PoE 3.24·Necropolis·Ascendant
Theory crafting a 1hp no-hit sanctum character (standard?)
by kNyne2 years ago1
- Effective HP
- 127.81
- Energy Shield
- 824
- Level
- 99
- Min budget
Overview
Theory crafting a 1hp no-hit sanctum character (standard?) is a Path of Exile Ascendant build by kNyne, made for the Necropolis league (3.24). It is centered on Vaal Haste and plays as a aura, dexterity, spell, area archetype. Defensively it sits at 127.81 effective HP, 1 life, 824 energy shield. Suited for: Mapping, Sanctum. Key uniques include String of Servitude, Heatshiver, Ashes of the Stars, Rumi's Concoction, Call of the Brotherhood.
Build Video
kNyne's Notes
In Ancestor league I made a 1hp character that was decent at mapping but not great at sanctum. I want to take this concept further by investing in niche avoidance stats. Currently, my defensive layers are:
- 45k evasion
- Chaos damage immune
- 75% spell dodge
- 52% attack block
- 75% spell block if I haven't blocked recently
- 30% chance to avoid projectiles
- 8% chance to avoid elemental damage from hits during soul gain prevention (could go up to 24 or even 39 if I lose the phys avoidance)
- 15% chance to avoid physical damage from hits
These numbers can all be tweaked, I'm not sure what stats are worth investing more into as it depends more on the damage types monsters will have (ie: are phys projectiles or ele projectiles more common? are attack projectiles or spell projectiles more common etc.) I'm also looking for other defensive layers that I might be missing.
Here's the PoB I've been messing around with, it's missing mageblood and most of the gear is just thrown together from junk I found in my standard tabs. https://pobb.in/C1lRMNT6Cpke
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.53s
- Hit Chance
- 100%
- Crit Chance
- 14%
- Crit Multiplier
- 406%
- AoE Radius
- 10.9 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 127.81
- Life
- 1
- Energy Shield
- 824
- Mana
- 78
- Ward
- 0
- Armour
- 2.05K
- Evasion
- 44.37K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 52%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 83%
- Evade (Projectile)
- 83%
- Attack Dodge
- 0%
- Spell Dodge
- 75%
Resistances
- Fire Resistance
- 62%
- Cold Resistance
- 14%
- Lightning Resistance
- -6%
- Chaos Resistance
- -57%
Max Hit Taken
- Physical
- 10
- Fire
- 3
- Cold
- 1
- Lightning
- 1
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 824/s
- Mana Regen
- 51.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 69
- Intelligence
- 217
- Dexterity
- 191
- Movement Speed
- 346%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Quantity
- 5%