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PoE 3.19·Kalandra·Ascendant

[3.19] Harvest Rush Farming Strategy - 60k-90k Seeds Per Hour - 8-11+ Divine Per Hour

by Path of Chigurh4 years ago29Subscribe

DPS
2.7M
Effective HP
54.35K
Life
5.1K
Level
100
Min budget

Overview

[3.19] Harvest Rush Farming Strategy - 60k-90k Seeds Per Hour - 8-11+ Divine Per Hour is a Path of Exile Ascendant build by Path of Chigurh, made for the Kalandra league (3.19). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.7M DPS with 54.35K effective HP, 5.1K life. Suited for: Mapping, Harvest. Key uniques include Mageblood, Blood of the Karui, Axiom Perpetuum, The Brass Dome, Impresence.

Build Video

Path of Chigurh's Notes

In this video, I showcase a farming strategy that maximizes the amount of seeds per hour you can achieve in 3.19.

Requirements of Farm: *Yellow Seed Sextant *Sacred Grove Sextant *50%+ Pack Size Map (Turns 2 Rares into 3 Rares) *The ability for your character to do almost any map affix.

There are 2 different ways to achieve 50%+ pack size. The first being while vaaling your maps, you get 8 mod maps that almost always have 37%+ pack size. This will work because with the atlas passives and Fortune Favours the Brave, it will turn into 55-65% ish pack size when you enter the map. The second being while vaaling your maps, you will get unidentified maps. These maps need to be run with a 3rd sextant (on top of the Seed and Grove sextants) that applies a 20% pack size to unidentified maps. This will cause your unidentified maps to turn into 50-60% ish pack size when you enter the map.

From my experience, I will roll a full map tab of maps (72 total maps) and around 20 will turn into 8 mod maps and 20 will turn into unidentified maps. Thus roughly half the maps you start with will be useable for this strategy. For all the other maps, you should run them similar to an alc-and-go strategy (While still using Fortune Favours the Brave) and take advantage of all the other nodes on the atlas tree that don't get much use when doing the Harvest Rush with sextants. This farming method with leftover maps should still net you around 5-6 divine per hour.

A bonus of this strategy is that selling seeds is extremely simple and smooth, thus you don't have to spend that much time trading in terms of selling. Also, since we are really only picking up seeds, this strategy doesn't require you to click a bunch like some juiced mapping content that has similar currency per hour.

This Strategy was tested in Standard, but uses Kalandra Pricing.

Cost Per 16 Maps: ~30 T16 Maps - 90c Chisel, Alc, Roll and Vaal - 60c Fortune Favours the Brave - 48c Sacred Grove Sextant - 400c Yellow Seed Sextant - 400c Atziri Frags - 20c

Revenue Per 16 Maps: 30-50k Seeds - 2090c

Profit per 16 Maps: 1072c or 11.3 Divine Per Hour (32 Maps per Hour)

POB of RF: https://pastebin.com/d0HapySK

Timestamps 0:00 - Set-up 0:35 - All 16 Maps 31:55 - Final Loot

Atlas Passive Tree: (Allocate Stream of Consciousness when running your left over non-unidentified or non 8 mod maps) https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAhARvCGwLcRDhEsAUdxfLGMQZghtOH2YfxCPaJOko0CkiK9osei6LMAM0PTmOO58-X0B-QYxCc0LBQ6lHz0oOTatRglM4VPFVh1ZtWEVYwVk8Wn1azlvZXU9dt13HXipfU2AhYtVjtWa1Zy5n6WnccQtzi3PidPp2wncUev17Cn0TgBCAeIDwhG6IGYhtitGLGI0pjoiP1JEAkU2RfZGMkiySTJlsmeqb2JwrnV6dh6OJp4KsEK_BtIa3K7sqvKi80L84xjPGm8bQz7fQotFj1IfUudZa1lvW29dN2J7avdxN30vil-Kn43zlj-co6Obq1ezl767yTPPj9Uz35Pj6-rL85P3J_t7_uAAA

Loadouts

Gear

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Corpse Pile
Beast Ward
The Brass Dome
Impresence
Havoc Gyre
Havoc Nail
Behemoth Vise
Mageblood
Phoenix Tread

Skills

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Body Armour

  • Vaal Righteous FireVaal Righteous Fire21WMain
  • EmpowerEmpower4W
  • EfficacyEfficacy21/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Weapon 1

  • Scorching RayScorching Ray21/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Infused ChannellingInfused Channelling21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • InspirationInspiration20/20W

Helmet

  • Flame WallFlame Wall21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • EmpowerEmpower4/20W

Gloves

  • FlammabilityFlammability21W
  • Elemental WeaknessElemental Weakness21/20W
  • Awakened BlasphemyAwakened Blasphemy6/20W

Boots

  • DeterminationDetermination21W
  • VitalityVitality1W

Boots

  • MalevolenceMalevolence21W

Boots

  • Purity of ElementsPurity of Elements20W

Ring 2

  • Flame DashFlame Dash20/20W

Gloves

  • Molten ShellMolten Shell21/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
2.7M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
2.7M
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
54.35K
Life
5.1K
Energy Shield
0
Mana
98
Ward
0
Armour
60.21K
Evasion
20
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
20%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+75%)
Cold Resistance
82% (+80%)
Lightning Resistance
82% (+79%)
Chaos Resistance
75% (+11%)

Max Hit Taken

Physical
51.04K
Fire
55.93K
Cold
45.73K
Lightning
45.73K
Chaos
20.42K

Recovery

Life Regen
2.14K/s
Net Life Regen
1.68K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
89.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
455.69/s

Attributes & Utility

Strength
328
Intelligence
160
Dexterity
165
Movement Speed
216%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0