBow Shot20W
  • Rapid Attacks IRapid Attacks I1W
  • Deadly Poison IDeadly Poison I1W
  • Culling Strike ICulling Strike I1W
  • Wind DancerWind Dancer19/20W
  • Blind IBlind I1W
  • Poison IIPoison II1W
  • MaimMaim3W
  • Ghost DanceGhost Dance19/20W
  • Compressed Duration IICompressed Duration II1W
  • BlinkBlink17/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Raise ShieldRaise Shield1W

Passive Tree

Passive tree 0.4
scroll to zoom
Pathfinder
Pathfinder

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
0
Damage over Time
0

Attack & Crit

Spirit Reserved
0

Defence

Effective Hit Pool
23.47K
Life
2.09K
Energy Shield
1.05K
Mana
1.01K
Spirit
2
Darkness
0
Armour
0
Evasion
22.1K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
69%
Evade (Projectile)
69%
Evade (Spell)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+26%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+44%)
Chaos Resistance
75% (+16%)

Max Hit Taken

Physical
3.14K
Fire
12.54K
Cold
12.54K
Lightning
12.54K
Chaos
10.45K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.05K/s
Mana Regen
40.6/s

Attributes & Utility

Strength
60
Intelligence
127
Dexterity
180
Movement Speed
43%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m