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Frostbreath trauma champion

PoE 3.22 · AncestorJuggernautGlacial Hammer

3 years ago1

by ElreonHubbard

10.44M

DPS

219.82K

Effective HP

4.62K

Life

Overview

Frostbreath trauma champion is a Path of Exile Juggernaut build by ElreonHubbard, made for the Ancestor league (3.22). It is centered on Glacial Hammer and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 10.44M DPS with 219.82K effective HP, 4.62K life. Key uniques include Tanu Ahi, Frostbreath, Heatshiver, Yoke of Suffering, Taste of Hate.

ElreonHubbard's Notes

FAQ TRAUMA GAINS 1 STACK PER ATTACK (worded so it doesn't stack multiple times with multistrike basically) 30 STACKS? HOW? -Trauma support lasts for 6.9 seconds, boneshatter trauma lasts for 6 seconds -We scale duration on the tree (45%) -4.55(attack speed)*10(duration of stacks) = 45 trauma stacks -If you are killing yourself with damage, take Leech Recoup mastery! DIVERGENT BLOOD RAGE + WARLORD'S MARK FOR ATTACK LEECH -before then you can grab the leech near duelist or annoint clever thief DEFENSIVE OPTIONS -Fourth Vow + Divine Flesh -Eternal Damnation + very high Armor Glorious (probably preferable?) -I don't think Loreweave is worth it on Juggernaut WHY NO CHILL MASTERY? -Glacial Hammer already chills YOU FREEZE BOSSES 100% WITH GLACIAL HAMMER -390% more freeze on gem -100% more freeze from new ruthless -lots of freeze duration on gem -heatshiver will be 100% uptime -some bosses have a minimum action speed that they can be reduced too - in this case they are considered frozen if you deal enough damage / enough freeze damage for heatshiver HOW DO YOU GET RAGE? -Cwdt Warlord's Mark -It goes off constantly with no CD because you deal self damage -Stunning mobs give you a constant source of rage while mapping RAGE TECH -Vengeance(alt quality even more) + Rage + Self-hit from trauma to generate rage ROTBLOOD(ring) + CHAINS OF EMANCIPATION(belt) -Turn curse on/off to generate 50 rage per cast -Allows you to run Berserk -MANA RINGS -mana rings solves most of your mana cost later -early on you can run the 30% life cost mastery to help INVERT MASTERY -Very good if you aren't using curses + exposure -Scales really well with Pen and is very nice early TRINTY+ HEATSHIVER OR COLD PEN OR FASTER ATTACKS -trinity works as long as you are able to freeze -as mentioned above you always freeze, so therefore trinity should be up 100% of the time -before heatshiver you use cold pen over trinity -Faster attacks might *FEEL* better for mapping and be similar dps WHY NO MULSTRIKE? -it doesn't apply trauma on the subsequent attacks (only the first attack applies trauma) -big trauma loss and ends up being a bad link PANOPTICON -makes buff uptime way more consistent and you can put them down while mapping for linger -this is very good for making totems tankier also LEVELING -You can take melee phys nodes at start and use Ground Slam into Sunder -PRECISE TECHNIQUE if you can make it work! (hinekora's sight helps early on if you can grab one) -Ideally you don't go Glacial Hammer until you get Tribal Fury + Call to Arms (for Ancestral Cry) 2H LEVELING -Better before you get uniques -Switch to 1H if you get Frostbreath or Brightbeak -2H mace early on, ideally Piledriver base (Mallet, Sledgehammer, Steelhead ect) the fast one CLUSTER JEWEL to replace fortify nodes end-game -overlord gives fortify on hit -the other notables are all very big SELF CHILL ENDGAME? -Call of the Void + Winterweave would give self-chill to this build which scales trauma stacks really nicely -Will need some mana reservation to fix mana on boots or jewels -Remove Thick Skin (avoid ailments) FROSTBEAK -Dualwielding Frostbreath + Brightbeak instead of using a shield will drastically increase attack speed + trauma stacks -You will need to obviously mitigate the damage with stuff like Arctic Armor and endurance charges + phys taken as ele REPLICA FROSTBREATH WORKS AS A TEMP ITEM IF YOU WANT TO PLAY IN SSF BEFORE YOU USE TRAUMA** -Make sure you take INexorable node (endurance charges) + Determination and Untiring Ascendancy node ASCENDANCY ORDER -Undeniable first to fix accuracy and attack speed, also makes it easy to get Precise Technique -Untiring to fit in Trauma Support -Unstoppable or Unbreakable, unstoppable for stun/freeze immune or unbreakable for some mitigation

Gear

Frostbreath
Heatshiver
New Item
Yoke of Suffering
New Item
New Item
Tanu Ahi
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item

Skills

Body Armour

  • Glacial HammerGlacial Hammer20/20WMain
  • RuthlessRuthless20/20W
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • HypothermiaHypothermia20/20W

Gloves

  • Warlord's MarkWarlord's Mark1/20W
  • Vaal Molten ShellVaal Molten Shell11/20W
  • Cast when Damage TakenCast when Damage Taken2/20W
  • LifetapLifetap20/20W

Boots

  • FrostblinkFrostblink5/20W
  • Ancestral CryAncestral Cry20/20W
  • Vengeance20/20W
  • RageRage20/20W

Helmet

  • HatredHatred20/20W
  • DeterminationDetermination20/20W
  • Herald of IceHerald of Ice20/20W
  • Blood RageBlood Rage20/20W

Weapon 1

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Leap SlamLeap Slam20/20W
  • Multiple TotemsMultiple Totems20/20W

Weapon 2

  • PrecisionPrecision20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
10.44M
Hit DPS
9.33M
With Poison DPS
9.33M
With Ignite DPS
9.4M
With Bleed DPS
9.33M
Damage over Time
72.07K
Ignite DPS
72.07K
Culling DPS
1.04M
Reservation DPS
0
Average Damage
1.57M
Burst Damage
1.57M

Attack & Crit

Attack/Cast Rate
5.95/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
219.82K
Life
4.62K
Energy Shield
0
Mana
19
Ward
0
Armour
76.55K
Evasion
2.44K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
16%
Evade (Projectile)
16%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+1%)
Cold Resistance
79% (+55%)
Lightning Resistance
79% (+14%)
Chaos Resistance
75% (+10%)

Max Hit Taken

Physical
48.91K
Fire
76.09K
Cold
90.01K
Lightning
72.92K
Chaos
65.42K

Recovery

Life Regen
338.8/s
Net Life Regen
212.36/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
22.9/s
Life Leech
987.8/s
ES Leech
0/s
Mana Leech
163.8/s
Total Degen
126.44/s

Attributes & Utility

Strength
281
Intelligence
77
Dexterity
193
Movement Speed
144%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0