PoB ArchivesPoB Archives
PoE builds

PoE 3.24·Necropolis·Necromancer

Chain DD Necro level 100 build update - T17 farmer

by Dsfarblarwaggle2 years ago105Subscribe

DPS
18.59M
Effective HP
189.6K
Life
6.55K
Level
100
Min budget

Overview

Chain DD Necro level 100 build update - T17 farmer is a Path of Exile Necromancer build by Dsfarblarwaggle, made for the Necropolis league (3.24). It is centered on Vaal Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 18.59M DPS with 189.6K effective HP, 6.55K life, 845 energy shield. Suited for: T17. Key uniques include Defiance of Destiny.

Build Video

Dsfarblarwaggle's Notes

noob notes and stuff IMPORTANT SPECTRE STUFF: YOU DO NOT NEED SPECTRE GEM IN YOUR SOCKETS WHILE PLAYING. JUST NEED TO SOCKET IT AND RAISE A SPECTRE WITH IT (AURIC COLOSSUS IN SOLARIS TEMPLE ACT 3 IS GOOD) RAISING MORE THAN ONE HIGH HP SPECTRE ( OF DIFFERING MONSTER TYPE) MAY BE FURTHER BENEFICIAL, I DONT KNOW DIDNT TEST (NEED SPECTRE GEM LEVELS AND +MAX SPECTRE UNIQUES TO GET MORE INTO THE POOL) IF YOU ARE UNSURE IF YOUR SPECTRE IS IN YOUR DESECRATE POOL, STASH YOUR SPECTRE GEM AND CAST DESECRATE IN HIDEOUT AND SEE IF THE CORPSE IS THERE HIGH BASE HP MOBS FOR SPECTRE POOL (replaced by t17 spectres later endgame): kitava's herald (A10 Feeding Trough) auric champion (A3 Solaris) auric colossus (A3 Solaris) sandworn slave (A9 Vastiri Desert) rattling condemned (A6 The Lower Prison, Shavronne's Tower) ** LEVELING, PRE-MERC LAB/CHAIN DD** __Gems__ *Gem sockets listed are needed in the act they are mentioned, best to find them BEFORE getting there, if possible* Act 1: b-b-b, b-b, extra red/blue socket somewhere (ideally not 3L in wand, will probably replace for better base in act 3) rolling magma-ele prolif-combustion (can put arcane surge here before level 8) flame wall-arcane surge holy flame totem frostblink -> flame dash at 10 (can link with flamewall/arcane surge if extra 3L) Act 2: need 2 more blue sockets, 1 more red socket +skitterbots +herald of ash +wave of conviction Act 3: need 1 more blue socket initially, BIG swap of gems at 28 +flammability *Level 28 swap to armageddon brand/cremation* b-b-b-r, g-g-b-r OR g-b-b-r, b-b-b, 1 spare green socket, 3 spare blue sockets, 1 spare red socket Armageddon brand-combustion-ele prolif-burning damage Cremation-LMP(if g-g-b-r) OR pinpoint (if g-b-b-r & extra chance orb to buy pinpoint)-elemental focus-fire pen desecrate Flame wall-flame dash-arcane surge wave of conviction flammability skitterbots herald of ash *IF NOT ENOUGH SOCKETS/TOO MANY BUTTONS FOR YOU, CAN DITCH FLAMEWALL (OR WAVE OF CONVICTION, OR BOTH, BUT BOSS DAMAGE SUFFERS) Act 4: can swap ash/skitterbots for determination/defiance banner (buy from library) at any point, need 1 extra red socket to do so At level 38, swap ele prolif->ignite prolif for armageddon brand, LMP->GMP for cremation (if using pinpoint just keep pinpoint) +determination +defiance banner Act 5: need 1 spare green socket (haste), swap skitterbots/herald of ash for determination/defiance banner if you havent already Once you get Sovereignty, you can run determination/haste instead of defiance banner, add defiance banner back once you also have deep thoughts + mana mastery +haste Act 6: r-g, time for shield charge (can add shield charge at any point once you have a shield & extra r-g, just easier to do later so less stuff to juggle. best once you have haste) +shield charge-faster attacks GOOD IDEA TO GRAB GEMS FOR YOUR MAPPING SETUP AT SOME POINT BEFORE LEVEL 60 OR SO, START LEVELING IN OFFHAND bone offering, grace, tempest shield, divine blessing, inspiration, hypothermia/energy leech/faster casting probably top prio Act 7-10: r-r, if you can find it, may not happen, sockets pretty full at this point +molten shell-cast when damage taken __CAMPAIGN LEVELING NOTES__ Search string for vendor, b-b, movement speed, and 4L items: nn|b-b|-\w-.- Act 1: b-b-b for magma need 1 red socket second b-b for flamewall amber amulet if extra transmute --Level 12 by merveil-- Act 2: --Level 16 by weaver-- skitterbots + ash + wave can grab ele focus + desecrate for later --Level 21 by vaal-- Act 3: fire craft x2 (found in solaris 2, need 4 transmutes per craft) best bases to craft on -> carved wand x2 (easy to get, can find on vendors starting in late act 1) OR quartz sceptre x2 (probably harder on socket colors) chance orb (can trade fusing at vendor for 1 chance orb) can check vendor for 4Ls DEX amulet from quest --Level 24 by docks-- BIG GEM SWAP AFTER GRAVICIOUS & LEVEL 28 --Level 28 by dominus-- grab determ/banner from library if possible, level in offhand until using BBBR & GGBR/GBBR, extra green for desecrate **ASCENDANCY** Ascendancy order: Commander of darkness -> Plaguebringer -> Corpse Pact Can do lab before dominus (lab takes longer, but get power boost sooner), or wait until crystal veins WP(should be level 32, gems get extra level up, faster lab). **GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB** **GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB** **GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB** Act 4 & 5: --Level 32 crystal veins WP-- Sovereignty nodes for determ+haste Act 6-10: --Levels pretty chill from this point on, just try to stay 0-3 levels below current zone level (will probably be 1-2 below at most unless you are skipping a lot) shield charge with shield no longer need to worry about matching weapons mana mastery -> defiance banner returns -benchcraft dex if needed speedrun until merc lab -> good luck farming chain DD ENDGAME MANA COSTS ARE NOT VERIFIED TO BE SUSTAINABLE. SHOULD BE FINE, BUT IF YOU ARE RUNNING OUT OF ES, GET MORE MAX ES OR REDUCED COST OR TRY FOR UNVEILED BELT MOD LIFE MASTERY FOR 30% OF SKILL COST AS LIFE COULD ALSO WORK, PROBABLY DON'T WANT THAT UNLESS YOU HAVE LEECH **EARLY/MID MAPS NOTES** *Gear priorities* capped resistances & stat requirements-> positive chaos res -> decent life rolls -> enough ES for EB & divine blessing aura -> suppression up to 50-60% BEFORE lucky suppress node -> trigger weapon (don't need until uber lab) -> phys taken as ele crafts -> more chaos res -> amulet annoint -> ES craft on belt if needed -> -cost craft on rings if needed Ideal bases are armor/evasion, will need some extra ES/evasion bases early for enough ES for EB & probably pure evasion bases for easier suppression rolls Betrayal nodes on atlas tree prbably good value, need a lot of betrayal bench crafts Can swap evasion flask for quartz flask if you prefer phasing/extra suppress **ENDGAME BUILD NOTES** More gear with more stats at higher values that are more better. Get properly suppression capped & drop lucky suppress node. EO sceptre is good if you go with cluster jewel setup on tree, saves 3 points, otherwise a normal elemental damage sceptre is fine. Militant Faith with Power of Purpose keystone is good boost to armor AND shrinks mana pool a ton, which lowers cost of divine blessing, removing need for inspiration & opening a gem socket. Dexterity can be pretty tight, especially if you swap out rare amulet for Defiance of Destiny, grab a 30 dex node if needed (or careful planning jewel if REALLY needed). Most important notable on cluster jewel is the leech one, sadist is best for damage but very rare, will probably have doryani's + prismatic heart + any other notable Grab dual curse after getting exposure on gloves, since you don't need wave of conviction anymore. Might need double -cost rings, unsure. Actually capping spell block is very strong, but probably not super important, can save spell block nodes for last basically. If energy shield costs are too high when cast speed is ramped up, probably swap helm/glove/boots to ES/evasion until it feels good, or go for bigger ES on shield.

