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PoE 3.27·Keepers of the Flame·Juggernaut

[POE 3.27] League Start - Juggernaut Tectonic Slam - Minotaur - Day 4

by Edhasrage_POE11 months ago12Subscribe

DPS
54.76M
Effective HP
92.44K
Life
3.08K
Level
95
Min budget

Overview

[POE 3.27] League Start - Juggernaut Tectonic Slam - Minotaur - Day 4 is a Path of Exile Juggernaut build by Edhasrage_POE, made for the Keepers of the Flame league (3.27). It is centered on Tectonic Slam and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 54.76M DPS with 92.44K effective HP, 3.08K life. Suited for: Mapping, Abyss. Key uniques include Brightbeak, Redblade Banner, Arn's Anguish, Nebuloch, Yoke of Suffering.

Build Video

Edhasrage_POE's Notes

"r-r-|-r-r|r-.-r|r-r|Runn|rint|Glint|Heav|s:.+ax|Herald of Ash|urity$|od r|sand$|ar b" A1 Ground slam - Ruthless Decoy Totem Blood and Sand Intimidating Cry Shield Charge - Faster Attacks Swap @ Low Level Upgrade to Sunder @ lvl 10 2h Mace - Can gamble at lvl 13 A2 USE THE GAMBLER GUY Volcanis Fissure/Sunder Flammability/Vulnerability Upgrade List 6L Chest Tanu Ahi Kaom's Ringx2 Nebulochx2 Abyssus Xoph's Heart/Blood Ralakesh + Arns Yoke Keep Eye out For: +1 Endurance Charge Rings Forbidden Flesh + Flame Jewel for Rage Impossible Escape Cluster Jewel 1h sword w/ High PDPS + Fire damage or pen Saviour Act 1 - Start with Ground Slam + Chance to Bleed as first skill. - Switch to Earthshatter as soon as it becomes avaliable in Act 1; support with Chance to Bleed + Faster Attacks. - Add Leap slam - Auras to Equip: Precision, Vitality (after Brutus) - Warcry's: Intimidating Cry Act 2 - Auras to Equip: Precision, Vitality, Herald of Purity - Warcry's: Intimidating Cry, Seismic Cry - Four-link Earthshatter and add Lifetap and switch chance to bleed with melee physical damage Act 3 - Auras to Equip: Vitality - Auras to Remove: Herald of Purity & Precision (you need to make room for auto warcry setup) - Autoexterion Warcry's: Intimidating Cry, infernal Cry (You can get autoexterion from the Library) - Manual Warcry's: Seismic Cry - Four-link Earthshatter and adjusted faster attacks with overexertion (this should now be lifetap + added melee physical damage + overexertion) Act 4: - You will be slight weaker at this stage of the game; this curve levels out by Act 6/7 - Ascendancy 1: Crave the Slaughter - Add Automation + Lifetap + Molten Shell + Blood Rage Act 5: No changes - focus on early res capping and higher DPS axe. Act 6: - Switch Melee Physical Dmaage out for Pulverise on Earthshatter gem setup - Fix any mana issues by adding Arrogance + Clarity Act 7: - Ascendancy 2: War Bringer Act 8: - Autoexterion Warcry's: Intimidating Cry, Infernal Cry, Seismic Cry & General's Cry - Manual Warcry's: Rallying Cry & Enduring Cry - Remove Vitality to afford other Autoextertion Warcry's Act 9: No changes - focus on early res capping and higher DPS axe. Act 10: - Ascendancy 3: Aspect of Carnage Endgame: - Ascendancy 4: Rite of Ruin

Gear

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Nebuloch
Abyssus
Ghoul Wrap
Yoke of Suffering
Circle of Anguish
Kaom's Sign
Tanu Ahi
Arn's Anguish
Ralakesh's Impatience
Nebuloch
Natural Prismatic Tincture of Empowering
Molten Gesture
Flameborn Knuckle
Forbidden Flame
Luminous Stone
Lethal Pride
Loath Heart
Forbidden Flesh
Rapture Splinter
Watcher's Eye

Skills

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Body Armour

  • Tectonic SlamTectonic Slam21/20WMain
  • MultistrikeMultistrike20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20W
  • Increased Critical StrikesIncreased Critical Strikes19/20W
  • Awakened Fire PenetrationAwakened Fire Penetration1/20W
  • InspirationInspiration20/20W

Boots

  • War BannerWar Banner20W
  • Assassin's MarkAssassin's Mark20W
  • Mark On HitMark On Hit16W
  • LifetapLifetap3W

Weapon 2

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks19W
  • LifetapLifetap1W

Helmet

  • Purity of ElementsPurity of Elements20W
  • Herald of AshHerald of Ash21W

Helmet

  • Blood and SandBlood and Sand5W
  • AngerAnger20W

Gloves

  • VitalityVitality20W
  • ArroganceArrogance20/20W

Weapon 1

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken5W

Gloves

  • Blood RageBlood Rage11/4W

Gloves

  • PrecisionPrecision6W

Weapon 1

  • BerserkBerserk20W

Ring 2

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.27
scroll to zoom
Juggernaut
Juggernaut
Oshabi Bloodline
Oshabi Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari
Runegraft
Runegraft of Treachery

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
54.76M
Hit DPS
49.05M
With Poison DPS
49.05M
With Ignite DPS
49.26M
With Bleed DPS
49.07M
Damage over Time
231.74K
Poison DPS
5.97K
Ignite DPS
208.74K
Bleed DPS
20.35K
Culling DPS
5.48M
Reservation DPS
0
Average Damage
7.76M
Burst Damage
7.73M

Attack & Crit

Attack/Cast Rate
6.32/s
Hit Chance
100%
Accuracy
4.25K
Crit Chance
99%
Crit Multiplier
550%
AoE Radius
2.4 m
Mana Cost
18
Life Cost
4

Defence

Effective Hit Pool
92.44K
Life
3.08K
Energy Shield
22
Mana
95
Ward
0
Armour
69.62K
Evasion
482
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+55%)
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+15%)
Chaos Resistance
75% (+6%)

Max Hit Taken

Physical
33.91K
Fire
95.93K
Cold
75.37K
Lightning
75.37K
Chaos
49.69K

Recovery

Life Regen
587.2/s
Net Life Regen
81.78/s
ES Regen
0/s
ES Recharge
22/s
Mana Regen
13/s
Life Leech
809.4/s
ES Leech
0/s
Mana Leech
148/s
Total Degen
505.42/s

Attributes & Utility

Strength
442
Intelligence
115
Dexterity
115
Movement Speed
62%
Endurance Charges
10
Frenzy Charges
3
Power Charges
3
Rage
49
Devotion
0