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PoE 3.29·Allflame·Warden

Early 3.30 Ice Shot Endgame Build Testing 🧊

by SnooBAE8538 minutes agoSubscribe

DPS
643.87K
Effective HP
7.25K
Life
2.52K
Level
94
Min budget

Overview

Early 3.30 Ice Shot Endgame Build Testing 🧊 is a Path of Exile Warden build by SnooBAE85, made for the Allflame league (3.29). It is centered on Storm Rain of the Conduit and plays as a dexterity, attack, area, lightning archetype. In Path of Building it reaches 643.87K DPS with 7.25K effective HP, 2.52K life. Key uniques include Fury Valve, Heatshiver, Painseeker, Prismweave, Wake of Destruction.

Build Video

SnooBAE85's Notes

3.28 Ice Shot of Penetration League Starter >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (semi-strict) Act 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for three-link or movement speed boots: g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|nne|rint 3 link: Galvanic Arrow + Mirage Archer + Momentum 2 link: Shrapnel Ballista + Faster Attacks 2 link: Burning Arrow + Manaforged Arrow 1 link: Sniper's Mark Movement: Frostblink + Blink Arrow Acts 2-6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for four-link or movement speed boots: ([gbr]-){3}[gbr]|rint|stal 3 or 4 link: Rain of Arrows + Mirage Archer + Added Cold Damage + Trinity 3 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks 3 link: Frenzy + Manaforged Arrows + Innervate 2 link: Storm Rain + Manaforged Arrows + Inspiration 2 link: Sniper's Mark + Mark on Hit Auras: Haste + Anger Movement: Flame Dash + Blink Arrow Acts 7-10+ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for five-link or movement speed boots: (-\w){4}|stal|gaze 4 or 5 link: Elemental Hit of the Spectrum + Returning Projectiles + Trinity + Mirage Archer + Momementum 4 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks + Concentrated Effect 4 link: Frenzy + Manaforged Arrows + Innervate + Culling Strike 2 link: Sniper's Mark + Mark on Hit Auras : Haste + Anger + Herald of Ice Movement: Flame Dash + Blink Arrow >>>>>>>>>>>>>> END OF CAMPAIGN <<<<<<<<<<<<<<<<< >>>>>>>>>>>>>> BANDITS & PANTHEON <<<<<<<<<<<<<<<<< Bandits: Kill All (Kraiten for leveling) Major God: Soul of Arakaali (Brine-King for leveling) Minor God: Soul of Abberath (Ralakesh for leveling) >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< There are three subsections for the leveling portion of the guide, including 'Campaign Start,' 'Campaign Progression,' and 'Atlas Progression.' The Skills, Items, and Passive Tree sections all contain matching templates for each of these subsections to be followed to your liking. Collectively, these encompass the segment of the game leading up to high-tier Red maps. They contain several high-power leveling Uniques, none of which are mandatory at this stage, however. This is a Precise Technique leveling tree, which means you must always be aware of your Accuracy-to-Life ratio. The trajectory plotted in the guide should keep your Life under Accuracy so long as you don't have an unusually high number of items with Life rolls equipped. Leveling will begin as a conventional Galvanic Arrow into Rain of Arrows hit-based elemental setup. Prioritize flat damage ASAP and anywhere you can get it, including Iron Rings, Serrated Quiver, Magic gloves, etc. First Bandit kill can be whichever you like, but veteran campaign runners should opt for Kraiten for the +8% increased movement speed. Act 2's sidequest The Golden Hand now grants an additional passive point. The Library quest will need to be done to pick up Inspiration, Innervate, and Flame Dash. The vendor, Lilly, can give you Immolate as of Act 6. Elemental Hit of the Spectrum and Prismweave will compete for highest priority first trade purchase. It'll be best to purchase Elemental Hit of the Spectrum off trade sometime after Act 6 and preferrably around the time when you reach Master Fletcher and Multishot on the tree. Because of all the sources of flat damage in this build, including Elemental Hit of the Spectrum, Quill Rain is actually a Best-in-Slot leveling bow until high-tier Red maps. Swap from Haste + Anger to Haste + Purity of Elements + Herald of Ice after finishing the campaign. The Deadeye ascendancy will be chosen for its superior speed and instant clear in low-level content. Plan to swap from Deadeye to Warden while completing the fourth and final lab (or sooner if you wish). The Warden ascendancy favors bossing DPS much more than the Deadeye, in terms of raw damage and responsiveness to mechanics. Completing all Voidstones within the confines of modest leveling gear should be doable for anyone familiar with the fights. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering this stage of the build: 1) Swap from Deadeye to Warden and finish the fourth and final lab. 2) Reach level 85+ with Spell Suppression cap, Elemental Resistance cap, and decent Evasion. 3) Prioritize quality on all gems in the primary damage link as well as Sniper's Mark. 4) Craft or buy the recommended flasks with the right bases and suffixes, albeit interchangeably. 5) Craft the three primary eldritch gear pieces with the designated implicit modifiers using lesser or greater eldritch currencies. Be on the lookout for bases with good fractured modifiers to expidite these crafts. 6) Acquire the following uniques: Ahuana's Bite, Fury Valve, and Heatshiver as well as modest Phys bow (500+ pdps) to prompt the swap to Ice Shot of Penetration.

