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PoE2 0.3·Third Edict·Tactician

Finalising my Bleed AP / HVR Tactician

by iteken11 months ago2

DPS
315.58K
Effective HP
8.43K
Life
2.66K
Spirit
156
Level
90
Min budget

Overview

Finalising my Bleed AP / HVR Tactician is a Path of Exile 2 Tactician build by iteken, made for the Third Edict league (0.3). It is centered on Armour Piercing Rounds and plays as a strength, dexterity, attack, ammunition archetype. In Path of Building it reaches 315.58K DPS with 8.43K effective HP, 2.66K life. Suited for: Mapping, Bossing, Abyss. Key uniques include Arakaali's Gift, Constricting Command.

Build Video

iteken's Notes

Yes - this is a XPost from POE forums - this palce seems more engaged.

So - How much dakka do you need ? Well, you always want "More Dakka"

Welcome to my ethical pin Crossbow Tactician - Many content complete \_O_/

I may be cheesing the ethical tag here - but I absolutely zero to hero'd this build and I've geared into (mostly) deleting T16 maps just using currency from the floor. Prices have gone up a bit but most of the bling is only needed for T15/16's which are easy enough to get to.

Even better - you can see what's going on - yes.

https://preview.redd.it/g35myadybrpf1.png?width=1170&format=png&auto=webp&s=f56f0bcafd2a5327ca7bf98e38ed9bb348528ba5

So how did we get here? The standard Mortar Merc looked and played like shit. I tried permafrost and didn't love the scaling so I went off to build this fella around Armour Break with Armour Piercing rounds, High Velocity Rounds for boss boosting and then added some extra flavour as it evolved through the late game. I've probably spent 15divs total on the build to get to the point it will complete pretty much all maps (with the odd derp which is 100% performance not me being crappy at the game) and delete's Pinnacle bosses in a few seconds. No weapon swaps, no gimics, no mad rotations, just chilling to a top down twinstick shooter vibe with a couple of buttons.

Youtube highlight reel of some T15/16 bosses and a T16 abyssal map: https://youtu.be/U9oO82brVOY
(this broke - have a gif)

Kulemak i think - not sure the level but the abyss was i81 - //

I'm still trying to find some citadels, once I do I'm going to delete them too. Zarokh, Xesht T1 & T2 and The King are dead super fast. Anything I can find gets murdered. Except Xesht T3. I get 1-shot on the way to the boss. I think this is a fundamental Armour Stacking problem sadly.

Nothing particularly flashy here:

- AP Rounds Backed by Surrounded & the Run and Gun nodes you just keep firing and getting into mobs faces and keep moving and everything keeps dying. Chain xBow suffix spreads bleeds to the whole screen. All in the build has +10 levels to it - which is significant.

- HV rounds - If anything takes more than a second or two of AP rounds, pop a few HV's into it to proc huge bleeds and impales, then swap back to AP or for a big scary boss, or if you are in a rush for dinner time - switch to...

- Frag rounds - Backed by Shard Scavenger below, it consumes the AP from AP rounds with Exploit weakness, the Riven from HV rounds, procs Shard Scavenger and gives 4 seconds of close range devastation.

- Siege Cascade on Mirage Archer. Butchers packs. Uses up bleeds spread by AP Rounds with Haemocrystals for extra AOE Pop.

- Herald of blood - if it bleeds it goes pop. What's not to like

- Scavenged plating with Vitality and Precision II, because more armour is fine I guess, and the rest is good too.

- 'the Frenzy setup' with Combat Frenzy and Charge Regulation, generating enough charges to consume enough charges to give more skill speed eg more attack speed eg "more dakka".

Extra stuff that's probably totally optional but I've not had much else to do with money so:

- From nothing (Iron Reflexes) saves a bunch of skill tree points by letting you grab the nice nodes around Iron Reflxes. Was about 5ex

- AP Rounds Prism of Belief: This adds about 50k DPS but cost 4divs and really isn't needed.

- Constricting Command hat. This is BIS for a lot of people and is most of the cost of the build - and allows you to get Surrounded buff when near 1+ people. I'm saving up for the full +5 edition which seems to be scalped by 2-3 people and pushed up to 7div. Not sure how necessary the +5 is. Clear in T16's is fine. Bossing is fine and done up close and personal, so +4 is OK. Something to chase though.

