PoE 3.25·Kalguur·Necromancer
Poison Minion Necromancer League Start Build Guide - PoE 3.25 Settlers of Kalguur - Golems - Zombies
by Firkz Gaming2 years ago892Subscribe
- DPS
- 21.97M
- Effective HP
- 294.44K
- Life
- 4.6K
- Level
- 99
- Min budget
Overview
Poison Minion Necromancer League Start Build Guide - PoE 3.25 Settlers of Kalguur - Golems - Zombies is a Path of Exile Necromancer build by Firkz Gaming, made for the Kalguur league (3.25). It is centered on Raise Zombie of Slamming and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 21.97M DPS with 294.44K effective HP, 4.6K life, 1.04K energy shield. Suited for: Mapping, Blight, T17, Ritual. Key uniques include Darkness Enthroned, Ashes of the Stars, Rumi's Concoction, The Covenant.
Build Video
Firkz Gaming's Notes
PoB: https://pobb.in/No7y7r1s1VX3
Wand Crafting: https://www.youtube.com/watch?v=HWYA5v6Id-E&t
Hi All!
I am so excited to share this build I have been working on for over a month in preparation for Path of Exile 3.25 Settlers of Kalguur!! In this league starter minion necromancer build guide we will cover everything from leveling to early mapping to end game and even a little beyond! Poison/Chaos minions, especially Carrion Golems and Zombie became really interesting to me with reworked Necromancer ascendency from last league, but I wanted to wait on this build because it felt like a really strong league starter.
I think this synergizes super well with the upcoming league mechanic as well as the new blight passives/rewards that I want to test out early!
Leave any questions below and I'll be happy to answer! Or just let me know how excited you are for the new league!
Remember to Like & Subscribe!! :)
Twitch: https://twitch.tv/firkz
Chapters: 00:00 Intro 02:27 PowerPoint Intro 06:56 Leveling 12:37 Mapping 16:55 Endgame (Poison) 26:55 PoB Tree 36:56 PoB Config 39:46 PoB Skills 42:46 PoB Gear 48:36 Outro
Gear
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Skills
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Passive Tree
























- Bandits
- Help Alira
- Pantheons
- Soul of Lunaris, Soul of Abberath
Character Stats
- Level
- 99
Damage
- Full DPS
- 21.97M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.33/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 11
- Mana Cost
- 117
- Life Cost
- 117
Defence
- Effective Hit Pool
- 294.44K
- Life
- 4.6K
- Energy Shield
- 1.04K
- Mana
- 88
- Ward
- 0
- Armour
- 22.79K
- Evasion
- 4.91K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 51%
- Spell Block
- 47%
- Spell Suppression
- 60%
- Evade (Melee)
- 34%
- Evade (Projectile)
- 34%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+45%)
- Cold Resistance
- 76% (+45%)
- Lightning Resistance
- 76% (+45%)
- Chaos Resistance
- 46%
Max Hit Taken
- Physical
- 18.67K
- Fire
- 65.34K
- Cold
- 51.62K
- Lightning
- 51.62K
- Chaos
- 12.75K
Recovery
- Life Regen
- 151.9/s
- ES Regen
- 0/s
- ES Recharge
- 1.04K/s
- Mana Regen
- 35.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 188
- Intelligence
- 311
- Dexterity
- 143
- Movement Speed
- 83%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0