Self Chill - Forbidden Rite Pathfinder League Starter -THIS LOOKS CRAZY! Please check if I am right!
3 years ago120
by Arqium3 years ago120
9.69M
DPS
53.36K
Effective HP
3.8K
Life
Overview
Self Chill - Forbidden Rite Pathfinder League Starter -THIS LOOKS CRAZY! Please check if I am right! is a Path of Exile Pathfinder build by Arqium, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 9.69M DPS with 53.36K effective HP, 3.8K life, 502 energy shield. Key uniques include Replica Sorrow of the Divine, Apep's Slumber, Winterweave, Doppelganger Guise, Icefang Orbit.
Arqium's Notes
new draft here on this post: https://www.reddit.com/r/PathOfExileBuilds/comments/12dqsid/3rd_draft_of_the_self_chill_forbidden_rite/
(DEV UPDATE for the new tree).
Requeriments: The Golden Rule, Icefang Orbit and Winterweave Ring for self chill, but you can play without it!
This is just a starting template, there is a lot of options to consider like Corrupted Soul with Eldritch Battery and MoM (Skin of The lords) or Divine Flesh.This is a starting build that can have TONS of upgrades late game, included the new busted amulet that heals you instead with your self poison... but I think that we can start the build even without it, using the new Protection Mastery that you can't be inflicted a new damaging effect when you already have, so you will have only 1 stance of self poison, and 1 of self chill.. AND WILL BE IMMUNE TO ALL OTHER AILMENTS!
- 8.5-10M dps on day 2 or 3...
- with no clusters, no alternate quality, no other mandatory uniques.
- Ailment immune.
- Self chill and 140%+ movement speed.
- 79% elem Resistances (with apep's Slumber shield, but it is not requiered for start).
- 84% Chaos resistance with Divine Flesh and Apep's. *Shakari pantheon for max 3 poisons if protection mastery doesn't cap the max poison at 1.
- Possible to get 100% spell supression.
- Eldritch Battery and Divine Blessing (Using Haste) - Use Replica Sorrow of Divine, but you can path directly to Eldritch Battery while you don't have it.
- If you want more Tankyness, maybe Using Sorrow of The Divine (no replica) and Corrupted Soul (Split damage between ES and Life).
- Petrified Blood Tech with the new Master Surgeon. *Crit immune from poison mastery.
Forbidden Rite AND Self Poison is mitigated by the new Master Surgeon PLUS Doppelganger Guise, but I think that even without Doppelganger Guise you can sustain both with 84% chaos resistance.
Startint Upgrades path.
- The new Tainted Pact Amulet.
- Split ES and Life damage as long you can sustain FR mana cost or use MOM.
- Frenzy/Affliction charges.
- Endurance Charges.
- Clusters with septic spells or Alternate Herald of Agony and drop chance to poison support.
-
Edit. I just put a few clusters and the dps jumped to 24M. This gonna be OP. Reddit ...
I was thinking about starting SST Poison or Shield Crush Poison with Obliteration, but i could only get about 3M dps with starter gear, while this look more tanky and 3x more damage.
Gear














Skills
Passive Tree


Character Stats
- Level
- 90
Damage
- Full DPS
- 9.69M
- Combined DPS
- 9.69M
- Hit DPS
- 87.48K
- With Poison DPS
- 9.69M
- With Ignite DPS
- 87.48K
- With Bleed DPS
- 87.48K
- Damage over Time
- 9.6M
- Poison DPS
- 31.2K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.88K
- Burst Damage
- 1.88K
Attack & Crit
- Attack/Cast Rate
- 6.66/s
- Hit Chance
- 100%
- Crit Chance
- 9%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 64
- Life Cost
- 39
Defence
- Effective Hit Pool
- 53.36K
- Life
- 3.8K
- Energy Shield
- 502
- Mana
- 101
- Ward
- 0
- Armour
- 0
- Evasion
- 4.92K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 86%
- Evade (Melee)
- 35%
- Evade (Projectile)
- 35%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+62%)
- Cold Resistance
- 79% (+56%)
- Lightning Resistance
- 79% (+79%)
- Chaos Resistance
- 84% (+5%)
Max Hit Taken
- Physical
- 11.49K
- Fire
- 40.49K
- Cold
- 40.49K
- Lightning
- 40.49K
- Chaos
- 66.96K
Recovery
- Life Regen
- 53.3/s
- ES Regen
- 80/s
- ES Recharge
- 502/s
- Mana Regen
- 15.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 216
- Intelligence
- 250
- Dexterity
- 313
- Movement Speed
- 141%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0