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PoE 3.24·Necropolis·Necromancer

Review your builds for this league, here are mine

by convolutionsimp2 years ago4.32K

DPS
10.37M
Effective HP
239.34K
Life
4.81K
Level
98
Min budget

Overview

Review your builds for this league, here are mine is a Path of Exile Necromancer build by convolutionsimp, made for the Necropolis league (3.24). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 10.37M DPS with 239.34K effective HP, 4.81K life, 1.06K energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Defiance of Destiny, The Fourth Vow.

Build Video

convolutionsimp's Notes

I am slowly wrapping up this league (ok, maybe not) and I'd love to hear what builds you've tried and your experience with them. Here are mine.

Most builds have somewhere between 100 and 800 div invested but it's difficult to estimate because I craft my gear and the prices hugely fluctuate throughout the league.

Necro DD

This was my leaguestart and in hindsight was a mistake. I should have started with CoC DD, which seems better in every way. The build got me through the campaign and got my 4 voidstones though so everything fine. I ended up not enjoying the button-heavy playstyle and the damage seems to plateau rather early compared to other builds at similar levels of investment. Not really recommended.

Frostnova Archmage Hiero

Extremely smooth on a reasonable budget to do all content. Great mapper. Biggest downside is the visual clutter. It's hard to see what's happening on the screen, which is doubly worse when you are expected to dodge DD or death effects in T17s. I personally didn't enjoy the leech playstyle that much, you are essentially dead the second you take your hand off the button, and sometimes that happens when it lags. Steelmage's version with spell suppression would've been tankier and I probably could've pivoted into that to make it stronger. Highly recommended. Would do again if not nerfed.

Splitting Steel CI Trickster

Amazing build that can clear nearly all content. I can completely facetank Ubers and T17 bosses and bossing is where it shines. I still have to roll my T17s for specific mods or I may get one-shot by rares with a dozen modifiers. The main downside is that T16 map clear doesn't feel amazing. You can run Oriath's for explode and something like Awakened Fork for better clear, but it still isn't the best for that. If you just want a T16 farmer, there are many better and cheaper builds. Also, the build sucks at low investment. Don't start it unless you have at least ~700 div.

RF Chieftain

Never played much RF before and my wrist hurt from the league mechanic. Chieftain is super comfortable for RF and the clear is amazing with the explosions. It explodes the whole screen. While it can scale to T17s it's a bit more expensive to do so than other builds are. I use it for T17 farming, but I have to heavily roll the maps for it, and bosses can be a pain. Though to be fair, I never did the gem swap with fire trap in the body, so I was missing a lot of DPS. You'd probably need around a mirror or so to make it comfortable in T17s and get some great adorned jewels... 12 of them. But a super chill farmer otherwise and basically invincible in T16s. Hands down my favorite build, it's just so chill and the whole screen explodes. I'm even debating purchasing MTX just to make it look nicer. Highly recommended.

Holy Relic Necro

I abandoned it earlier than expected due to FPS issues with the skill. I can't judge the high budget version but I have a medium investment one with adorned and MB. It's the most amazing mapper. It full clears the whole screen on T16s even on a low to medium budget (~50d). One of the smoothest and most value builds I've ever played. I did run some T17s with it and they are fine, but similar to RF I feel like I have to be quite careful with rolling and the is somewhat harder to scale than other builds. The most annoying thing about the build is Animate Guardian (AG). AG is just too squishy to do super juiced T17s, and it sucks when it dies with expensive gear. Some people run spectres, but I didn't try that. I'd give this 10/10 if it wasn't for the AG issue. Highly recommended. I unfortunately expected this to somehow get nerfed next league.

Wardloop

Never tried Wardloop before but since I loved RF so much I thought I'd give a real no-button autobomber a try. It's decent but I ended up being a bit disappointed with the squishiness and annoyances around enemies with temporal shield and mana leech that brick you. It's not like you can remove them from the map by rolling it. It's both super tanky and super squishy at the same time. I still die in juiced T16s if I don't pay attention. But not paying attention is exactly why I want to play an autobomber, and RF IMO does a better job at that. The visuals are also a bit much for me. I still recommend it and it's super satisfying when you get it work though. I didn't want to invest more because I don't think the issues go away at much higher investment.

Stay sane, exiles.

Loadouts

Gear

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Storm Roar
Fate Veil
The Fourth Vow
Defiance of Destiny
Wrath Circle
Brimstone Hold
Pandemonium Mitts
Gale Leash
Apocalypse Urge
Spirit Mark
Ancient Vision
Whispering Sight
Enthralling Glare
Glorious Vanity
Maelstrom Scar
The Perandus Pact
Glorious Vanity

Skills

Tap a skill to open trade.

Body Armour

  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction20/20WMain
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • HypothermiaHypothermia20/20W
  • Energy LeechEnergy Leech20/20W
  • IntensifyIntensify20/20W
  • Concentrated EffectConcentrated Effect20/20W

Helmet

  • DeterminationDetermination21W
  • Defiance BannerDefiance Banner20/20W
  • Tempest ShieldTempest Shield20/20W
  • GraceGrace21W

Gloves

  • DesecrateDesecrate20/20W
  • Blood RageBlood Rage20W
  • Spell CascadeSpell Cascade1W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • Flame DashFlame Dash20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Flesh OfferingFlesh Offering20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • FlammabilityFlammability20/20W

Boots

  • Molten ShellMolten Shell4W
  • Cast when Damage TakenCast when Damage Taken2W

Boots

  • HasteHaste21W
  • Divine BlessingDivine Blessing20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
10.37M
Combined DPS
1.48M
Hit DPS
1.48M
With Poison DPS
1.48M
With Ignite DPS
1.48M
With Bleed DPS
1.48M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
326.81K
Burst Damage
326.81K

Attack & Crit

Attack/Cast Rate
4.53/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
AoE Radius
2.5 m
Mana Cost
104
Life Cost
0

Defence

Effective Hit Pool
239.34K
Life
4.81K
Energy Shield
1.06K
Mana
9
Ward
0
Armour
49.52K
Evasion
18.29K
Phys Damage Reduction
87%

Mitigation & Avoidance

Block
28%
Spell Block
25%
Spell Suppression
100%
Evade (Melee)
69%
Evade (Projectile)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+29%)
Cold Resistance
75% (+93%)
Lightning Resistance
75% (+36%)
Chaos Resistance
80% (+1%)

Max Hit Taken

Physical
27.6K
Fire
84.05K
Cold
84.05K
Lightning
84.05K
Chaos
110.55K

Recovery

Life Regen
368.8/s
Net Life Regen
133.8/s
ES Regen
169/s
ES Recharge
1.06K/s
Mana Regen
33.9/s
Life Leech
0/s
ES Leech
106.1/s
Mana Leech
0/s
Total Degen
235/s

Attributes & Utility

Strength
212
Intelligence
245
Dexterity
164
Movement Speed
126%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0