Kaoms Command Warcry "Detonate Dead" Chieftain
by Agitated-Society-6825 months ago9
- Effective HP
- 67.76K
- Life
- 4.81K
- Level
- 97
- Min budget
Overview
Kaoms Command Warcry "Detonate Dead" Chieftain is a Path of Exile Chieftain build by Agitated-Society-682, made for the Mirage league (3.28). Defensively it sits at 67.76K effective HP, 4.81K life. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Nebulis, Marylene's Fallacy, Kaom's Command, Foulborn Skin of the Lords, Annihilation's Approach.
Agitated-Society-682's Notes
WARNING! This is a warcry Piano build. It has 4 Manual Warcries but they are also kind of our damaging ability so its fine (for me).
Empowered 5way: https://youtu.be/UJMOR9t_ZfU
Simulacrum: https://youtu.be/40sqfzJAB0A
Current Pob: https://pobb.in/0CsqCi1nrQ5y
Hello I just wanted to share my build. It started out in phrecia 2.0 with the Ancestral Commander`s Ascendancy node that explodes corpses when you warcry for 10% of life as PHYSICAL damage.
It is now a Chieftain obtaining this same mod from the helmet Kaoms Command.
https://www.poewiki.net/wiki/Kaom%27s_Command
-I am using this helmet as my main damage source, wich requires me to generate corpses.
Ive seen another iteration of using this helmet that relied on autoexerts and handcasting/cwc corpse generation so i felt like flipping the script is better.
If i handcast warcries i get to use the sweet buffs : tons of regen, endurance charge uptime, movement speed (needed cause no flasks);huge chunk of phys as extra, 6% all max res and alot of allres wich is turned into Penetration by Emnitys Embrace.
I still use some autoexerts that are completely sufficient for enough procs while mapping to kill everything pretty much instantly.
Many corpse generation methods have been tested: Desecrate is useless, so i would love to use an unearth arcanist brand but its even more useless because it shoots the corpses to narnia instead of on their target for some reason. Also arcanist brand triggers too slowly.
So i landed on 2 methods:
1: Spell totems for single target, not ideal but surprisingly tanky when buffed by our warcries (regen, max res, allres). Super rippy content like simulacrum or ubers can be easily done with Ghost Totems. https://www.poewiki.net/wiki/Cowards%27_Wail
2: Autoexert Battlemages Cry linked to unearth; exerting shield charge.
-Mapping plays like shield Charge ignite but you have 4 Warcry Buffs to maintain, 2 of wich are crucial to your survival. They last 8-10 seconds depending on the exact setup.
Shield charge has a surprisingly large hitbox and as long as i charge close to a pack of monsters, unearth is triggered and immediatly exploded by my autoexerts.
This kills a few mobs that can act as fodder for the next warcry or trigger a hinekora pop that generates even more corpses by virtue of killing stuff.
All this leads to a cascading explode effect that clears screens extremely cleanly and often travels offscreen thanks to Hinekora pops.
Map bosses mostly die from 1-2 shield charges to the face.
-Bossing/Single target is a bit weirder
Throw down 3 totems (2 casts bc of muiltiple totem support) and spam the everliving hell out of our 4 warcries. 3 unearth totems + maybe a few ghost totems generate so many corpses that every warcry ,both the manual and the autoexerted ones, should explode a set of 10 corpses. It is impossible to actually sync this so my approach was just to generate more corpses then needed.
I could yap about why i made wich decisions in the making of this build for pages so im just gonna leave a few clips and a PoB here. I can record more stuff if its wanted.
If you have any ideas on how to scale or trigger things differently it is greatly appreciated because i love this archetype and would love to see it developed outside of my tiny brain.
Also if anyone can judge the actual strength of this build i would love to hear no-nonsense opinions because it feels strong to me but it is also packed with all the latest powercreep technology so it very well might be a complete joke.
PS: I know half the gear on this is very similar to THE BV BUILD and if you can afford these pieces you shouldnt spend them on a meme like this. I was lucky to have started this journey on day1 when all of this stuff was cheap af.
Sorry for the awful formatting and spelling but i cant be
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Runegrafts
- Runegraft of TimeRunegraft of Time20% chance for Skills to not consume a Cooldown on useLimited to 1 Runegraft of TimeRunegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the Warp
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Hit DPS
- 0
- Damage over Time
- 5.43K
- Ignite DPS
- 5.43K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 2M
- Average Damage
- 2M
- Burst Damage
- 2M
Attack & Crit
- Attack/Cast Rate
- 0/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 445%
- AoE Radius
- 2.6 m
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 67.76K
- Life
- 4.81K
- Energy Shield
- 23
- Mana
- 17
- Ward
- 0
- Armour
- 2.23K
- Evasion
- 360
- Phys Damage Reduction
- 59%
Mitigation & Avoidance
- Block
- 77%
- Spell Block
- 40%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+217%)
- Cold Resistance
- 90% (+153%)
- Lightning Resistance
- 90% (+125%)
- Chaos Resistance
- 70%
Max Hit Taken
- Physical
- 9.9K
- Fire
- 54.33K
- Cold
- 54.33K
- Lightning
- 54.33K
- Chaos
- 17.81K
Recovery
- Life Regen
- 1.94K/s
- Net Life Regen
- 1.48K/s
- ES Regen
- 0/s
- ES Recharge
- 23/s
- Mana Regen
- 15.6/s
- Total Degen
- 456/s
Attributes & Utility
- Strength
- 146
- Intelligence
- 72
- Dexterity
- 26
- Movement Speed
- 105%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0