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[Path of Exile 2] Ice Strike + Bells | The Amulet Endgame Update

1 month ago1

by YggySubscribe

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235.67K

DPS

59.98K

Effective HP

1

Life

13.61K

Energy Shield

Overview

[Path of Exile 2] Ice Strike + Bells | The Amulet Endgame Update is a Path of Exile 2 Martial Artist build by Yggy, made for the Runes of Aldur league (0.5). It is centered on Ice Strike and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 235.67K DPS with 59.98K effective HP, 1 life, 13.61K energy shield. Suited for: Simulacrum, Mapping, Abyss, Delirium, Expedition. Key uniques include Eventide Petals, Decree of Flight, Blood of the Warrior.

Build Video

Yggy's Notes

00:00 - Mapping 14:48 - Map Mods and Amulet / Weapon

  • Just a follow-up to the Endgame Baseline Video. I got a Breath of Aldur and the amulet today and it fixed all the problems with the build.
  • Showcase of a full run of a 4 tablet fully juiced city map (Abyssal Overrun)

Updates:

  • https://pobb.in/qHv15xgDq-Vv PoB with gems and passive tree
  • Breath of aldur (plenty of flat cold damage)
  • New amulet (eventide petals)
  • Subterfuge mask anoint

The amulet changed the build a lot.

  • With plenty of flat cold damage, you can now easily freeze enemies and create more herald of ice explosions. Eventide petals also synergizes really well with the build setup since this build crits a lot through bells, spawning bells, backpack bell, shattering palm shatters, herald of ice shatters, and so on. This means we will have an additional 5 ice crystals every 10 power accumulated on critical hits that kills an enemy or hitting a rare/unique monster. As far as I've observed there is no real cooldown to the power accumulation, and if you crit non-stop then it will also keep spawn chaining the ice crystals. This is really good for big packs.

  • Also due to the Breath of Aldur change, I've changed wind dancer since now it can freeze a lot easier and since it can also crit, yes it will also be part of the count for accumulating charges on the amulet, hence more ice crystals.

  • Changed the anoint to subterfuge mask to get ~500 evasion, and around 40% evasion on the stat sheet which makes the build feel less squishier on mega packs with the help of wind dancer knockback and freeze. Even with slightly less Energy Shield than previously ~13.5k this feels a lot safer and more HC friendly.

  • Dodge + Guard helps to keep the energy shield recharge timer from resetting and allows for "cope" safe recovery. Still recommend convalescence for when things get spicy. The additional dodge just reduces the small hits you take in general.

-Since the amulet does not have a +2/3 melee skills, it also reduces the pressure on mana cost which allows me to drop oisin's oath on ice strike and just put it on normal attack for emergency cases, since my mana potion can somewhat keep-up with the mana cost usage with just a 8% mana cost efficiency node from the tree. This opens up Rending Apex on Ice strike, which opens up Armour Break and with the new hidden notable anoint, we can anoint Armour Break to also apply to Cold and Lightning damage taken from hits. Which is 20% more damage, if I'm to believe it uses the same value as the Physical, the problem here again would be that We will lose -500 evasion, another path could be swap the boots to Daggerfoot and get the evasion there instead.

Midnight Zenith gem setup: conc area, blindside, cold attunement, freeze, execute II

Feel free to swap gems whenever you feel necessary. Also I've moved a lot of gems around, particularly having freeze on everything so I instantly freeze large packs and will act as a pseudo layer of defense.


Due to the amulet stacking well with the build, I'll probably keep updating the build whenever I find more upgrades.

I'll have to do more expedition and delirium and will probably post a juiced simulacrum using this setup.

