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Glacial Hammer JUGG - BAIT or NO BAIT?

PoE 3.22 · AncestorJuggernautGlacial Hammer

2 years ago364

by GorathaSubscribe

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11.47M

DPS

105.53K

Effective HP

4.62K

Life

0

Energy Shield

Overview

Glacial Hammer JUGG - BAIT or NO BAIT? is a Path of Exile Juggernaut build by Goratha, made for the Ancestor league (3.22). It is centered on Glacial Hammer and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 11.47M DPS with 105.53K effective HP, 4.62K life. Key uniques include Tanu Ahi, Frostbreath, Heatshiver, Yoke of Suffering, Taste of Hate.

Build Video

Goratha's Notes

FAQ TRAUMA GAINS 1 STACK PER ATTACK (worded so it doesn't stack multiple times with multistrike basically) 30 STACKS? HOW? -Trauma support lasts for 6.9 seconds, boneshatter trauma lasts for 6 seconds -We scale duration on the tree (45%) -4.55(attack speed)*10(duration of stacks) = 45 trauma stacks -If you are killing yourself with damage, take Leech Recoup mastery! DIVERGENT BLOOD RAGE + WARLORD'S MARK FOR ATTACK LEECH -before then you can grab the leech near duelist DEFENSIVE OPTIONS -Fourth Vow + Divine Flesh -Eternal Damnation + very high Armor Glorious (probably preferable?) -I don't think Loreweave is worth it on Juggernaut WHY NO CHILL MASTERY? -Glacial Hammer already chills YOU FREEZE BOSSES 100% WITH GLACIAL HAMMER -390% more freeze on gem -100% more freeze from new ruthless -lots of freeze duration on gem -heatshiver will be 100% uptime -some bosses have a minimum action speed that they can be reduced too - in this case they are considered frozen if you deal enough damage / enough freeze damage for heatshiver HOW DO YOU GET RAGE? -Cwdt Warlord's Mark -It goes off constantly with no CD because you deal self damage -Stunning mobs give you a constant source of rage while mapping RAGE TECH -Vengeance(alt quality even more) + Rage + Self-hit from trauma to generate rage ROTBLOOD(ring) + CHAINS OF EMANCIPATION(belt) -Turn curse on/off to generate 50 rage per cast -Allows you to run Berserk -MANA RINGS -mana rings solves most of your mana cost later -early on you can run the 30% life cost mastery to hel INVERT MASTERY -Very good if you aren't using curses + exposure -Scales really well with Pen and is very nice early TRINTY+ HEATSHIVER OR COLD PEN OR FASTER ATTACKS -trinity works as long as you are able to freeze -as mentioned above you always freeze, so therefore trinity should be up 100% of the time -before heatshiver you use cold pen over trinity -Faster attacks might *FEEL* better for mapping and be similar dps WHY NO MULSTRIKE? -it doesn't apply trauma on the subsequent attacks (only the first attack applies trauma) -big trauma loss and ends up being a bad link PANOPTICON -makes buff uptime way more consistent and you can put them down while mapping for linger -this is very good for making totems tankier also LEVELING -You can take melee phys nodes at start and use Ground Slam into Sunder -PRECISE TECHNIQUE if you can make it work! (hinekora's sight helps early on if you can grab one) -Ideally you don't go Glacial Hammer until you get Tribal Fury + Call to Arms (for Ancestral Cry) 2H LEVELING -Better before you get uniques -Switch to 1H if you get Frostbreath or Brightbeak -2H mace early on, ideally Piledriver base (Mallet, Sledgehammer, Steelhead ect) the fast one CLUSTER JEWEL to replace fortify nodes end-game -overlord gives fortify on hit -the other notables are all very big SELF CHILL ENDGAME? -Call of the Void + Winterweave would give self-chill to this build which scales trauma stacks really nicely -Will need some mana reservation to fix mana on boots or jewels -Remove Thick Skin (avoid ailments) FROSTBEAK -Dualwielding Frostbreath + Brightbeak instead of using a shield will drastically increase attack speed + trauma stacks -You will need to obviously mitigate the damage with stuff like Arctic Armor and endurance charges + phys taken as ele REPLICA FROSTBREATH WORKS AS A TEMP ITEM IF YOU WANT TO PLAY IN SSF BEFORE YOU USE TRAUMA** -Make sure you take INexorable node (endurance charges) + Determination and Untiring Ascendancy node ASCENDANCY ORDER -Undeniable first to fix accuracy and attack speed, also makes it easy to get Precise Technique -Untiring to fit in Trauma Support -Unstoppable or Unbreakable, unstoppable for stun/freeze immune or unbreakable for some mitigation

Gear

Frostbreath
New Item
Heatshiver
New Item
Yoke of Suffering
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Tanu Ahi
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Skills

Body Armour

  • Glacial HammerGlacial Hammer20/20WMain
  • RuthlessRuthless20/20W
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • HypothermiaHypothermia20/20W

Gloves

  • Cast when Damage TakenCast when Damage Taken2/20W
  • Warlord's MarkWarlord's Mark1/20W
  • Vaal Molten ShellVaal Molten Shell11/20W
  • LifetapLifetap20/20W

Boots

  • FrostblinkFrostblink5/20W
  • Ancestral CryAncestral Cry20/20W
  • Vengeance20/20W
  • RageRage20/20W

Helmet

  • HatredHatred20/20W
  • DeterminationDetermination20/20W
  • Herald of IceHerald of Ice20/20W
  • Blood RageBlood Rage20/20W

Weapon 1

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Leap SlamLeap Slam20/20W

Weapon 2

  • PrecisionPrecision20/20W
  • ArroganceArrogance20/20W
  • Ancestral ProtectorAncestral Protector20/20W

Passive Tree

Passive tree 3.22
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Juggernaut
Juggernaut

Character Stats

Defence

Effective Hit Pool
105.53K
Life
4.62K
Energy Shield
0
Mana
19
Phys Max Hit Taken
31.1K
Armour
74.58K
Evasion
2.44K
Block | Spell Block
26% | 0%
Ward
0

Resistances

Fire Resistance
80%
Cold Resistance
79%
Lightning Resistance
79%
Chaos Resistance
75%

Offence

Total DPS
11.47M
Crit Chance
0%
Crit Multiplier
0%
Rage
50

Attributes & Utility

Strength
281
Intelligence
77
Dexterity
193
Movement Speed
144%