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PoE 3.17·Archnemesis·Ascendant

Cospri's CoC Ascendant Build Guide | ArchSSF

by Wallsh4 years ago9Subscribe

DPS
323.36K
Effective HP
29.35K
Life
4.53K
Level
93
Min budget

Overview

Cospri's CoC Ascendant Build Guide | ArchSSF is a Path of Exile Ascendant build by Wallsh, made for the Archnemesis league (3.17). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 323.36K DPS with 29.35K effective HP, 4.53K life, 685 energy shield. Suited for: Simulacrum, Legion, Mapping, Breach. Key uniques include Cospri's Malice, The Devouring Diadem, Cospri's Malice, Fidelitas' Spike.

Build Video

Wallsh's Notes

All mods are listed in order from MOST to LEAST important: Helmet: Devouring Diadem (easy to farm if you take betrayal on atlas tree): Resistance is best craft for us Body Armor: Evasion/ES base (no influence)-Life, Resistance, Gain energy shield based | For implicits get Hatred effect and crit multi for spells Gloves: Evasion/Es base (no influence)- Life, resistance, spell suppression, attributes (as needed otherwise dex), damage while leeching | For implicits get: Mark effect and Unnerve enemies on hit Boots: Life, Movement speed, spell suppression, Resistance, (tailwind if you are $$$) | For implicits get: Drop brittle ground (basically gives us 100% crit chance) and either Elusive effect or Avoid ailments (if you are going for ailment immune) Weapons: 2 cospri malice OR 1 cospri malice+ shield. There are far to many variations for me to list them all here, but essentially you can either go for some block or mana reservation for auras (probably defensive ones), ailment immunity etc. For the 1 cospri I would put: Frostbolt, lesser multiple proj, hydrosphere Belt: Stygian vise (hunter influence if you are $$$)- Life, resistance, attributes as needed (or dex), Hunter base_gain a flask charge on critical strike, chaos res Amulet (Redeemer base prefer): Life, +1 level of cold gems, cold leeched as life, cold penetrates X resistance, attributes and resistance as needed Any of these options are good also for last spots if you have any: Hatred mana effic (good for going shield and more auras), prevent 2% suppressed damage, damage per frenzy Annoint: many good options here, double curse if you are $$$ (and have a frostbite orele weakness ring), Divine judgement for cheap free damage, sovereignty for aura stacking, Rings (redeemer): If you are $$$ grab a frostbite or ele weakness on hit ring and go for double curse, Life, Resistance, Get HEAVY attributes (50+ on str and int) on at least one ring, chaos resistance, cold damage to chilled/frozen enemies, cold damage per frenzy, Jewels: Pure talent: when you do uber lab take 1 point at the start of shadow tree Unnatural instinct: optional, gives free res and a small amount of QoL Inspired learning: makes mapping feel really smooth (grind cards if you are SSF) and we have a perfect spot for it already Thread of hope: Optional again but gives us some nice damage+life ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -NOTES- Currently my character does not have the socket colors needed for the setup I have listed here, I have been bouncing around a few of my builds for the last week and I have kind of neglected the scion a bit >.>. I am going to spend the next few days on it however as I am planning to farm for more build options If you have any questions feel free to jump into Global chat:773 I am usually lurking in there or leave a comment on the video <3 The Jewel socket near our start that gives spell damage is what you take last

Gear

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Cospri's Malice
The Devouring Diadem
Tempest Keep
Storm Medallion
Rift Coil
Kraken Grip
Rage Palm
Hate Lash
Foe Track
Cospri's Malice
Enthralling Stare
Thread of Hope
Unnatural Instinct
Enthralling Stare
Pure Talent
Inspired Learning

Skills

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Body Armour

  • Vaal Ice NovaVaal Ice Nova20/3W
  • CycloneCyclone20WMain
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • Awakened Cold PenetrationAwakened Cold Penetration2W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Flame DashFlame Dash20W
  • Assassin's MarkAssassin's Mark20/20W
  • Faster CastingFaster Casting19/20W
  • Mark On HitMark On Hit20W

Helmet

  • Vaal GraceVaal Grace20W
  • HatredHatred20W
  • PrecisionPrecision20W

Weapon 2

  • HydrosphereHydrosphere20W
  • Ice SpearIce Spear20W
  • Culling StrikeCulling Strike20W

Weapon 1

  • FrostboltFrostbolt20W
  • Lesser Multiple Projectiles20W
  • Cold PenetrationCold Penetration19W

Boots

  • VortexVortex20W
  • BonechillBonechill20W

Boots

  • SteelskinSteelskin20W
  • Cast when Damage TakenCast when Damage Taken20W

Helmet

  • ZealotryZealotry20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
323.36K
Hit DPS
323.36K
With Poison DPS
323.36K
With Ignite DPS
323.36K
With Bleed DPS
323.36K
Damage over Time
0
Culling DPS
0
Average Hit
65.81K

Attack & Crit

Attack/Cast Rate
4.91/s
Trigger Rate
5.27/s
Cooldown
0.17s
Crit Chance
100%
Crit Multiplier
541%
Mana Cost
48
Life Cost
0

Defence

Effective Hit Pool
29.35K
Life
4.53K
Energy Shield
685
Mana
208.14
Ward
0
Armour
346
Evasion
2.59K
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
32%
Evade (Projectile)
32%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+24%)
Lightning Resistance
75% (+77%)
Chaos Resistance
-30%

Recovery

Life Regen
82.3/s
ES Regen
0/s
Mana Regen
12.7/s
Life Leech
906.8/s
ES Leech
68.5/s
Mana Leech
0/s

Attributes & Utility

Strength
208
Intelligence
262
Dexterity
293
Movement Speed
71%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0
Item Rarity
30%