Gear

Tap an item to open trade.

Doom Breaker
Grim Veil
Eagle Suit
Defiance of Destiny
Rift Grip
Death Grip
Hate Touch
Cataclysm Cord
Agony Stride
Evasion/Energy Shield Shield
Grim Sight
Watcher's Eye
Spirit Eye
Cluster Jewel
The Perandus Pact
Grim Globe
Militant Faith

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Detonate Dead of Chain ReactionVaal Detonate Dead of Chain Reaction20/20WMain
  • HypothermiaHypothermia20/20W
  • CombustionCombustion20/20W
  • Energy LeechEnergy Leech20/20W
  • IntensifyIntensify20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Boots

  • DeterminationDetermination21W
  • GraceGrace21W
  • Tempest ShieldTempest Shield21W
  • Defiance BannerDefiance Banner20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell10W
  • Shield ChargeShield Charge20/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Flame DashFlame Dash20/20W
  • HasteHaste20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Weapon 2

  • DesecrateDesecrate20/20W
  • Faster CastingFaster Casting20/20W
  • Spell CascadeSpell Cascade20/20W

Weapon 1

  • Bone OfferingBone Offering20/20W
  • FlammabilityFlammability20/20W
  • PunishmentPunishment20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
18.59M
Combined DPS
2.32M
Hit DPS
2.32M
With Poison DPS
2.32M
With Ignite DPS
2.32M
With Bleed DPS
2.32M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
525.12K
Burst Damage
525.12K

Attack & Crit

Attack/Cast Rate
4.42/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
2.5 m
Mana Cost
97
Life Cost
0

Defence

Effective Hit Pool
189.6K
Life
6.55K
Energy Shield
845
Mana
1
Ward
0
Armour
71.23K
Evasion
27.52K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
52%
Spell Block
53%
Spell Suppression
100%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+24%)
Cold Resistance
84% (+26%)
Lightning Resistance
87% (+22%)
Chaos Resistance
76%

Max Hit Taken

Physical
29.37K
Fire
51.11K
Cold
51.11K
Lightning
60.69K
Chaos
40.46K

Recovery

Life Regen
533.2/s
ES Regen
150/s
ES Recharge
845/s
Mana Regen
4/s
Life Leech
1.31K/s
ES Leech
84.5/s
Mana Leech
0/s

Attributes & Utility

Strength
171
Intelligence
242
Dexterity
162
Movement Speed
114%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
120