- Weapon - My current weapon is a 750pdps Chain crossbow - which was about 2 div at the time but they have gone a bit mental recently o7

The rest is just armour, a bit of extra spirit, resists, life and leech. The usual stuff really. It's pretty mad and loads of fun to just drift around maps gunning everything down. POB tells me it's doing 300k DPS on clear - no frame of reference or idea how real that could be, but it works so hey. Who cares? It mostly works

POB: https://pobb.in/pRQvkQ7rtY-k

I'm sure smart people can figure out how to scale it further, bright ideas below?

Loadouts

Gear

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Wrath Core
Constricting Command
Hypnotic Curtain
Honour Noose
Vortex Twirl
Behemoth Knot
Kraken Caress
Vortex Lash
Armageddon Dash
Opaque Ultimate Life Flask of the Copious
Effervescent Gargantuan Mana Flask of the Apprentice
Thawing Charm of the Apprentice
Herbal Staunching Charm of the Doctor
Arakaali's Gift
From Nothing
Brood Stone
Prism of Belief

Skills

Tap a skill to open trade.

  • Armour Piercing RoundsArmour Piercing Rounds19/20WMain
  • Brutality IIIBrutality III1W
  • HeftHeft1W
  • Rapid Attacks IIRapid Attacks II1W
  • Fresh Clip IIFresh Clip II1W
  • Defy IIDefy II1W
  • High Velocity RoundsHigh Velocity Rounds19/20W
  • HeftHeft1W
  • ImpaleImpale1W
  • Bleed IIIBleed III1W
  • Brutality IIIBrutality III1W
  • Execute IIExecute II1W
  • Herald of BloodHerald of Blood18/23W
  • Brutality IIIBrutality III1W
  • Deadly HeraldDeadly Herald1W
  • Exploit WeaknessExploit Weakness1W
  • Magnified Area IMagnified Area I1W
  • Bone ShrapnelBone Shrapnel1W
  • Mirage ArcherMirage Archer13/20W
  • Siege CascadeSiege Cascade19W
  • HaemocrystalsHaemocrystals1W
  • Rapid Attacks IIRapid Attacks II1W
  • Brutality IIIBrutality III1W
  • Projectile Acceleration IProjectile Acceleration I1W
  • Fragmentation RoundsFragmentation Rounds19/20W
  • Brutality IIIBrutality III1W
  • HeftHeft1W
  • HaemocrystalsHaemocrystals1W
  • Defy IIDefy II1W
  • Exploit WeaknessExploit Weakness1W
  • Crossbow ShotCrossbow Shot20W
  • Armour Demolisher IIArmour Demolisher II1W
  • Chain IIIChain III1W
  • HaemocrystalsHaemocrystals1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Scavenged PlatingScavenged Plating16W
  • Prolonged Duration IProlonged Duration I3W
  • Precision IIPrecision II1W
  • Combat FrenzyCombat Frenzy13W
  • Strong HeartedStrong Hearted1W
  • Charge RegulationCharge Regulation15W
  • Vitality IIVitality II1W
  • Shard ScavengerShard Scavenger16W
  • Prolonged Duration IIProlonged Duration II1W

Passive Tree

Passive tree 0.4
scroll to zoom
Tactician
Tactician

Character Stats

Level
90

Damage

Full DPS
315.58K
Combined DPS
224.57K
Hit DPS
212.47K
With Poison DPS
212.47K
With Ignite DPS
212.47K
With Bleed DPS
224.57K
Damage over Time
12.1K
Bleed DPS
12.1K
Culling DPS
0
Reservation DPS
0
Average Damage
19.82K
Burst Damage
19.82K

Attack & Crit

Attack/Cast Rate
10.72/s
Hit Chance
100%
Accuracy
2.1K
Crit Chance
6%
Crit Multiplier
200%
Mana Cost
151
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
8.43K
Life
2.66K
Energy Shield
0
Mana
657
Spirit
3
Darkness
0
Armour
5.79K
Evasion
801
Phys Damage Reduction
40%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
20%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+20%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+10%)
Chaos Resistance
11%

Max Hit Taken

Physical
3.5K
Fire
10.77K
Cold
10.77K
Lightning
10.77K
Chaos
3.33K

Recovery

Life Regen
62/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
26.3/s
Life Leech
852.16/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
175
Intelligence
70
Dexterity
102
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m