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Self Chill - Forbidden Rite Pathfinder League Starter -THIS LOOKS CRAZY! Please check if I am right!

PoE 3.21 · CruciblePathfinderForbidden Rite

3 years ago120

by Arqium

9.69M

DPS

53.36K

Effective HP

3.8K

Life

Overview

Self Chill - Forbidden Rite Pathfinder League Starter -THIS LOOKS CRAZY! Please check if I am right! is a Path of Exile Pathfinder build by Arqium, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 9.69M DPS with 53.36K effective HP, 3.8K life, 502 energy shield. Key uniques include Replica Sorrow of the Divine, Apep's Slumber, Winterweave, Doppelganger Guise, Icefang Orbit.

Arqium's Notes

new draft here on this post: https://www.reddit.com/r/PathOfExileBuilds/comments/12dqsid/3rd_draft_of_the_self_chill_forbidden_rite/

https://pobb.in/j0hlaYa6I0Vv

(DEV UPDATE for the new tree).

Requeriments: The Golden Rule, Icefang Orbit and Winterweave Ring for self chill, but you can play without it!

This is just a starting template, there is a lot of options to consider like Corrupted Soul with Eldritch Battery and MoM (Skin of The lords) or Divine Flesh.This is a starting build that can have TONS of upgrades late game, included the new busted amulet that heals you instead with your self poison... but I think that we can start the build even without it, using the new Protection Mastery that you can't be inflicted a new damaging effect when you already have, so you will have only 1 stance of self poison, and 1 of self chill.. AND WILL BE IMMUNE TO ALL OTHER AILMENTS!

  • 8.5-10M dps on day 2 or 3...
  • with no clusters, no alternate quality, no other mandatory uniques.
  • Ailment immune.
  • Self chill and 140%+ movement speed.
  • 79% elem Resistances (with apep's Slumber shield, but it is not requiered for start).
  • 84% Chaos resistance with Divine Flesh and Apep's. *Shakari pantheon for max 3 poisons if protection mastery doesn't cap the max poison at 1.
  • Possible to get 100% spell supression.
  • Eldritch Battery and Divine Blessing (Using Haste) - Use Replica Sorrow of Divine, but you can path directly to Eldritch Battery while you don't have it.
  • If you want more Tankyness, maybe Using Sorrow of The Divine (no replica) and Corrupted Soul (Split damage between ES and Life).
  • Petrified Blood Tech with the new Master Surgeon. *Crit immune from poison mastery.

Forbidden Rite AND Self Poison is mitigated by the new Master Surgeon PLUS Doppelganger Guise, but I think that even without Doppelganger Guise you can sustain both with 84% chaos resistance.

Startint Upgrades path.

  • The new Tainted Pact Amulet.
  • Split ES and Life damage as long you can sustain FR mana cost or use MOM.
  • Frenzy/Affliction charges.
  • Endurance Charges.
  • Clusters with septic spells or Alternate Herald of Agony and drop chance to poison support.

Edit. I just put a few clusters and the dps jumped to 24M. This gonna be OP. Reddit ...

I was thinking about starting SST Poison or Shield Crush Poison with Obliteration, but i could only get about 3M dps with starter gear, while this look more tanky and 3x more damage.

Gear

New Item
New Item
Doppelganger Guise
New Item
Icefang Orbit
Winterweave
New Item
New Item
New Item
Apep's Slumber
New Item
The Golden Rule
New Item
Glorious Vanity

Skills

Body Armour

  • Forbidden RiteForbidden Rite20/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Chance to PoisonChance to Poison20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Spell EchoSpell Echo20/20W

Body Armour

  • Unhinge20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Chance to PoisonChance to Poison20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Spell EchoSpell Echo20/20W

Boots

  • Withering StepWithering Step20/20W
  • WitherWither20/20W
  • Spell TotemSpell Totem20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Shield ChargeShield Charge20/20W
  • SteelskinSteelskin20/20W
  • Faster AttacksFaster Attacks20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Gloves

  • Herald of AgonyHerald of Agony20/20W
  • MalevolenceMalevolence20/20W
  • Petrified BloodPetrified Blood20/20W

Weapon 1

  • DespairDespair20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Weapon 2

  • HasteHaste20/20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
9.69M
Combined DPS
9.69M
Hit DPS
87.48K
With Poison DPS
9.69M
With Ignite DPS
87.48K
With Bleed DPS
87.48K
Damage over Time
9.6M
Poison DPS
31.2K
Culling DPS
0
Reservation DPS
0
Average Hit
1.88K
Burst Damage
1.88K

Attack & Crit

Attack/Cast Rate
6.66/s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
64
Life Cost
39

Defence

Effective Hit Pool
53.36K
Life
3.8K
Energy Shield
502
Mana
101
Ward
0
Armour
0
Evasion
4.92K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
86%
Evade (Melee)
35%
Evade (Projectile)
35%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+62%)
Cold Resistance
79% (+56%)
Lightning Resistance
79% (+79%)
Chaos Resistance
84% (+5%)

Max Hit Taken

Physical
11.49K
Fire
40.49K
Cold
40.49K
Lightning
40.49K
Chaos
66.96K

Recovery

Life Regen
53.3/s
ES Regen
80/s
ES Recharge
502/s
Mana Regen
15.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
216
Intelligence
250
Dexterity
313
Movement Speed
141%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0