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PoE 3.21·Crucible·Pathfinder

New draft. 3.21 STARTER, MID AND ENDGAME - Forbidden Rite Pathfinder - Poison Self Chill - It looks very promissing! Really - 14M starting dps.

by Arqium3 years ago52

DPS
14.85M
Effective HP
85.75K
Life
4.33K
Level
90
Min budget

Overview

New draft. 3.21 STARTER, MID AND ENDGAME - Forbidden Rite Pathfinder - Poison Self Chill - It looks very promissing! Really - 14M starting dps. is a Path of Exile Pathfinder build by Arqium, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 14.85M DPS with 85.75K effective HP, 4.33K life, 729 energy shield. Key uniques include Apep's Slumber, Winterweave, Dendrobate, Icefang Orbit.

Arqium's Notes

Edit. New draft on this link: https://www.reddit.com/r/PathOfExileBuilds/comments/12dqsid/3rd_draft_of_the_self_chill_forbidden_rite/

ust a continuation of this first draft in this post::

https://www.reddit.com/r/PathOfExileBuilds/comments/128y8is/comment/jepebgb/?context=3

Second draft:

https://pobb.in/4_U_cK3wyPF3 (3 trees, equipment sets and skill sets there).

The new iteration after many hours tweaking and thinking the little things!This is still only a second draft of the build for start and midgame, i bet it will be able to do all content, ubers included, but I will need help and others ideas to try to push it to the limit, as I don't know how to craft.

To level go watever you want and switch when you can affort the sustain - 75%+ chaos resistance and tons of recover or doppelganger guise.

Keypoints:

  • 10-14M DPS with less than 5DIV, 30-35M DPS at 10DIV and 40M DPS while being way tankier at 100DIV+.
  • 1 BUTTON PLAYSTYLE, plus movement skill (shield charge or other).
  • Recover =1500HP/s flasks at start, going to about 3000hp/s at endgame PLUS 4% life on being hit with flaggelants flasks (like the old pathfinder). If you want to go overkill you can try LgoH Vitality as we use ball lightning to wither enemies.
  • Automatic wither with Nature's Reprisal -> Cwdt ball lightning + GMP plus the Forbidden Rite, and 5% chance to 15 stacks of wither. Dunno if it is overkill...
  • Automatic Curses with CWDT.
  • 234% MOVEMENT SPEED WITH 30% SELFCHILL...boosted by Affliction Charges.
  • AILMENT IMMUNE.
    • Protection mastery - you can't receive ailments if you already have one (you are chilled and poisoned).
  • You can open way to equip the new Tainted Pact amulet, but dunno if you will need it.
  • Mitigate selfpoison at the start through several ways: Malevolence watchers, helmet or boots or Pantheon.
  • PETRIFIED BLOOD + 60%INC EFFECT PROGENESIS+78%/84% chaos resistance... spell supression cap.
  • Grace or haste on Blessing, watever you want.
  • Required Items:
    • Icefang Orbit + Winterweave+Golden Rule.
    • Apep's Slumber for +3% ALL RESISTANCES and ES sustain.

I will apreciate any help.I Have played Forbidden Rite few leagues before on Occultist, but this seems it will be WAY WAY better... looks really promising. The hardest part is to fix attribute requeriments, both strenght(if you want to use guard) and intelligence.

What I realized while doing this, that this has so much potential that maybe you can even scale HIT Damage, because you can CAP the DOT dps easily.

Gear

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New Item
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Dendrobate
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Icefang Orbit
Winterweave
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Apep's Slumber
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The Golden Rule
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Skills

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Body Armour

  • Forbidden RiteForbidden Rite20/20WMain
  • Unbound AilmentsUnbound Ailments20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Spell EchoSpell Echo20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Gloves

  • Herald of AgonyHerald of Agony20/20W
  • MalevolenceMalevolence20/20W
  • Petrified BloodPetrified Blood20/20W
  • Blood RageBlood Rage20/20W

Boots

  • Ball LightningBall Lightning1/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Culling StrikeCulling Strike20/20W

Weapon 2

  • HasteHaste20/20W
  • DeterminationDetermination20/20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Shield ChargeShield Charge20/20W
  • Immortal CallImmortal Call5/20W
  • VitalityVitality1/20W
  • Cast when Damage TakenCast when Damage Taken5/20W

Weapon 1

  • DespairDespair20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
90

Damage

Full DPS
14.85M
Combined DPS
13.38M
Hit DPS
72.69K
With Poison DPS
13.38M
With Ignite DPS
72.69K
With Bleed DPS
72.69K
Damage over Time
13.3M
Poison DPS
49.58K
Culling DPS
0
Reservation DPS
0
Average Hit
1.83K
Burst Damage
1.83K

Attack & Crit

Attack/Cast Rate
5.66/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
150%
Mana Cost
58
Life Cost
41

Defence

Effective Hit Pool
85.75K
Life
4.33K
Energy Shield
729
Mana
54
Ward
0
Armour
4.82K
Evasion
6.17K
Phys Damage Reduction
49%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
41%
Evade (Projectile)
41%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+60%)
Cold Resistance
79% (+54%)
Lightning Resistance
79% (+64%)
Chaos Resistance
79% (+2%)

Max Hit Taken

Physical
24.04K
Fire
62.98K
Cold
62.98K
Lightning
62.98K
Chaos
36.91K

Recovery

Life Regen
10.6/s
Net Life Regen
-56.58/s
ES Regen
240/s
ES Recharge
729/s
Mana Regen
12.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
67.18/s

Attributes & Utility

Strength
196
Intelligence
232
Dexterity
373
Movement Speed
100%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0