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PoE 3.20·Sanctum·Assassin

aer0's Static Strike Cospri's CoC Assassin: The Wardloop Replacement?

by aer0_reddit3 years ago262

DPS
316.1K
Effective HP
33.49K
Life
4.17K
Level
95
Min budget

Overview

aer0's Static Strike Cospri's CoC Assassin: The Wardloop Replacement? is a Path of Exile Assassin build by aer0_reddit, made for the Sanctum league (3.20). It is centered on Hydrosphere and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 316.1K DPS with 33.49K effective HP, 4.17K life, 817 energy shield. Suited for: Mapping. Key uniques include Cospri's Malice, Dying Sun, The Torrent's Reclamation, The Squire, Ashes of the Stars.

Build Video

aer0_reddit's Notes

No one can know what is going to get nerfed in 3.21... but I am pretty sure that Cast When Damage Taken is going to get the same treatment as all other trigger supports did. Wardloop is a fun and interesting playstyle, but I think its going to see the GGG hammer. So how do we replace it?

Enter Cospri's Static Strike Assassin. This build was an absolute BLAST to play. Zoomy, screen shattering mapping and decently tanky and good damage against bosses. The idea here is that static strike has a 3 second buff that strikes enemies around you. These beams are actually considered melee hits, and can trigger spells inside of a Cospri's Malice sword. We scale skill effect duration to get this up to around 8 seconds, then socket a few skills in our 6link and a few in our main hand. BOOM! Folks think I am playing wardloop.

This CoC archetype is so interesting because there is no attack speed to scale. Your beam frequency determines the rate of procs, and you can only scale that through the phantasmal gem quality. There are two different cooldowns for the cospri's and the 6L static strike CoC setup, so you need to find a breakpoint in CDR that is useful for them both. Thanks to my friend ifnjeff (creator of the wacky hydrosphere build that was featured by GGG as build of the week!) for creating a CDR breakpoint grid that you can use to determine the best breakpoints depending on your gem level and how much frequency you have (linked below).

This build was super funky to put together, and I am SURE that there is far more optimizing to do. I tested with no ashes and no squire, this build still obliterates T16 maps. I'm sure people are going to find tons of ways to scale this archetype. Let me know if you find improvements! Cheers!

PoB: https://pastebin.com/EY71Segz

CDR Grid: https://docs.google.com/spreadsheets/d/1z2W_6W-m2MXgaxZ1VXWFwNH-7nh1qZ8UJLs0e3MJSDE/edit?usp=sharing

Gear

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Cospri's Malice
Horror Dome
Rapture Hide
Ashes of the Stars
Sol Eye
Sorrow Knot
Gale Fist
The Torrent's Reclamation
Rage Dash
The Squire
Grim Iridescence
Unnatural Instinct
Watcher's Eye
Fulgent Ruin

Skills

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Body Armour

  • Static StrikeStatic Strike20/20W
  • FrostboltFrostbolt21/20W
  • HydrosphereHydrosphere21/20WMain
  • Awakened Cold PenetrationAwakened Cold Penetration5/22W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/20W

Helmet

  • VortexVortex21/20W
  • Sniper's MarkSniper's Mark20/20W
  • BonechillBonechill20/20W
  • Mark On HitMark On Hit20/23W

Gloves

  • HatredHatred20/5W
  • GraceGrace20W
  • PrecisionPrecision20W
  • Herald of IceHerald of Ice20/20W

Weapon 1

  • Ice SpearIce Spear20/23W
  • Freezing PulseFreezing Pulse21/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W

Weapon 2

  • Increased Critical DamageIncreased Critical Damage20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W

Boots

  • ZealotryZealotry21W
  • Divine BlessingDivine Blessing20/20W

Boots

  • VitalityVitality18W

Boots

  • Flame DashFlame Dash20/20W

Ring 2

  • FrostbiteFrostbite1W

Belt

  • Summon Greater Harbinger of Time1W

Passive Tree

Passive tree 3.20
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
316.1K
Hit DPS
316.1K
With Poison DPS
316.1K
With Ignite DPS
316.1K
With Bleed DPS
316.1K
Damage over Time
0
Culling DPS
0
Average Hit
101.15K
Burst Damage
101.15K

Attack & Crit

Attack/Cast Rate
1.48/s
Hit Rate
3.13/s
Trigger Rate
1.48/s
Cooldown
0.1s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
373%
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
33.49K
Life
4.17K
Energy Shield
817
Mana
14
Ward
0
Armour
512
Evasion
47.75K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
87%
Evade (Projectile)
87%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+67%)
Cold Resistance
75% (+27%)
Lightning Resistance
75% (+17%)
Chaos Resistance
30%

Max Hit Taken

Physical
5.78K
Fire
23.67K
Cold
18.93K
Lightning
18.93K
Chaos
8.12K

Recovery

Life Regen
335.9/s
ES Regen
166.5/s
ES Recharge
817/s
Mana Regen
48.6/s
Life Leech
924.6/s
ES Leech
90.69/s
Mana Leech
0/s

Attributes & Utility

Strength
113
Intelligence
270
Dexterity
212
Movement Speed
159%
Endurance Charges
3
Frenzy Charges
3
Power Charges
8
Devotion
0
Item Rarity
13%