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PoE2 0.3·Third Edict·Tactician

Bleed / AP Tactician (Twinstick Shooter Mode)

by iteken1 year ago6

DPS
51.85K
Effective HP
4.31K
Life
1.72K
Spirit
100
Level
70

Overview

Bleed / AP Tactician (Twinstick Shooter Mode) is a Path of Exile 2 Tactician build by iteken, made for the Third Edict league (0.3). It is centered on High Velocity Rounds and plays as a strength, dexterity, attack, ammunition archetype. In Path of Building it reaches 51.85K DPS with 4.31K effective HP, 1.72K life. Suited for: Mapping, Bossing. Key uniques include The Vile Knight.

Build Video

iteken's Notes

The build is based on grabbing a few Bleed and affliction nodes and using them to scale damage through Pins and Herald of Blood explosions. Defence comes from Armour stacking, Armour shards and soon Deflection and layers of immobilize/pin. It sounds absolutely AMAZING.

I started this league off with a Permafrost/Frag Merc, (thanks to the lovely u/linkyshadow for tips and moral support) and quickly fell into love with the Pin mechanic from Tactician and then fell out of love with the constant weapon/ammo swapping of Perma/Frag - something about it started to annoy me, then tried cluster and that feels awful to me too, so built this from the bottom up.

Clearing is 'fine' - it's not Cluster Mortars but you can see and engage with the game so meh! 90% of the timee spraying around Armour Piercing rounds, with Chain II propagating bleed and Pin, nailing everything down and setting off aggravated bleeds from Rusted Pins, so that HoB explosions can spread out over the screen. Siege Cascade's in there with haemocrystals to thin out large / heavy packs. Run and Gun / Spray and Pray give good movement around maps which, combined with fast reloading keystones gives an almost constant stream of AP rounds. Yes, PoE2 is now a twinstick shooter. Clear is alright, but it's bossing where the real happiness comes out.

Elite/Boss rotation of "A clip or AP Rounds, 3-4 HV rounds, then a clip of AP rounds to finish off" absolutely melts everything I've come across so far. Swapping out Chain II for Uruk's smelting is a thing, but I often forget. I'm only on low tier maps, but everything dies super fast. often before being particularly threatening. AS I understand it, the "tech" of HV rounds goes a bit like this:

AP rounds removes armour, adds bleeds to the Boss and Pins it. HV rounds do big damage then proc larger bleeds (made even larger via Wasting notable) and stack Impale from the big hits. Next clip of AP rounds activates the impales and does extra damage too via wasting.

To grow from here it seems sensible to scale into Crit, especially with the "Perfectly Placed Knife" notable and milk the massive Impale and Aggravated bleeds until either I run out of money or run out of interest.

Current Tree/Char: https://pobb.in/i4FUzOQ5UEPC

Gear

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Sorrow Core
The Vile Knight
Honour Shell
Gloom Rosary
Blight Whorl
Miracle Circle
Rift Hand
Gale Harness
Armageddon Dash
Opaque Ultimate Life Flask of the Copious
Effervescent Gargantuan Mana Flask of the Apprentice
Thawing Charm of the Apprentice
Herbal Staunching Charm of the Doctor
Investigator's Antidote Charm of the Apprentice
Brood Stone

Skills

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  • High Velocity RoundsHigh Velocity Rounds14WMain
  • Brutality IIIBrutality III1W
  • Bleed IIBleed II1W
  • Execute IIExecute II1W
  • ImpaleImpale1W
  • Crossbow ShotCrossbow Shot16W
  • Armour Demolisher IIArmour Demolisher II1W
  • Chain IIIChain III1W
  • HaemocrystalsHaemocrystals1W
  • Multishot IMultishot I1W
  • Armour Piercing RoundsArmour Piercing Rounds14W
  • HeftHeft1W
  • Rapid Attacks IIRapid Attacks II1W
  • Brutality IIIBrutality III1W
  • Chain IIChain II1W
  • Herald of BloodHerald of Blood14W
  • Bone ShrapnelBone Shrapnel1W
  • Brutality IIBrutality II1W
  • Bleed IBleed I1W
  • Siege CascadeSiege Cascade14W
  • Magnified Area IMagnified Area I1W
  • HaemocrystalsHaemocrystals1W
  • DeliberationDeliberation1W
  • Scavenged PlatingScavenged Plating12W
  • Prolonged Duration IProlonged Duration I3W
  • Precision IPrecision I1W
  • Voltaic GrenadeVoltaic Grenade13W
  • Short Fuse IShort Fuse I1W
  • Bleed IIBleed II1W
  • Emergency ReloadEmergency Reload11W
  • Cooldown Recovery ICooldown Recovery I1W
  • Prolonged Duration IIProlonged Duration II1W
  • Tame BeastTame Beast11W

Passive Tree

Passive tree 0.4
scroll to zoom
Tactician
Tactician

Character Stats

Level
70

Damage

Full DPS
51.85K
Combined DPS
35.57K
Hit DPS
20.63K
With Poison DPS
20.63K
With Ignite DPS
20.63K
With Bleed DPS
35.57K
Damage over Time
14.94K
Bleed DPS
14.94K
Culling DPS
0
Reservation DPS
0
Average Damage
18.54K
Burst Damage
18.54K

Attack & Crit

Attack/Cast Rate
1.11/s
Hit Chance
100%
Accuracy
1.87K
Crit Chance
7%
Crit Multiplier
231%
Mana Cost
53
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
4.31K
Life
1.72K
Energy Shield
0
Mana
566
Spirit
31
Darkness
0
Armour
4.19K
Evasion
540
Phys Damage Reduction
32%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+24%)
Cold Resistance
75% (+19%)
Lightning Resistance
75% (+27%)
Chaos Resistance
0%

Max Hit Taken

Physical
2.3K
Fire
6.82K
Cold
6.82K
Lightning
6.82K
Chaos
1.91K

Recovery

Life Regen
11.6/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
22.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
127
Intelligence
22
Dexterity
54
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m