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GLACIAL HAMMER - THE BETTER BONESHATTER? OR BAIT?!

2 years ago440

by GorathaSubscribe

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5.47M

DPS

72.75K

Effective HP

4.15K

Life

0

Energy Shield

Overview

GLACIAL HAMMER - THE BETTER BONESHATTER? OR BAIT?! is a Path of Exile Juggernaut build by Goratha, made for the Ancestor league (3.22). It is centered on Glacial Hammer and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 5.47M DPS with 72.75K effective HP, 4.15K life. Suited for: Mapping, Heist, Sanctum, Delve, Expedition. Key uniques include Tanu Ahi, Frostbreath, Heatshiver, Yoke of Suffering, Dawnbreaker.

Build Video

Goratha's Notes

**NOTES FOR DAY 3-4 *TRAUMA IS IN CONFIG STILL FOR POB DIVERGENT TRAUMA -1% attack speed per trauma stack -lower level trauma for less damage taken could be an option? (until big pdr/phys taken as ele gear) -I managed to hit 100 stacks in the league mechanic with a lvl 13 trauma + inc duration/faster attacks/divergent trauma -With current gear at level 20 gem 45-50 stacks start to hurt quite a bit INCREASED DURATION GEM -increased duration is actually a BIG dps increase (increases the amount of stacks by 20ish?) -need PDR chest, watcher's eye, shield ect ect to mitigate the trauma stack damage though FASTER ATTACKS GEM VS HYPOTHERMIA -faster attacks just feels better, but its also likely more damage if you can sustain the trauma stacks DAMAGE VS BOSSES -I have been asked A LOT of questions about this -Your damage takes 10 seconds to fully ramp, most map bosses will die in 1-2 seconds, but for big pinnacle bosses there is a BIT of ramp (this is the same as boneshatter, but a bit worse since cold mastery) -Melee in general isn't great at Uber Bosses, but you get to the point where you would be tanky enough to do them, I would highly recommend avoiding Uber Sirus especially, this fight is PAIN for melee YOKE OF SUFFERING vs ETERNAL DAMNATION -Yoke is good damage, BUT it is shocking for less than expected -Eternal Damnation is very strong defensively and seems to be the best option for scaling ele mitigation -It also fixes the main weakness of the build: elemental dots SHOCK IMMUNE OR EFFECT -Being shocked increases the damage you take from trauma stacks, so it is important to consider this -Garukhan + Shock reduce rare jewel + 1 15% reduced shock effect tattoo (the int node inbetween marauder and duelist) is 100% reduced shock effect -Another way is to get 30% avoid ailment boot implicit + 20% from thick skin + 50% avoid shock murderous eye -Yet another way is IF you are self-chilling to take the "Protection" mastery for having only one ailment on you at a time (you self-chill already so this would make you effectively immune to shock) SCALING DAMAGE FURTHER -Cluster jewel is big damage with good murderous eyes -Taste of Hate is a decent DPS boost -Elemental Damage on rings/belt - I didn't have any for a while and noticed a HUGE dps boost when I got some rings with % dmg -Enchants: 10% Damage pen boots and Protector Totem 18% attack speed (this scales with totem effect, so it's more like 30% attack speed) -Frostbreath corruptions for attack speed + phys damage -Watcher's Eye is BIG for this build, determination PDR and Armor / Hatred flat damage and cold pen / Precision attack speed and attack damage - all are quite good -Forbidden Flesh and Flame (there is a lot of options that are good here) -Inc duration + Divergent Trauma (mentioned above) this is the BIG damage boost HOW AM I FITTING IN MY AURAS?! -Make sure you take the mana reseveration mastery and ALL of the Champion of the Cause mana reseveration nodes (there's an 8% behind the big one) DAWNBREAKER?! -This is a nice budget item to help you mitigate trauma damage until you get a good rare shield -BIS would still be a PDR, Suppression, Max Res, Life, Armor shield (good luck) WHY NO FOURTH VOW + DIVINE FLESH? -This combo is INSANE in general, however I dislike it on juggernaut trauma builds -The armor slot is STACKED for phys mitigation and this is how we end up scaling more damage later NO VEGEANCE + RAGE TECH? -This might be worth using on bosses, but for mapping it is completely unnecessary and it does seem like it isn't worth it in general (might be good for delve or league mechanic) TATTOOS -good minor ones are %armor, suppression, chaos res, AND +1 strike range (recommend 4-5 of these at least) -the big notable ones are Fortify on Hit, Onslaught on Hit, and +1 Max Endurance / + 1 Max Fire Res (you can only have ONE of these) ANNOINT -Acuity is being used for my gear atm since I am missing accuracy to drop it -Best defensive option is likely Inveterate for suppression -Ash, frost, and storm is probably quite good for Yoke BRINKSMANSHIP AND MARKED FOR DEATH -I like to use brinkmanship for mapping, it's better clear, and the block mastery is good for expedition -Swap to nodes if you plan on bossing a lot for the mark nodes, these give cull and frenzy charges SC CRIT TREE IDEA? (experimental thought) -The idea is to use Divine Shield + an Armor/ES shield for around 500-600 ES total -Then swap to Kaom's Spirit gloves and have perma berserk with juggernaut recovery -This would give some good mitigation and dmg/attack speed while still having recovery (still just an idea, I have not tested this)

Gear

Frostbreath
Dawnbreaker
Heatshiver
Rune Pelt
Yoke of Suffering
Pandemonium Turn
Victory Finger
Tanu Ahi
Phoenix Locket
Maelstrom Stride
Morbid Mangler
Apocalypse Vessel

Skills

Body Armour

  • Glacial HammerGlacial Hammer20/20WMain
  • RuthlessRuthless20/20W
  • TrinityTrinity20/20W
  • Faster AttacksFaster Attacks20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell11W
  • Warlord's MarkWarlord's Mark9W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken5W

Boots

  • FrostblinkFrostblink9/20W
  • BonechillBonechill19/20W
  • LifetapLifetap20W

Helmet

  • Leap SlamLeap Slam20/20W
  • Arctic ArmourArctic Armour20W

Weapon 1

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Multiple TotemsMultiple Totems20/20W

Weapon 2

  • PrecisionPrecision17W
  • ArroganceArrogance20/20W

Helmet

  • DeterminationDetermination21W

Helmet

  • Blood RageBlood Rage16/20W

Boots

  • HatredHatred21W

Weapon 1

  • Ancestral ProtectorAncestral Protector20/20W

Weapon 2

  • Ancestral CryAncestral Cry20/20W

Gloves

  • Commandment of Spite1W

Passive Tree

Passive tree 3.22
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Juggernaut
Juggernaut

Character Stats

Defence

Effective Hit Pool
72.75K
Life
4.15K
Energy Shield
0
Mana
20
Phys Max Hit Taken
14.85K
Armour
62.79K
Evasion
1.93K
Block | Spell Block
47% | 0%
Ward
0

Resistances

Fire Resistance
80%
Cold Resistance
78%
Lightning Resistance
78%
Chaos Resistance
53%

Offence

Total DPS
5.47M
Crit Chance
0%
Crit Multiplier
0%
Rage
50

Attributes & Utility

Strength
342
Intelligence
88
Dexterity
221
Movement Speed
104%