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Blink & Mirror Arrow ~ Tri-Element Doctrine BAMA Summoner ~ Endgame Showcase ~ Path of Exile 3.20

3 years ago114

by Pr3vieSubscribe

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79.79M

DPS

154.34K

Effective HP

5.01K

Life

776

Energy Shield

Overview

Blink & Mirror Arrow ~ Tri-Element Doctrine BAMA Summoner ~ Endgame Showcase ~ Path of Exile 3.20 is a Path of Exile Ascendant build by Pr3vie, made for the Sanctum league (3.20). It is centered on Blink Arrow and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 79.79M DPS with 154.34K effective HP, 5.01K life, 776 energy shield. Suited for: Delve, Mapping, Sanctum, Abyss, Harvest. Key uniques include Darkness Enthroned, The Devouring Diadem, Quill Rain, The Hungry Loop, Ashes of the Stars.

Build Video

Pr3vie's Notes

3.21: Currently no changes. Unaffected by patch. I have a few new ideas for a new phys cold conversion variant. Maybe some projectiles return stuff. Currently hoping for nutty crucible trees. Bama clones will copy the bow trees! Huge potential for something stupidely busted.

► Yooooooooo, Exiles!

This is an endgame showcase for my Tri-Element Doctrine Blink & Mirror Arrow Summoner Ascendant for 3.20.

PoB: https://pobb.in/-sbVK9AA4XcE (Vaal Haste off, I lowballed the Shock and Clone numbers)


Timestamps:

0:00 Feared 0:37 Uber Eater 1:21 Uber Exarch 2:17 Uber Sirus 4:12 Uber Maven 7:07 Uber Uber Elder 9:53 Alch n' Go Mapping


Storytime:

Basically I shifted BAMA to crit using the new Spirit Offering. I changed from Wrath to Anger to save points from Avatar of Fire. I used Elementalist + Necro to gain the Spirit Offering myself for crit and apply a 15% shock via Storm Brand. I included the new Grand Spectrums. And ditched the explodey bow due to stupidely high cost and harvest nerfs for a fractured Bow and toyed around with different bases for higher base crit. That build had some qol issues.

EE was a problem, and hitting a boss with your clone would temporarily mess up EE due to the flat damage on the bow. The shock from strombrand, even at 30% crit chance was not as consistant as I wanted it to be. Using an 1.4 aps bow and swapping to Spirit Offering felt a bit meh animation speed wise.

So 3.20 happened. And I scratched alot of it and reduced the crit investment a bit.

Still Scion, but instead of Necro and/or Elementalist we now pick up Occultist. This has multiple benefits and reasons. First, the curse changes allow us the shred ele res on bosses via curses. I came to the conclusion that I can get Elemental Weakness to -44% elemental res shred, compared to -45 using EE + Elementalist Forbidden jewels. Thats way more efficient. I dropped EE and the Forbidden Jewels. I decided to drop Necro Ascendant because getting ~5% damage increase per jewel socket is honestly bad value. Since we are still running Spirit Offering, there isn' much to gain from the self offering. I am running Occultist + Deadyeye now. That gives me easy access to +1 curse and stun immunity and the curse effect further boosts our Mark. Since we use mostly curses now, Dying Breath on AG is actually more damage than Kingmaker (ignoring Culling strike).

That move freed up a bunch of points, 2 jewel sockets and we a have a bunch of new gearing choices. For one we don't care about EE anymore and with that gone, we can now use any element, be it on the bow, the abyss jewels or the quiver and we can freely swap between Wrath and Anger.

This also means, we can now shop bows from the elemental bow boys and we don't necessarily need to craft something specific. Hell you can even craft an amazing bow with Rog now. Any high elemental dps bow goes now. (I bought mine for 33 divs in Sanctum, compared to crafting it last league for ~50 divs)

With the the free Jewel Sockets, I decided its time to fit in Ailment Immunity again. The best but sadly most expensive way is using the new Doctrine Jewel which gives us Conc Ground when stationary and makes the effect linger. This build already used a Militant Faith + Unnatural Instinct combo to push high Devotion. And one of the possible mods from Militant Faith grants full Elemental Ailment Immunity when on Consecrated ground. With a jewel corrupt and a belt enchant you can also now reach 100% reduced Curse effect on you.

