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PoE 3.26·Secrets of the Atlas·Hierophant

[PoE 3.26] Early Game Atlas and Mapping Strat for Fast Progression | My League Start Betrayal Plan

by Lazy Exile1 year ago179Subscribe

DPS
114.37K
Effective HP
5.23K
Life
1.47K
Level
65
Min budget

Overview

[PoE 3.26] Early Game Atlas and Mapping Strat for Fast Progression | My League Start Betrayal Plan is a Path of Exile Hierophant build by Lazy Exile, made for the Secrets of the Atlas league (3.26). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 114.37K DPS with 5.23K effective HP, 1.47K life, 846 energy shield. Suited for: Delve, Mapping, T17.

Build Video

Lazy Exile's Notes

Hello, it's Lazy Exile and it's the POB for my league starter in 3.26 This write up will help you get through the early game as a new players. I have more loads out in this POB for the End Game setup as well. If you are not familiar with the Campaign Route, use this tool: https://heartofphos.github.io/exile-leveling/ _______________________________________________________________________________________________________________ Act 1 - 3 | Choose the Loadout Pre-PS Totem in Top Right _______________________________________________________________________________________________________________ TREE > 1 - 12, 12 - 18, 18 - 25, 25 - 32 available, change to it to see priority pathing > Grab Runebinder when you get ArmaBrand (Level 28+) SKILLS > Skills are breakdown into Gems, Support Gems and when do you get them to make it easier to follows.^ > Click on the skill to see the link CRAFT 2x WANDS FOR PS TOTEM SWAP > 1. Buy/Pick up any Spiral Wands (Add # Lightning Damage to Spell and Attack) and make it magic by x1 Orb of Transmutation - Clarrisa in Act 3 should sell it > 2. Buy a Chain belt and make it magic by x1 Orb of Transmutation > 3. Sell to Vendor x1 Magic Wand + x1 Magic Chain belt + x1 Whetstone > You'll get a Spiral Wand with % Increased Spell Damage that is good for the PS Swap NORMAL LAB > At level 32, go do Normal Lab and prepare to swap into PS Totem > Get Conviction of Power as 1st ascendancy point > Buy gem in Library or at least Power Siphon to add quality to it after finish Lab BANDITS > Alira for elemental resistance is good (require respec later) > I choose to kill all bandits to get 1 extra passive point ITEMS > Regex for shop: b-b-r|b-[br]-b|r-b-b|b-b|r-b|b-r|nne|rint > Look for a shield for Shield Charge > Look for Wands/Scepters with Fire Damage _______________________________________________________________________________________________________________ Act 3 - End of Campaign | Choose the Loadout PS Swap in Top Right _______________________________________________________________________________________________________________ GEM LEVELING > Level your Gems at "The Docks" by kiling monsters there after buying them in Library RESPEC > Go to Kingsmarch -> Talk to Fautus to respec the point once you swap to PS Totem > Unspec Runebinder, Explosive Impact, and Templar starting Area CRUEL LAB > At level 55, go do Cruel Lab > Get Pursuit of Faith as 2nd ascendancy point > Add quality to Power Siphon by the end of Lab > If you can get PISCATOR'S VIGIL, you can also clear Merc Lab easily GEARING STATS > Life & Mana > Added Lightning Damage to Attack > Fix Strength & Dex > Bench craft Resist to cap resistance > 2x Amethyst ring to cap chaos resistance _______________________________________________________________________________________________________________ After Campaign | Choose the Loadout Transition to Map _______________________________________________________________________________________________________________ GEARING > After level 60, you should go and buy PISCATOR'S VIGIL and MIND OF THE COUNCIL ASAP These 2 items will easily triple or quadruple your damage. AURA > Swap your Aura setup after Act 10 Kitava to Purity of Elements > Keep Vitality at lower level to reserve less than 10% of Life (otherwise your Mana will drain to 0) MERC LAB > At level 55, go do Cruel Lab > Get Ritual of Awakening as 3rd ascendancy point > Add quality to Power Siphon by the end of Lab UPGRADE PRIORITY Your gears should focus on the following stats: > 1. Cap Resistance (on League start Chaos cap is less important) > 2. Life & Mana > 3. Added Lightning Damage to Attack (Gloves) > 4. Fix Strength & Dex > 5. Malachai's Loop & 1 +1 to Min Power Charge craft on Ring is great _______________________________________________________________________________________________________________ DIfferent Endgame Loadouts | Mid Budget & the Rest _______________________________________________________________________________________________________________ Mid Budget > 10+ Divines - Should be able to T16 8 modded maps with ease > Run all map mods (beside reflect until you get Woke Ele) Expensive Evasion Setup > 30+ Divines - Should be tanky enough for T17 Farming (but I would at this point spend the currency somewhere) > Could also be Cheaper Depending on the Market Expensive Block Setup > 50+ Divines - I think Svalin will be rarer and therefore more expensive. Lucky block if unchange will still be very good > If you want to push into Endgame Mageblood Setup, you can start with Svalin or go with Expensive Evasion first if gear are cheaper Endgame Doryani Setup > 300+ Divines upward due to scarcity of items, but is very strong and capable of Uber Bossing Mageblood Setup > 600+ Divines setup, should be able to clear all contents at this point > In term of investment, Totem Build is hard to invest in defense so unless you really like Totem, and have a Mageblood ready... _______________________________________________________________________________________________________________ My discord if you have any questions: https://discord.gg/ccK7ZP3CRB Link to Video Guide: https://youtu.be/lfHe0n_rdaA

