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3rd Draft of the Self Chill Forbidden Rite Pathfinder

PoE 3.21 · CruciblePathfinderForbidden Rite

3 years ago183

by Arqium

4.37M

DPS

34.65K

Effective HP

4.14K

Life

Overview

3rd Draft of the Self Chill Forbidden Rite Pathfinder is a Path of Exile Pathfinder build by Arqium, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 4.37M DPS with 34.65K effective HP, 4.14K life, 1.05K energy shield. Key uniques include Maw of Conquest, The Magnate, Apep's Slumber, Icefang Orbit, Dendrobate.

Arqium's Notes

Edit from day4: Just started it. still filling my atlas, lvl 81ATM. Going smooth! But we lost the protection mastery.

....

First of all, I appreciate all constructive feedback from the previous posts:

https://www.reddit.com/r/PathOfExileBuilds/comments/12a3hy3/new_draft_321_starter_mid_and_endgame_forbidden/

As thew name says, this is a Draft, so take it all with a grain of salt. Consider this a template for building upon.

I will be playing this, and gonna try to keep you guys updated. If it works, i will be making a build guide, maybe.

Here the new POB with Notes, a Starter Leveling build (poison concotion) and some messing to get a mid and endgame setup to check the potential. The potential is great I am sure, and it is a build that you can start to play as soon you set up your initial unique itens and flasks.

best time to change to forbidden Rite is when you can get all required itens and fix flasks and chaos res... around level 85 at least.

The starter POB has 4.3M dps with a 5L Dendrobate with level 19, 0 quality gems, and only the required uniques and flasks, the other itens are very easily obtained... being the hardest part the attributes. You can always invest in some attribute passives instead of some damage.

Using Maw of Conquest as starter Helmet, until you can sustain the poison self damage alone (with new tainted pact or pure chaos res and life flask).

Main Defense is Full life with Petrified Blood and Grace. Swap Malevolence on Blessing for Determination for double aura if you feel that you are Squishy.

Thanks u/Ferlou for some ingame testing about the shotgun capability, where he found that 28% inc AOE is optimal (bang for the buck) for 5 projectiles shotgunning on small targets.

  • POINTS: 4.3M DPS on a 5L, after required unique itens (that are usually very cheap).
  • Easy gameplay: just keep life flasks up, blessing on bosses, and shoot at everything with auto-aim projectiles. - Automatic curses, Automatic wither, tons of recover with flasks and with more investiments like Watchers Eye Vitality lgoh, Vitality life Flasks recovery.
  • Spell suppress cap.
  • 79% elemental and chaos resist.
  • Ailment Immune (thanks new protection mastery).
  • Tanky (with more investment) with Divine Flesh and Progenesis with increased flask effect.
  • Very fast movement with selfchill and turbo silver flask and quicksilver flask.
  • Easy 24% effect selfchill. More with investment. (19% at start).
  • Lots of flexibility on changing flasks, you can opt for more defense, more speed or more damage.

Loadouts

Gear

New Item
Maw of Conquest
Dendrobate
New Item
Winterweave
Icefang Orbit
New Item
The Magnate
New Item
Apep's Slumber
New Item
The Golden Rule
New Item
New Item

Skills

Body Armour

  • Forbidden RiteForbidden Rite19WMain
  • Unbound AilmentsUnbound Ailments19W
  • Deadly AilmentsDeadly Ailments19W
  • Spell EchoSpell Echo19W
  • Void ManipulationVoid Manipulation19W
  • Greater Multiple ProjectilesGreater Multiple Projectiles19W

Gloves

  • Herald of AgonyHerald of Agony20/20W
  • Petrified BloodPetrified Blood20/20W
  • Blood RageBlood Rage20/20W
  • GraceGrace20/20W

Boots

  • Ball LightningBall Lightning1/1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Culling StrikeCulling Strike1/1W

Helmet

  • Shield ChargeShield Charge20/20W
  • Immortal CallImmortal Call5/20W
  • VitalityVitality1/20W
  • Cast when Damage TakenCast when Damage Taken5/20W

Weapon 1

  • DespairDespair19W
  • Temporal ChainsTemporal Chains19W
  • Cast when Damage TakenCast when Damage Taken19W

Weapon 2

  • MalevolenceMalevolence19W
  • Divine BlessingDivine Blessing19W
  • Increased DurationIncreased Duration19W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
91

Damage

Full DPS
4.37M
Combined DPS
3.93M
Hit DPS
175.66K
With Poison DPS
3.93M
With Ignite DPS
175.66K
With Bleed DPS
175.66K
Damage over Time
3.75M
Poison DPS
22.32K
Culling DPS
0
Reservation DPS
0
Average Hit
7.02K
Burst Damage
7.02K

Attack & Crit

Attack/Cast Rate
4.17/s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
150%
Mana Cost
88
Life Cost
35

Defence

Effective Hit Pool
34.65K
Life
4.14K
Energy Shield
1.05K
Mana
57
Ward
0
Armour
174
Evasion
17.32K
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+3%)
Cold Resistance
78% (+31%)
Lightning Resistance
71%
Chaos Resistance
76%

Max Hit Taken

Physical
7.94K
Fire
31.97K
Cold
31.97K
Lightning
24.97K
Chaos
31.3K

Recovery

Life Regen
93.4/s
Net Life Regen
-104.05/s
ES Regen
400/s
ES Recharge
1.05K/s
Mana Regen
12.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
197.45/s

Attributes & Utility

Strength
213
Intelligence
260
Dexterity
324
Movement Speed
153%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0