Rational Doctrine is only worth it if you have the proper Militant Faith Jewel to gain full Elemental Ailment Immunity. Until you find the right Seed, don't bother with Doctrine.

Here is my Jewel Finder PoB: https://pobb.in/L8TZ1igReNG3

Check the notes section in the PoB. It includes all the Seeds that transform the Shaper notable into Ailment Immunity on Consecrated Ground. It includes a link to the tool to generate a trade search aswell as screenshots and additional info to save you time.

If you can't find the right seed, use Stormshroud instead of Doctrine. The build gained a flex-abyss jewel and you can fit in 100% reduced shock effect now and reach ailment immunity that way.

You need atleast 700es + ES recharge mod on the boots to sustain this build. The boot mod gives more ES recharge per second than increasing max ES. Your rares should be ES/Evasion hybrids. Alternatively you can use 2 ES mods on your body armour, but I am greedy and want the Gravicious mod.

AG gear: Crown of the Tyrant. Doppelgänger for Ubers, if thats not your goal use Garb. Legacy of the Fury Boots. Dying Breath. Rare Delve Gloves with CB immunity. You will need extra 10% allres to cap him despite Ele Army! (CB + 1 res + 1 double res benchcraft)

For early gearing stages use Phantasms for clear + Anger.


#poe #pathofexile #summoner #bama #mirrorarrow #blinkarrow

Gear

Pandemonium Nock
Hypnotic Flight
The Devouring Diadem
Gale Jack
Ashes of the Stars
The Hungry Loop
Vortex Grasp
Blight Clutches
Darkness Enthroned
Gale Road
Grim Stare
Hollow Iridescence
Impossible Escape
Grand Spectrum
Sol Essence
Grand Spectrum
Rational Doctrine
Enthralling Iridescence
Glyph Wound
Unnatural Instinct
Grand Spectrum
Watcher's Eye
Militant Faith

Skills

Body Armour

  • Blink ArrowBlink Arrow21/20WMain
  • Awakened Minion DamageAwakened Minion Damage6/23W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Increased Critical StrikesIncreased Critical Strikes21/20W
  • PredatorPredator21/23W

Weapon 1

  • Mirror ArrowMirror Arrow21/20W
  • Increased Critical StrikesIncreased Critical Strikes21/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Awakened Minion DamageAwakened Minion Damage6/23W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • PredatorPredator21/20W

Helmet

  • DeterminationDetermination20/20W
  • Defiance BannerDefiance Banner20/23W
  • Vaal HasteVaal Haste20/20W
  • GraceGrace21/20W

Gloves

  • AngerAnger21/20W
  • Awakened GenerosityAwakened Generosity6/23W
  • Divine BlessingDivine Blessing21/20W

Boots

  • DesecrateDesecrate1/23W
  • Sniper's MarkSniper's Mark21/20W

Boots

  • Spirit OfferingSpirit Offering21/20W
  • Flame DashFlame Dash20/20W

Ring 1

  • Animate GuardianAnimate Guardian21/20W
  • Elemental ArmyElemental Army1W

Gloves

  • Elemental WeaknessElemental Weakness21/20W

Ring 2

  • Vaal Molten ShellVaal Molten Shell20/20W

Gloves

  • Commandment of the Grave1W

Passive Tree

Passive tree 3.20
scroll to zoom
Ascendant
Ascendant

Character Stats

Defence

Effective Hit Pool
154.34K
Life
5.01K
Energy Shield
776
Mana
3
Phys Max Hit Taken
33.01K
Armour
47.82K
Evasion
23.97K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
78%
Cold Resistance
78%
Lightning Resistance
78%
Chaos Resistance
73%

Offence

Total DPS
79.79M
Crit Chance
18%
Crit Multiplier
179%

Attributes & Utility

Strength
189
Intelligence
169
Dexterity
189
Movement Speed
144%