Gear

Horror Beam
Storm Veil
Blight Salvation
Eventide Petals
Agony Eye
Rift Twirl
Fate Knuckle
Horror Clasp
Decree of Flight
Blood of the Warrior
Substantial Ultimate Mana Flask of the Plentiful
Flooded Thawing Charm of the Sylvan
Evergreen Dousing Charm of the Brewer
Tidebound Silver Charm of the Mixologist
Soul Essence
Glyph Solace
Heart of the Well

Skills

  • Ice StrikeIce Strike19/20WMain
  • Crescendo IIICrescendo III1W
  • Close Combat IIClose Combat II1W
  • Elemental Armament IIElemental Armament II1W
  • Rage IIIRage III1W
  • Rending ApexRending Apex1W
  • Quarterstaff StrikeQuarterstaff Strike20W
  • Ancestral Call IIAncestral Call II1W
  • Elemental Armament IIElemental Armament II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Oisin's OathOisin's Oath1W
  • Concentrated AreaConcentrated Area1W
  • Hollow FocusHollow Focus20W
  • Blind IIBlind II1W
  • Culling Strike IICulling Strike II1W
  • Close Combat IIClose Combat II1W
  • Concentrated AreaConcentrated Area1W
  • Elemental Armament IIElemental Armament II1W
  • Hollow ResonanceHollow Resonance20W
  • BlindsideBlindside1W
  • Close Combat IIClose Combat II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Concentrated AreaConcentrated Area1W
  • Elemental Armament IIElemental Armament II1W
  • Midnight ZenithMidnight Zenith19W
  • Concentrated AreaConcentrated Area1W
  • BlindsideBlindside1W
  • Cold AttunementCold Attunement1W
  • Execute IIExecute II1W
  • FreezeFreeze1W
  • Shattering PalmShattering Palm19/20W
  • BlindsideBlindside1W
  • Blazing CriticalBlazing Critical1W
  • Ancestral Call IIAncestral Call II1W
  • FreezeFreeze1W
  • Elemental Armament IIElemental Armament II1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • FreezeFreeze1W
  • KnockbackKnockback1W
  • Magnified Area IIMagnified Area II1W
  • EmbitterEmbitter1W
  • Tempest BellTempest Bell20/20W
  • Close Combat IIClose Combat II1W
  • ImmolateImmolate1W
  • Rageforged IIRageforged II1W
  • BlindsideBlindside1W
  • Ancestral Call IIAncestral Call II1W
  • Hand of ChayulaHand of Chayula19/20W
  • Ancestral Call IIAncestral Call II1W
  • Freezing MarkFreezing Mark19/23W
  • OverchargeOvercharge1W
  • Charged MarkCharged Mark1W
  • CommiserateCommiserate1W
  • Frozen LocusFrozen Locus19/20W
  • Elemental Armament IIElemental Armament II1W
  • Ice Bite IIIce Bite II1W
  • Magnified Area IIMagnified Area II1W
  • BlindsideBlindside1W
  • FreezeFreeze1W
  • Herald of IceHerald of Ice19/20W
  • Elemental Armament IIElemental Armament II1W
  • Cold MasteryCold Mastery1W
  • Magnified Area IIMagnified Area II1W
  • Longshot IILongshot II1W
  • Execute IIExecute II1W
  • Quarterstaff StrikeQuarterstaff Strike20W
  • Magnified Area IIMagnified Area II1W
  • Ice Bite IIce Bite I1W
  • FreezeFreeze1W
  • HourglassHourglass1W
  • Frost BombFrost Bomb18/20W
  • Potent ExposurePotent Exposure1W
  • Rapid Casting IIRapid Casting II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • War BannerWar Banner18/20W
  • Prolonged Duration IIProlonged Duration II1W
  • ExpanseExpanse1W
  • Magnified Area IIMagnified Area II1W
  • Daresso's PassionDaresso's Passion1W
  • ConvalescenceConvalescence18/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Second Wind IIISecond Wind III1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Clarity IClarity I1W
  • Hollow FocusHollow Focus1W
  • Hollow ResonanceHollow Resonance1W

Amulet

  • Midnight ZenithMidnight Zenith19W

Passive Tree

Passive tree 0.5
scroll to zoom
Martial Artist
Martial Artist

Character Stats

Defence

Effective Hit Pool
59.98K
Life
1
Energy Shield
13.61K
Mana
1.1K
Phys Max Hit Taken
13.69K
Armour
863
Evasion
4.65K

Resistances

Fire Resistance
75%
Cold Resistance
77%
Lightning Resistance
75%
Chaos Resistance
19%

Offence

Total DPS
235.67K
Crit Chance
33%
Crit Multiplier
494%
Rage
30

Attributes & Utility

Strength
112
Intelligence
174
Dexterity
148
Movement Speed
43%
Item Rarity
17%