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PoE2 0.5·Runes of Aldur·Tactician

Permafrost Bolts/Fragmentation Rounds Tactician - PoE2 0.5 SSF Endgame Update

by Chem3 months ago68Subscribe

DPS
110.13K
Effective HP
2.8K
Life
1.55K
Spirit
100
Level
64

Overview

Permafrost Bolts/Fragmentation Rounds Tactician - PoE2 0.5 SSF Endgame Update is a Path of Exile 2 Tactician build by Chem, made for the Runes of Aldur league (0.5). It is centered on Fragmentation Rounds and plays as a strength, dexterity, attack, area archetype. In Path of Building it reaches 110.13K DPS with 2.8K effective HP, 1.55K life, 153 energy shield.

Build Video

Chem's Notes

IGNORE DPS FIGURES, POB2 CONFIG IS PRETTY SCUFFED REFER TO GEAR LOADOUTS AT THE TOP RIGHT, WHICH SHOWS MY ACTUAL SSF TEST RUN BEFORE 0.5 When selecting each loadout, this will change the tree, skills and items sections to the gear that I had equipped at the end of each act. ------------CAMPAIGN TIPS------------ Regex: "y: \+|ts: S|y: r|\d+% i.+mov|^\+.*ile skills$|spiri|ck spe|\d.+life|s: cr|o att" Throughout the campaign, keep checking vendors for crossbow bases with good flat ele damage, % phys, flat phys, + levels and attack speed. If crossbow is falling behind and vendor has nothing good, use gold to gamble if needed for one. If you find a higher DPS crossbow but the quality of life is worse e.g. no additional bolt implicit, you can put this in weapon set 2 for higher frag round damage. - Toggle on to share weapon in both weapon sets and then set Permafrost to Weapon set 1 and Fragmentation rounds to Weapon set 2. - Map both crossbow shots to the preferred button/key layout you prefer, and then put the load skills on inputs you don't use. - Map Freezing Mark to Weapon set 2 as at endgame we take increased Mark effect nodes on the weapon set 2 tree. - You will only need to reload these if you level up/unsocket the gem. - If you have any issues with only using default crossbow attack, unequip and reequip weapon as sometimes it can glitch out. ------------GEAR------------ If you are levelling as a Tactician, prioritise Armour bases towards the end of the campaign as we will be switching to being purely Armour based. Early on, just use whatever gives you the most life/resistances/attributes. ------------Act 1------------ - Get Permafrost Bolts as first uncut skill gem and use this until enemies are frozen and then fragmentation rounds on frozen enemies for burst of damage. If there is a pack and one enemy is frozen, it can spread to others to help with clear. - When getting higher level Uncut skill gems, prioritise Permafrost bolts first and then Fragmentation Rounds. - Prioritise the highest flat damage rolls early and refer to ingame tooltip to establish best weapon and gear upgrades for DPS. Keep checking vendors and upgrade crossbow bases where possible, early on you get big damage spikes simply from using a better base. ------------Act 2------------ - In Act 2, prioritise getting a Dyad Crossbow base as it allows us an additional bolt which makes the build a lot smoother to play as you have 2 rounds instead of 1. ------------Act 3------------ It's still probably better to use a Dyad Crossbow in Act 3 if you have a well rolled one, although the damage will start to drop off a little as the base is lower level but the additional bolt is still really nice. Only drop this base if you find a much higher DPS crossbow as sometimes we bypass using a bolt from our tree in Act 3. Crossbow used in the Act 3 skillset was around double the DPS as my Act 2 crossbow so even with 1 bolt this was better to use. Also by this point we have a lot of the crossbow QoL nodes on the tree so even with 1 bolt it feels OK. ------------Interlude------------ Try and switch to a Twin Crossbow base once in the Interludes for an additional bolt.

Loadouts

Gear

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Woe Core
Eagle Shelter
Wrath Carapace
Viper Torc
Dread Finger
Gloom Circle
Maelstrom Caress
Behemoth Cord
Vortex Road
Abundant Transcendent Life Flask of the Bottomless
Hearty Ultimate Mana Flask of the Continuous
Aqueous Thawing Charm of the Apprentice
Sunny Antidote Charm of the Continuous
Blooming Stone Charm of the Medic
Entropy Eye
Fulgent Shard

Skills

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  • Fragmentation RoundsFragmentation Rounds14WMain
  • Concentrated AreaConcentrated Area1W
  • Elemental Armament IIElemental Armament II1W
  • DeliberationDeliberation1W
  • Permafrost BoltsPermafrost Bolts14/10W
  • Ice Bite IIIce Bite II1W
  • Elemental Armament IIElemental Armament II1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Freezing MarkFreezing Mark14W
  • Prolonged Duration IIProlonged Duration II1W
  • Charged MarkCharged Mark1W
  • Mark of Siphoning IIMark of Siphoning II1W
  • Oil GrenadeOil Grenade12W
  • Potent ExposurePotent Exposure1W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IMagnified Area I1W
  • Herald of IceHerald of Ice14W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Elemental FocusElemental Focus1W
  • Herald of AshHerald of Ash14W
  • Magnified Area IMagnified Area I1W
  • Fire MasteryFire Mastery1W
  • Prolonged Duration IProlonged Duration I1W
  • Shard ScavengerShard Scavenger13W
  • Prolonged Duration IIProlonged Duration II1W
  • Cold MasteryCold Mastery1W
  • Overwhelming PresenceOverwhelming Presence14W
  • Precision IPrecision I1W

Passive Tree

Passive tree 0.5
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Tactician
Tactician

Character Stats

Level
64

Damage

Full DPS
0
Combined DPS
110.13K
Hit DPS
109.37K
With Poison DPS
109.37K
With Ignite DPS
110.13K
With Bleed DPS
109.37K
Damage over Time
756.65
Ignite DPS
756.65
Culling DPS
0
Reservation DPS
0
Average Damage
66.18K
Burst Damage
66.18K

Attack & Crit

Attack/Cast Rate
1.65/s
Hit Chance
96%
Accuracy
1.16K
Crit Chance
5%
Crit Multiplier
200%
AoE Radius
1.4 m
Mana Cost
39
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
2.8K
Life
1.55K
Energy Shield
153
Mana
617
Spirit
-30
Darkness
0
Armour
631
Evasion
777
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
8%
Evade (Projectile)
8%
Evade (Spell)
8%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
53%
Lightning Resistance
39%
Chaos Resistance
0%

Max Hit Taken

Physical
1.81K
Fire
6.08K
Cold
3.4K
Lightning
2.66K
Chaos
1.63K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
153/s
Mana Regen
24.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
126
Intelligence
78
Dexterity
75
Movement Speed
1%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
15%