- DPS
- 352.31K
- Effective HP
- 27.98K
- Life
- 3.27K
- Level
- 91
- Min budget
Overview
Forbidden Rite Poison Pathfinder is a Path of Exile Pathfinder build by TwoSpoonie, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 352.31K DPS with 27.98K effective HP, 3.27K life, 190 energy shield.
TwoSpoonie's Notes
Here is my take of FR poison pathfinder with some mock gear and decent DPS/Defense. Tried to make it very basic, day 1 type stuff, no uniques or clusters (although I included some that would be useful in the items). I'm hoping the PF flask regen is enough to sustain the self dmg.
I'd assume leveling with BV/Concoction will be the play until more gear and higher level. Hoping that someone could help fine tune this, or let me know if it'll fail. The tree can be adjusted as gear comes up, clusters seem to be very good. At least 9 AoE (for better overlap), poison chance, chaos res, and flask uptime can all be adjusted from my trees main path if needed.
Some issues this may have:
Mana/life cost
No mana mastery for new reservation efficiency (Fit in skitterbots?)
Phys mitigation
Features:
CWDT automation, 3 button rotation (FR, movement skill, aura)
Scales well into late game (reverse chill tech, clusters, Dendrobate chest)
High regen
High eHP pool (always full + pet blood)
Easy ele and chaos res cap/mitigation
Easy aliment immunity (flasks + finish on gear)
High movespeed
Might be bait, but I'd appreciate any feedback as this is one of the first league starters I've attempted to make.
Have a good league start!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 352.31K
- Hit DPS
- 3.84K
- With Poison DPS
- 352.31K
- With Ignite DPS
- 3.84K
- With Bleed DPS
- 3.84K
- Damage over Time
- 348.47K
- Poison DPS
- 19.97K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.29K
- Burst Damage
- 1.29K
Attack & Crit
- Attack/Cast Rate
- 2.97/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Mana Cost
- 108
- Life Cost
- 43
Defence
- Effective Hit Pool
- 27.98K
- Life
- 3.27K
- Energy Shield
- 190
- Mana
- 58
- Ward
- 0
- Armour
- 194
- Evasion
- 11.21K
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 69%
- Evade (Melee)
- 57%
- Evade (Projectile)
- 57%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+125%)
- Cold Resistance
- 75% (+125%)
- Lightning Resistance
- 75% (+125%)
- Chaos Resistance
- 75% (+92%)
Max Hit Taken
- Physical
- 6.74K
- Fire
- 31.03K
- Cold
- 31.03K
- Lightning
- 31.03K
- Chaos
- 17.43K
Recovery
- Life Regen
- 65.4/s
- ES Regen
- 0/s
- ES Recharge
- 190/s
- Mana Regen
- 11.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 64
- Intelligence
- 134
- Dexterity
- 242
- Movement Speed
- 17%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0