Early 3.30 Ice Shot Endgame Build Testing 🧊
- DPS
- 643.87K
- Effective HP
- 7.25K
- Life
- 2.52K
- Level
- 94
- Min budget
Overview
Early 3.30 Ice Shot Endgame Build Testing 🧊 is a Path of Exile Warden build by SnooBAE85, made for the Allflame league (3.29). It is centered on Storm Rain of the Conduit and plays as a dexterity, attack, area, lightning archetype. In Path of Building it reaches 643.87K DPS with 7.25K effective HP, 2.52K life. Key uniques include Fury Valve, Heatshiver, Painseeker, Prismweave, Wake of Destruction.
Build Video
SnooBAE85's Notes
3.28 Ice Shot of Penetration League Starter
>>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<<
Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (semi-strict)
Act 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vendor Regex for three-link or movement speed boots:
g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|nne|rint
3 link: Galvanic Arrow + Mirage Archer + Momentum
2 link: Shrapnel Ballista + Faster Attacks
2 link: Burning Arrow + Manaforged Arrow
1 link: Sniper's Mark
Movement: Frostblink + Blink Arrow
Acts 2-6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vendor Regex for four-link or movement speed boots:
([gbr]-){3}[gbr]|rint|stal
3 or 4 link: Rain of Arrows + Mirage Archer + Added Cold Damage + Trinity
3 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks
3 link: Frenzy + Manaforged Arrows + Innervate
2 link: Storm Rain + Manaforged Arrows + Inspiration
2 link: Sniper's Mark + Mark on Hit
Auras: Haste + Anger
Movement: Flame Dash + Blink Arrow
Acts 7-10+ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Vendor Regex for five-link or movement speed boots:
(-\w){4}|stal|gaze
4 or 5 link: Elemental Hit of the Spectrum + Returning Projectiles + Trinity + Mirage Archer + Momementum
4 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks + Concentrated Effect
4 link: Frenzy + Manaforged Arrows + Innervate + Culling Strike
2 link: Sniper's Mark + Mark on Hit
Auras : Haste + Anger + Herald of Ice
Movement: Flame Dash + Blink Arrow
>>>>>>>>>>>>>> END OF CAMPAIGN <<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>> BANDITS & PANTHEON <<<<<<<<<<<<<<<<<
Bandits: Kill All (Kraiten for leveling)
Major God: Soul of Arakaali (Brine-King for leveling)
Minor God: Soul of Abberath (Ralakesh for leveling)
>>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<<
There are three subsections for the leveling portion of the guide, including 'Campaign Start,' 'Campaign Progression,' and 'Atlas Progression.' The Skills, Items, and Passive Tree sections all contain matching templates for each of these subsections to be followed to your liking.
Collectively, these encompass the segment of the game leading up to high-tier Red maps. They contain several high-power leveling Uniques, none of which are mandatory at this stage, however.
This is a Precise Technique leveling tree, which means you must always be aware of your Accuracy-to-Life ratio. The trajectory plotted in the guide should keep your Life under Accuracy so long as you don't have an unusually high number of items with Life rolls equipped.
Leveling will begin as a conventional Galvanic Arrow into Rain of Arrows hit-based elemental setup. Prioritize flat damage ASAP and anywhere you can get it, including Iron Rings, Serrated Quiver, Magic gloves, etc.
First Bandit kill can be whichever you like, but veteran campaign runners should opt for Kraiten for the +8% increased movement speed.
Act 2's sidequest The Golden Hand now grants an additional passive point.
The Library quest will need to be done to pick up Inspiration, Innervate, and Flame Dash. The vendor, Lilly, can give you Immolate as of Act 6.
Elemental Hit of the Spectrum and Prismweave will compete for highest priority first trade purchase. It'll be best to purchase Elemental Hit of the Spectrum off trade sometime after Act 6 and preferrably around the time when you reach Master Fletcher and Multishot on the tree.
Because of all the sources of flat damage in this build, including Elemental Hit of the Spectrum, Quill Rain is actually a Best-in-Slot leveling bow until high-tier Red maps.
Swap from Haste + Anger to Haste + Purity of Elements + Herald of Ice after finishing the campaign.
The Deadeye ascendancy will be chosen for its superior speed and instant clear in low-level content. Plan to swap from Deadeye to Warden while completing the fourth and final lab (or sooner if you wish).
The Warden ascendancy favors bossing DPS much more than the Deadeye, in terms of raw damage and responsiveness to mechanics. Completing all Voidstones within the confines of modest leveling gear should be doable for anyone familiar with the fights.
>>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<<
These are the major things needed to be done before entering this stage of the build:
1) Swap from Deadeye to Warden and finish the fourth and final lab.
2) Reach level 85+ with Spell Suppression cap, Elemental Resistance cap, and decent Evasion.
3) Prioritize quality on all gems in the primary damage link as well as Sniper's Mark.
4) Craft or buy the recommended flasks with the right bases and suffixes, albeit interchangeably.
5) Craft the three primary eldritch gear pieces with the designated implicit modifiers using lesser or greater eldritch currencies. Be on the lookout for bases with good fractured modifiers to expidite these crafts.
6) Acquire the following uniques: Ahuana's Bite, Fury Valve, and Heatshiver as well as modest Phys bow (500+ pdps) to prompt the swap to Ice Shot of Penetration.
3.30 Ice Shot of Penetration League Starter ► https://pobb.in/_CQS_l5ynBMn
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Runegraft
- Runegraft of the ImbuedRunegraft of the ImbuedTinctures applied to you have 30% increased Effect while affected by no FlasksLimited to 1 Runegraft of the Imbued
Character Stats
- Level
- 94
Damage
- Full DPS
- 643.87K
- Combined DPS
- 12.4K
- Hit DPS
- 11.53K
- With Poison DPS
- 11.53K
- With Ignite DPS
- 12.4K
- With Bleed DPS
- 11.53K
- Damage over Time
- 863.71
- Ignite DPS
- 863.71
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 8.99K
- Burst Damage
- 8.99K
Attack & Crit
- Attack/Cast Rate
- 1.28/s
- Hit Chance
- 93%
- Accuracy
- 1.82K
- Crit Chance
- 60%
- Crit Multiplier
- 246%
- Mana Cost
- 11.43
- Life Cost
- 0
Defence
- Effective Hit Pool
- 7.25K
- Life
- 2.52K
- Energy Shield
- 26
- Mana
- 87
- Ward
- 0
- Armour
- 130
- Evasion
- 4.49K
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 71%
- Evade (Melee)
- 43%
- Evade (Projectile)
- 43%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+37%)
- Cold Resistance
- 75% (+38%)
- Lightning Resistance
- 75% (+41%)
- Chaos Resistance
- -40%
Max Hit Taken
- Physical
- 2.57K
- Fire
- 10.19K
- Cold
- 10.19K
- Lightning
- 10.19K
- Chaos
- 1.8K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 26/s
- Mana Regen
- 22.9/s
- Life Leech
- 130.85/s
- ES Leech
- 0/s
- Mana Leech
- 88.09/s
Attributes & Utility
- Strength
- 74
- Intelligence
- 84
- Dexterity
- 252
- Movement Speed
- 49%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0