[3.19] Magic Find Righteous Fire - 496% Rarity - Abyss & Breach
3 years ago27
by Path of Chigurh3 years ago27Subscribe
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3.05M
DPS
41.41K
Effective HP
5.12K
Life
0
Energy Shield
Overview
[3.19] Magic Find Righteous Fire - 496% Rarity - Abyss & Breach is a Path of Exile Ascendant build by Path of Chigurh, made for the Kalandra league (3.19). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 3.05M DPS with 41.41K effective HP, 5.12K life. Suited for: Mapping, Abyss, Breach. Key uniques include Mageblood, Blood of the Karui, The Brass Dome, Impresence.
Build Video
Path of Chigurh's Notes
In this video, I showcase a typical map using my PURE Rarity Righteous Fire Scion. After testing many different atlas passives, scarabs, and sextants over the past several weeks across 300ish maps on my MF Tornado Shot character, I wanted to bring the MF to everyone's favorite lazy skill, Righteous Fire.
Even though this RF character has 134% less rarity than my Tornado Shot, it is 300% more tanky resulting in me pretty much never dying (1 death per 20 maps), which leads to smoother gameplay. Plus I don't have to click as much since it is RF. Both builds are roughly equivalent on map clear speed.
When I run these maps, I spawn the Searing Exarch Influence and kill everything besides the breach and abyss. I save these for later after I get all the Duplicate Currency and Added Quantity/Rarity altars. It takes me roughly 2 minutes to clear the map for altars, then doing the breaches and abysses takes 5-7 minutes depending on how many spawned.
Note: The reason I do not run a MF amulet is because my Uber Uber elder amulet gives me roughly 40% more damage. The reason I don't run Item Rarity Gem in my 6Ls is because it would cost me roughly 25% damage and if the mob dies to my scorching ray or explosions, I wouldn't get the rarity bonus.
0% Rarity RF Vs 496% Rarity RF: -27% DMG -24% Tankiness -23% AOE
Sextants: Gloom Shrine - Gloom shrine is used to increase the clear speed of the map along with being able to "one shot" tanky rares during breaches and abyss. Beyond - Beyond is used to add lots of rares to the map along with dropping Tainted currency. This sextant should only be used if you have a strong character as beyond mobs are very deadly. Abyss - Abyss is used because it is the cheapest way to add around 10 rares to the map per abyss. Breach - Breach is used because it is the second cheapest way to add around 6 rares to the map per breach.
Scarabs: Reliquary - Reliquary scarab is used to increase the number of uniques, which then get converted to currency when killing God-Touched currency rares. Of all the scarabs, this one should always be gilded. Abyss - Abyss scarab is used because it is the cheapest way to add around 10 rares to the map per abyss. Breach - Breach scarab is used because it is the 2nd cheapest way to add around 6 rares to the map per Breach. You will need a very strong character with very high DPS if you want to run breach, because if you don't kill the God-Touch fast enough, they will despawn. Bestiary - Bestiary scarab is used because it adds multiple rare packs to the map, which can spawn altars.
Map Device: Abyss - Abyss is used because it is the cheapest way to add around 10 rares to the map per abyss.
Atlas Tree: Abyss - We pick up most of the abyss nodes that increase Abyss spawn chance and mob density along our route to other nodes. Breach - We pick up the 5 breach nodes along our route to other nodes. The Flash Breach node is extremely important as it helps us clear maps faster for more currency per hour, but you need a very strong character with lots of DPS. Altars - We pick up several altar nodes so that we spawn roughly 4 altars per map, but I only choose the affixes that Duplicate Currency or Add Quantity/Rarity. The reason I skip the other affixes is because they increase the difficulty of the map tremendously, but only increase the currency generation by a little bit (assuming you don't die 6 times). Bestiary - The few bestiary nodes we pick up are very strong to get a lot of rare beasts that sell for a good amount of currency. Also, they add more rare beasts to the map, which can be God-Touched. Shrines - Shrines are strong because they help us clear the map faster and add additional packs of monsters to the map. These packs have a chance to spawn more altars.
Number of Rares Math: 8 Mod Map: 30-40 Rares Abyss: 5-7 Abyss = 50-70 Rares Breach: 5-6 Breach = 30-36 Rares Bestiary: 8-16 Rares Beyond: 8-10 Rares
Total Rare Count per Map = 126-172 Rares
Currency Math: T1 Currency Per God-Touch: 14 Frequency of Currency God-Touch: 1/5 Maps Maps Per Hour: 7.5 Cost Per Hour: 3 Divine Per Hour (0.4 Divine Per Map) Revenue Per Hour: 14-17+ Divine Per Hour Total Currency Per Hour: 11-14+ Divine Per Hour
POB: (1.5 Mirror Cost & 8.2 Mil DPS) https://pastebin.com/ydtbT5pn
Gear




















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 41.41K
- Life
- 5.12K
- Energy Shield
- 0
- Mana
- 88
- Phys Max Hit Taken
- 39.35K
- Armour
- 45.06K
- Evasion
- 19
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 86%
- Cold Resistance
- 83%
- Lightning Resistance
- 83%
- Chaos Resistance
- 71%
Offence
- Total DPS
- 3.05M
- Crit Chance
- 0%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 361
- Intelligence
- 193
- Dexterity
- 146
- Movement Speed
- 162%
- Item Rarity
- 245%