(PoE - 3.20 Sanctum) Tectonic Slam Warcry Chieftain - Showcase, No Commentary
by CricketJam3 years ago127Subscribe
- DPS
- 41.19M
- Effective HP
- 105.97K
- Life
- 5.03K
- Level
- 100
- Min budget
Overview
(PoE - 3.20 Sanctum) Tectonic Slam Warcry Chieftain - Showcase, No Commentary is a Path of Exile Chieftain build by CricketJam, made for the Sanctum league (3.20). It is centered on Tectonic Slam and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 41.19M DPS with 105.97K effective HP, 5.03K life. Suited for: Simulacrum, Mapping, Bossing, Sanctum, Essence. Key uniques include Echoes of Creation, The Supreme Truth, The Supreme Truth.
Build Video
CricketJam's Notes
PoB - https://pobb.in/l3jlcczsHkZN Build Parameters - 5 Warcry Echoes of Creation, Life/Armour/Block (Versatile Combatant), Crit Staff, Hits can't be Evaded, Two Curses, Berserk Rage, Phase Run, Warchief Totem, Endurance Charge Stacking Total Build Cost - 40 Div
Naturally leveled to 99.4, opted to purchase 5-way carries for the rest before attempting Sim30, Feared, Uber etc Your character created 31 days, 9 hours, 37 minutes, and 56 seconds ago You have played for 8 days, 11 hours, 41 minutes, and 13 seconds You have died 152 times. You have killed 1,324,176 monsters Misc leftover currency ~30div. Sanctum op 39/40 Challenges - Sanctum RNG op
Testing out how to do video chapters 00:00 T16 Mesa - Kirac Atlas Memory of Pantheon 01:51 Minotaur Map 03:51 The Formed 04:53 Drox 05:20 The Elderslayers 06:23 Sirus 09:38 Sanctum Floor 4 14:56 Simulacrum 30 17:45 The Feared 108%quant 20:23 Uber Eater
Slam max hit deal anywhere from 15-30mil after inital slam setting up curses and if all buffs align in a blue moon.
Peeked at JennoJoyce's 3.17 Tectonic Slam Chieftain guide from the forums for gear progression, and I also built upon a PoENinja Kalandra league's Chieftain.
League started as Resolute Technique noncrit 2handed Axe with all of the melee increased damage in the skill tree. Everything ezpz until red maps. 2Div total - Transitioned respec to staff crit, accuracy gear with Disintegrator, started attempting some bosses, first Sanctum clear in red maps after they stopped scaling and I learned mechanics 10Div total - Jewels, body armour for more crit and damage. T14, Pinnacle bosses, Sanctum on farm. 20Div total - Bought a fractured staff and used essences and benchcraft. Replaced all accuracy on gear with more stats. 40Div total - Awakened gems, Enlighten 4, Clusters, all the fancy stuff
My main deviations from the other builds I had referenced - Using 5 warcrys because I wanted the full piano experience. 20k armour, 8 endurance charges and I still take 200~ per swing from helmet. 3.20 Curse buffs made Battlemage Cry automation appealing Jewels with Life% and Crit Multi is unethical and I liked the tree's warcry nodes instead. No unique flasks. Diamond Flask with increased max charges the minimum I would be willing to press Berserk
Optimal? Not really. The other builds could deal almost double my damage, I mostly wanted consistency and where the build ended up at was good enough. Not an uber bosser. In 6 portals, got Uber Sirus down to 20%, Exarch to 50%. The rest are more forgiving with careful play.
Tanky? Didn't die much in mapping unless map mods reduced armour/block, raw added chaos damage from altars, or getting caught with the slow windup in slow zones. I think I was carried by the belt enchant for life% on kill with rage.
Clunky? Build prefers to move forward with the waves so mechanics that surround and spawn things on top is pain. Cooldowns are also a factor with Fist of War and such so too much speed and damage suffers (like in Simulacrum) Can eat 1 basic hit from the ubers from what I could see, otherwise dodging is required as usual. No clue how to calculate Tawhoa's Chosen damage. I assume it's probably like 20% of the max hit. I generally see it finishing off stronger mobs after the initial curse slam.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Hit DPS
- 41.19M
- Damage over Time
- 174.48K
- Ignite DPS
- 174.48K
- Culling DPS
- 0
- Average Hit
- 31.7M
- Average Damage
- 31M
- Burst Damage
- 31M
Attack & Crit
- Attack/Cast Rate
- 1.33/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 439%
- Totem Limit
- 1
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Effective Hit Pool
- 105.97K
- Life
- 5.03K
- Energy Shield
- 0
- Mana
- 116
- Ward
- 0
- Armour
- 30.53K
- Evasion
- 180
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 50%
- Spell Block
- 50%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+43%)
- Cold Resistance
- 75% (+45%)
- Lightning Resistance
- 75% (+117%)
- Chaos Resistance
- -1%
Max Hit Taken
- Physical
- 26K
- Fire
- 43.91K
- Cold
- 42.44K
- Lightning
- 64.31K
- Chaos
- 12.61K
Recovery
- Life Regen
- 629.3/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 17.9/s
Attributes & Utility
- Strength
- 348
- Intelligence
- 181
- Dexterity
- 170
- Movement Speed
- 248%
- Endurance Charges
- 8
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 25
- Devotion
- 0