PoE 3.21·Crucible·Pathfinder
New draft. 3.21 STARTER, MID AND ENDGAME - Forbidden Rite Pathfinder - Poison Self Chill - It looks very promissing! Really - 14M starting dps.
by Arqium3 years ago52
- DPS
- 14.85M
- Effective HP
- 85.75K
- Life
- 4.33K
- Level
- 90
- Min budget
Overview
New draft. 3.21 STARTER, MID AND ENDGAME - Forbidden Rite Pathfinder - Poison Self Chill - It looks very promissing! Really - 14M starting dps. is a Path of Exile Pathfinder build by Arqium, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 14.85M DPS with 85.75K effective HP, 4.33K life, 729 energy shield. Key uniques include Apep's Slumber, Winterweave, Dendrobate, Icefang Orbit.
Arqium's Notes
Edit. New draft on this link: https://www.reddit.com/r/PathOfExileBuilds/comments/12dqsid/3rd_draft_of_the_self_chill_forbidden_rite/
ust a continuation of this first draft in this post::
https://www.reddit.com/r/PathOfExileBuilds/comments/128y8is/comment/jepebgb/?context=3
Second draft:
https://pobb.in/4_U_cK3wyPF3 (3 trees, equipment sets and skill sets there).
The new iteration after many hours tweaking and thinking the little things!This is still only a second draft of the build for start and midgame, i bet it will be able to do all content, ubers included, but I will need help and others ideas to try to push it to the limit, as I don't know how to craft.
To level go watever you want and switch when you can affort the sustain - 75%+ chaos resistance and tons of recover or doppelganger guise.
Keypoints:
- 10-14M DPS with less than 5DIV, 30-35M DPS at 10DIV and 40M DPS while being way tankier at 100DIV+.
- 1 BUTTON PLAYSTYLE, plus movement skill (shield charge or other).
- Recover =1500HP/s flasks at start, going to about 3000hp/s at endgame PLUS 4% life on being hit with flaggelants flasks (like the old pathfinder). If you want to go overkill you can try LgoH Vitality as we use ball lightning to wither enemies.
- Automatic wither with Nature's Reprisal -> Cwdt ball lightning + GMP plus the Forbidden Rite, and 5% chance to 15 stacks of wither. Dunno if it is overkill...
- Automatic Curses with CWDT.
- 234% MOVEMENT SPEED WITH 30% SELFCHILL...boosted by Affliction Charges.
- AILMENT IMMUNE.
- Protection mastery - you can't receive ailments if you already have one (you are chilled and poisoned).
- You can open way to equip the new Tainted Pact amulet, but dunno if you will need it.
- Mitigate selfpoison at the start through several ways: Malevolence watchers, helmet or boots or Pantheon.
- PETRIFIED BLOOD + 60%INC EFFECT PROGENESIS+78%/84% chaos resistance... spell supression cap.
- Grace or haste on Blessing, watever you want.
- Required Items:
- Icefang Orbit + Winterweave+Golden Rule.
- Apep's Slumber for +3% ALL RESISTANCES and ES sustain.
I will apreciate any help.I Have played Forbidden Rite few leagues before on Occultist, but this seems it will be WAY WAY better... looks really promising. The hardest part is to fix attribute requeriments, both strenght(if you want to use guard) and intelligence.
What I realized while doing this, that this has so much potential that maybe you can even scale HIT Damage, because you can CAP the DOT dps easily.
Gear
Tap an item to open trade.










































Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 90
Damage
- Full DPS
- 14.85M
- Combined DPS
- 13.38M
- Hit DPS
- 72.69K
- With Poison DPS
- 13.38M
- With Ignite DPS
- 72.69K
- With Bleed DPS
- 72.69K
- Damage over Time
- 13.3M
- Poison DPS
- 49.58K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.83K
- Burst Damage
- 1.83K
Attack & Crit
- Attack/Cast Rate
- 5.66/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Mana Cost
- 58
- Life Cost
- 41
Defence
- Effective Hit Pool
- 85.75K
- Life
- 4.33K
- Energy Shield
- 729
- Mana
- 54
- Ward
- 0
- Armour
- 4.82K
- Evasion
- 6.17K
- Phys Damage Reduction
- 49%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 41%
- Evade (Projectile)
- 41%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+60%)
- Cold Resistance
- 79% (+54%)
- Lightning Resistance
- 79% (+64%)
- Chaos Resistance
- 79% (+2%)
Max Hit Taken
- Physical
- 24.04K
- Fire
- 62.98K
- Cold
- 62.98K
- Lightning
- 62.98K
- Chaos
- 36.91K
Recovery
- Life Regen
- 10.6/s
- Net Life Regen
- -56.58/s
- ES Regen
- 240/s
- ES Recharge
- 729/s
- Mana Regen
- 12.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 67.18/s
Attributes & Utility
- Strength
- 196
- Intelligence
- 232
- Dexterity
- 373
- Movement Speed
- 100%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0