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[3.26] Alch & Go cùng Power Siphon Totem Hierophant

PoE 3.26 · Secrets of the AtlasHierophantPower SiphonT17

1 year ago1

by ThienDi GamingSubscribe

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9.56M

DPS

25.14K

Effective HP

1.93K

Life

0

Energy Shield

Overview

[3.26] Alch & Go cùng Power Siphon Totem Hierophant is a Path of Exile Hierophant build by ThienDi Gaming, made for the Secrets of the Atlas league (3.26). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 9.56M DPS with 25.14K effective HP, 1.93K life. Suited for: T17. Key uniques include Breathstealer, Piscator's Vigil, Mind of the Council, The Ephemeral Bond, Malachai's Loop.

Build Video

ThienDi Gaming's Notes

Hello, it's Lazy Exile and it's the POB for my league starter in 3.26 This write up will help you get through the early game as a new players. I have more loads out in this POB for the End Game setup as well. If you are not familiar with the Campaign Route, use this tool: https://heartofphos.github.io/exile-leveling/ _______________________________________________________________________________________________________________ Act 1 - 3 | Choose the Loadout Pre-PS Totem in Top Right _______________________________________________________________________________________________________________ TREE > 1 - 12, 12 - 18, 18 - 25, 25 - 32 available, change to it to see priority pathing > Grab Runebinder when you get ArmaBrand (Level 28+) SKILLS > Skills are breakdown into Gems, Support Gems and when do you get them to make it easier to follows.^ > Click on the skill to see the link CRAFT 2x WANDS FOR PS TOTEM SWAP > 1. Buy/Pick up any Spiral Wands (Add # Lightning Damage to Spell and Attack) and make it magic by x1 Orb of Transmutation - Clarrisa in Act 3 should sell it > 2. Buy a Chain belt and make it magic by x1 Orb of Transmutation > 3. Sell to Vendor x1 Magic Wand + x1 Magic Chain belt + x1 Whetstone > You'll get a Spiral Wand with % Increased Spell Damage that is good for the PS Swap NORMAL LAB > At level 32, go do Normal Lab and prepare to swap into PS Totem > Get Conviction of Power as 1st ascendancy point > Buy gem in Library or at least Power Siphon to add quality to it after finish Lab BANDITS > Alira for elemental resistance is good (require respec later) > I choose to kill all bandits to get 1 extra passive point ITEMS > Regex for shop: b-b-r|b-[br]-b|r-b-b|b-b|r-b|b-r|nne|rint > Look for a shield for Shield Charge > Look for Wands/Scepters with Fire Damage _______________________________________________________________________________________________________________ Act 3 - End of Campaign | Choose the Loadout PS Swap in Top Right _______________________________________________________________________________________________________________ GEM LEVELING > Level your Gems at "The Docks" by kiling monsters there after buying them in Library RESPEC > Go to Kingsmarch -> Talk to Fautus to respec the point once you swap to PS Totem > Unspec Runebinder, Explosive Impact, and Templar starting Area CRUEL LAB > At level 55, go do Cruel Lab > Get Pursuit of Faith as 2nd ascendancy point > Add quality to Power Siphon by the end of Lab > If you can get PISCATOR'S VIGIL, you can also clear Merc Lab easily GEARING STATS > Life & Mana > Added Lightning Damage to Attack > Fix Strength & Dex > Bench craft Resist to cap resistance > 2x Amethyst ring to cap chaos resistance _______________________________________________________________________________________________________________ After Campaign | Choose the Loadout Transition to Map _______________________________________________________________________________________________________________ GEARING > After level 60, you should go and buy PISCATOR'S VIGIL and MIND OF THE COUNCIL ASAP These 2 items will easily triple or quadruple your damage. AURA > Swap your Aura setup after Act 10 Kitava to Purity of Elements > Keep Vitality at lower level to reserve less than 10% of Life (otherwise your Mana will drain to 0) MERC LAB > At level 55, go do Cruel Lab > Get Ritual of Awakening as 3rd ascendancy point > Add quality to Power Siphon by the end of Lab UPGRADE PRIORITY Your gears should focus on the following stats: > 1. Cap Resistance (on League start Chaos cap is less important) > 2. Life & Mana > 3. Added Lightning Damage to Attack (Gloves) > 4. Fix Strength & Dex > 5. Malachai's Loop & 1 +1 to Min Power Charge craft on Ring is great _______________________________________________________________________________________________________________ DIfferent Endgame Loadouts | Mid Budget & the Rest _______________________________________________________________________________________________________________ Mid Budget > 10+ Divines - Should be able to T16 8 modded maps with ease > Run all map mods (beside reflect until you get Woke Ele) Expensive Evasion Setup > 30+ Divines - Should be tanky enough for T17 Farming (but I would at this point spend the currency somewhere) > Could also be Cheaper Depending on the Market Expensive Block Setup > 50+ Divines - I think Svalin will be rarer and therefore more expensive. Lucky block if unchange will still be very good > If you want to push into Endgame Mageblood Setup, you can start with Svalin or go with Expensive Evasion first if gear are cheaper Endgame Doryani Setup > 300+ Divines upward due to scarcity of items, but is very strong and capable of Uber Bossing Mageblood Setup > 600+ Divines setup, should be able to clear all contents at this point > In term of investment, Totem Build is hard to invest in defense so unless you really like Totem, and have a Mageblood ready... _______________________________________________________________________________________________________________ My discord if you have any questions: https://discord.gg/ccK7ZP3CRB Link to Video Guide: https://youtu.be/lfHe0n_rdaA
Loadouts

Gear

Piscator's Vigil
Malachai's Loop
Mind of the Council
Cloak of Defiance
The Ephemeral Bond
Victory Circle
Plague Gyre
Breathstealer
Agony Lock
Dance of the Offered
New Item
Cataclysm Cut
Healthy Mind

Skills

Body Armour

  • Power SiphonPower Siphon20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Ballista TotemBallista Totem20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Helmet

  • AutomationAutomation20W
  • More DurationMore Duration20/20W
  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20/20W

Gloves

  • Summon Lightning GolemSummon Lightning Golem20/20W
  • FrenzyFrenzy1/17W
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • Sniper's MarkSniper's Mark10/20W

Weapon 1

  • Shield ChargeShield Charge12W
  • Faster AttacksFaster Attacks18/20W
  • Flame DashFlame Dash20W

Weapon 2

  • Sigil of PowerSigil of Power20W
  • More DurationMore Duration20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Boots

  • Purity of ElementsPurity of Elements20/20W
  • Eternal BlessingEternal Blessing20/20W

Boots

  • PrecisionPrecision10/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Hierophant
Hierophant

Character Stats

Defence

Effective Hit Pool
25.14K
Life
1.93K
Energy Shield
0
Mana
6.52K
Phys Max Hit Taken
9.65K
Armour
408
Evasion
3.57K
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-10%

Offence

Total DPS
9.56M
Crit Chance
96%
Crit Multiplier
641%

Attributes & Utility

Strength
131
Intelligence
412
Dexterity
115
Movement Speed
39%