Loadouts

Gear

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Kraken Chant
Behemoth Dome
Grim Shroud
Blight Idol
Beast Nail
Golem Hold
Sorrow Nails
Beast Shackle
Phoenix Pace
Behemoth Ward

Skills

Tap a skill to open trade.

  • Power SiphonPower Siphon15WMain
  • Ballista TotemBallista Totem16W
  • Elemental Damage with AttacksElemental Damage with Attacks15W
  • Added Lightning DamageAdded Lightning Damage16W
  • Power SiphonPower Siphon15WMain
  • Ballista TotemBallista Totem16W
  • Elemental Damage with AttacksElemental Damage with Attacks15W
  • Added Lightning DamageAdded Lightning Damage16W
  • Power SiphonPower Siphon15WMain
  • Ballista TotemBallista Totem16W
  • Elemental Damage with AttacksElemental Damage with Attacks15W
  • Added Lightning DamageAdded Lightning Damage16W
  • Arcane CloakArcane Cloak1W
  • AutomationAutomation1W
  • Arcane SurgeArcane Surge1W
  • More DurationMore Duration1W
  • Arcane CloakArcane Cloak1W
  • AutomationAutomation1W
  • Arcane SurgeArcane Surge1W
  • More DurationMore Duration1W
  • Arcane CloakArcane Cloak1W
  • AutomationAutomation1W
  • Arcane SurgeArcane Surge1W
  • More DurationMore Duration1W
  • PrecisionPrecision1W
  • ArroganceArrogance1W
  • PrecisionPrecision1W
  • ArroganceArrogance1W
  • Purity of ElementsPurity of Elements1W
  • Eternal BlessingEternal Blessing1W
  • PrecisionPrecision1W
  • ArroganceArrogance1W
  • ArroganceArrogance1W
  • FrenzyFrenzy14W
  • Sniper's MarkSniper's Mark16W
  • ClarityClarity6W
  • FrostblinkFrostblink1W
  • Summon Lightning GolemSummon Lightning Golem1W
  • FrenzyFrenzy14W
  • Sniper's MarkSniper's Mark16W
  • ClarityClarity6W
  • FrostblinkFrostblink1W
  • FrenzyFrenzy14W
  • Summon Lightning GolemSummon Lightning Golem1W
  • Sniper's MarkSniper's Mark16W
  • FrostblinkFrostblink1W
  • ClarityClarity6W

Passive Tree

Passive tree 3.26
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
65

Damage

Full DPS
114.37K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
4.76/s
Hit Chance
100%
Accuracy
1.64K
Crit Chance
67%
Crit Multiplier
229%
Totem Limit
3
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
5.23K
Life
1.47K
Energy Shield
846
Mana
884
Ward
0
Armour
461
Evasion
199
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
33%
Cold Resistance
30%
Lightning Resistance
17%
Chaos Resistance
-60%

Max Hit Taken

Physical
3.22K
Fire
6.39K
Cold
6.12K
Lightning
5.16K
Chaos
1.72K

Recovery

Life Regen
66.8/s
ES Regen
0/s
ES Recharge
846/s
Mana Regen
127.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
140
Intelligence
333
Dexterity
103
Movement Speed
22%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0