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PoE2 0.4·The Last of the Druids·Tactician

AP Rounds Tactician Showcase

by bigeyez9 months ago

DPS
102.78K
Effective HP
14.02K
Life
2.1K
Spirit
108
Level
92

Overview

AP Rounds Tactician Showcase is a Path of Exile 2 Tactician build by bigeyez, made for the The Last of the Druids league (0.4). It is centered on Armour Piercing Rounds and plays as a strength, dexterity, attack, ammunition archetype. In Path of Building it reaches 102.78K DPS with 14.02K effective HP, 2.1K life. Suited for: Mapping, Abyss, Essence. Key uniques include Breath of the Mountains.

Build Video

bigeyez's Notes

POB links and Video link below the wall of text.

Took some trial and error but I think I've pretty much finalized this build and now want to showcase it. I wanted to do a pure physical damage build and see how far I could take AP Rounds. I went Evasion only because I knew I was going to be relying on Pin/Blind as additional Defense and didn't want to deal with being slow with Armor or using points to eliminate that drawback.

Pin is in my opinion just busted on Tactician. Enemies literally can do nothing while you kill them. Those annoying Abyss enemies? Tact pin makes them a joke.

The Spirit efficiency nodes on Tact also let you easily slot in Eternal Rage which is a massive dps boost. With a bit of investment you have 44% more damage up basically 100% of the time.

Normally going Evasion/Deflect only isn't great but with Pin and Blind it's been really comfortable and as long as I don't stand in ground degen or facetank a boss slam I don't die in maps. The build really needs at least a tiny bit of Life and Mana Leech to feel comfy, especially as you stack on +projectile levels.

I forgot to show it in the video below but AP Rounds gets up to 150k+ on tooltip during combat.

The bleed on the build may look weird but it really helps with clear and despite the individual AP rounds not being great for setting bleed Crimson Assault solves that with it's 50% more magnitude. The drawback of 1 second duration doesn't matter because AP Rounds is going to be constantly refreshing bleed. I found this to feel much, much better for clear than Armor Explosion/Herald of Ash. The DoT is almost at 7k bleed dps with very little investment which is more than enough for clear. If I make it to 100 the rest of my points are going into bleed magnitude.

Clear: Clear is 1 button. Just hold down AP Rounds. Fork and Herald of Blood handle your clear. Make sure to sweep your fire over anything running at you that isn't Pinned. Flash Grenade is your oh shit tool. I tend to prefire Gas Grenades/Flash Grenades on Abyss/Essence Rares.

Rares: Hose them with AP Rounds and then use Emergency Reload when you run dry. They should be dead before you have to reload again. Use HVR on Armor Break if your AP Rounds damage isn't stacked yet.

Bosses: Prefire Gas Grenade followed by Flash Grenades as boss becomes active. Hold down AP Rounds. If it's an empowered boss when armor breaks hit Emergency Reload then swap to High Velocity Rounds fire once to proc Riven and then swap back to AP Rounds. If it's a normal non empowered map boss you can ignore HVR and just hold down AP Rounds and the Boss should get stuck in a cycle where it's Pinned and then Heavy Stunned and then Pinned again.

So not totally sure of the cost of this because I got some pieces early on in the league and they've likely gone up now. I don't think it's crazy expensive though as my current gear has plenty of room to grow. I also want to up my rarity since I'm only sitting at like 60%.

https://www.youtube.com/watch?v=YuJP1I4a7vc

Maxroll - https://maxroll.gg/poe2/pob/rzotg0u2

POBB - https://pobb.in/qBp0wOoG5Vqk

POE2Ninja - https://poe.ninja/poe2/pob/13c58

Gear

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Empyrean Core
Miracle Peak
Dread Shelter
Brimstone Torc
Honour Grip
Rapture Knot
Armageddon Fist
Anarchy Trap
Viper Span
Opaque Ultimate Life Flask of the Medic
Sustained Ultimate Mana Flask of the Verdant
Oceanic Amethyst Charm of the Perpetual
Soaked Stone Charm of the Wide
Breath of the Mountains
Viper Splinter
Eagle Scar
Eagle Joy

Skills

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  • Armour Piercing RoundsArmour Piercing Rounds19/20WMain
  • ForkFork1W
  • Fresh Clip IIFresh Clip II1W
  • HeftHeft1W
  • Rapid Attacks IIRapid Attacks II1W
  • Brutality IIIBrutality III1W
  • Gas GrenadeGas Grenade18/5W
  • Magnified Area IIMagnified Area II1W
  • Persistent Ground IIIPersistent Ground III1W
  • Deadly Poison IIDeadly Poison II1W
  • Escalating PoisonEscalating Poison1W
  • Encroaching GroundEncroaching Ground1W
  • High Velocity RoundsHigh Velocity Rounds19W
  • HeftHeft1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Physical MasteryPhysical Mastery1W
  • Brutality IIIBrutality III1W
  • Rageforged IIRageforged II1W
  • Flash GrenadeFlash Grenade19/20W
  • Brutality IIIBrutality III1W
  • Multishot IIMultishot II1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • HeftHeft1W
  • Wind DancerWind Dancer18W
  • Blind IIBlind II1W
  • Magnified Area IIMagnified Area II1W
  • Close Combat IIClose Combat II1W
  • Life Leech IIILife Leech III1W
  • Herald of BloodHerald of Blood19W
  • Deadly HeraldDeadly Herald1W
  • Magnified Area IIMagnified Area II1W
  • Physical MasteryPhysical Mastery1W
  • Mana LeechMana Leech1W
  • Emergency ReloadEmergency Reload19/20W
  • Prolonged Duration IProlonged Duration I3W
  • Efficiency IEfficiency I1W
  • Eternal RageEternal Rage18W
  • Cannibalism IICannibalism II1W

Passive Tree

Passive tree 0.4
scroll to zoom
Tactician
Tactician

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
102.78K
Hit DPS
96.06K
With Poison DPS
96.06K
With Ignite DPS
96.06K
With Bleed DPS
102.78K
Damage over Time
6.72K
Bleed DPS
6.72K
Culling DPS
0
Reservation DPS
0
Average Damage
8.98K
Burst Damage
8.98K

Attack & Crit

Attack/Cast Rate
10.7/s
Hit Chance
100%
Accuracy
2.1K
Crit Chance
5%
Crit Multiplier
200%
Mana Cost
134
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
14.02K
Life
2.1K
Energy Shield
56
Mana
586
Spirit
3
Darkness
0
Armour
296
Evasion
12.98K
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
58%
Evade (Projectile)
58%
Evade (Spell)
58%
Deflect
40%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+2%)
Chaos Resistance
75% (+3%)

Max Hit Taken

Physical
2.18K
Fire
7.7K
Cold
7.7K
Lightning
7.7K
Chaos
8.51K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
56/s
Mana Regen
23.4/s
Life Leech
449.19/s
ES Leech
0/s
Mana Leech
117.2/s

Attributes & Utility

Strength
140
Intelligence
70
Dexterity
140
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Presence Radius
4 m
Item Rarity
59%