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
Heatshiver
New Item
Fury Valve
New Item
New Item
Painseeker
Prismweave
Wake of Destruction
Ahuana's Bite
Natural Rosethorn Tincture of Ease
Natural Prismatic Tincture of Empowering

Skills

Tap a skill to open trade.

  • Storm Rain of the ConduitStorm Rain of the Conduit1WMain
  • TornadoTornado1W
  • Sniper's MarkSniper's Mark15W
  • Manaforged ArrowsManaforged Arrows15W
  • Cast On Critical StrikeCast On Critical Strike15W
  • Ice Shot of PenetrationIce Shot of Penetration15/20W
  • TrinityTrinity15W
  • InspirationInspiration15W
  • Returning ProjectilesReturning Projectiles15W
  • Increased Critical DamageIncreased Critical Damage15W
  • Ensnaring ArrowEnsnaring Arrow15W
  • Manaforged ArrowsManaforged Arrows15W
  • Power Charge On CriticalPower Charge On Critical15W
  • BonechillBonechill15W
  • Lightning ArrowLightning Arrow15W
  • Manaforged ArrowsManaforged Arrows15W
  • OverchargeOvercharge15W
  • InnervateInnervate15W
  • Vaal HasteVaal Haste15W
  • Herald of IceHerald of Ice15W
  • Flesh and StoneFlesh and Stone15W
  • Flame DashFlame Dash15W

Passive Tree

Passive tree 3.29
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of the Imbued

Character Stats

Level
94

Damage

Full DPS
643.87K
Combined DPS
12.4K
Hit DPS
11.53K
With Poison DPS
11.53K
With Ignite DPS
12.4K
With Bleed DPS
11.53K
Damage over Time
863.71
Ignite DPS
863.71
Culling DPS
0
Reservation DPS
0
Average Damage
8.99K
Burst Damage
8.99K

Attack & Crit

Attack/Cast Rate
1.28/s
Hit Chance
93%
Accuracy
1.82K
Crit Chance
60%
Crit Multiplier
246%
Mana Cost
11.43
Life Cost
0

Defence

Effective Hit Pool
7.25K
Life
2.52K
Energy Shield
26
Mana
87
Ward
0
Armour
130
Evasion
4.49K
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
71%
Evade (Melee)
43%
Evade (Projectile)
43%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+37%)
Cold Resistance
75% (+38%)
Lightning Resistance
75% (+41%)
Chaos Resistance
-40%

Max Hit Taken

Physical
2.57K
Fire
10.19K
Cold
10.19K
Lightning
10.19K
Chaos
1.8K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
26/s
Mana Regen
22.9/s
Life Leech
130.85/s
ES Leech
0/s
Mana Leech
88.09/s

Attributes & Utility

Strength
74
Intelligence
84
Dexterity
252
Movement Speed
49%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0