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PoE 3.24·Necropolis·Necromancer

The STRONGEST build got STRONGER! - Detonate Dead Leaguestarter ft. @imexile3332 [PoE 3.24]

by Zizaran2 years ago4.32KSubscribe

DPS
10.26M
Effective HP
253.34K
Life
6.14K
Level
99
Min budget

Overview

The STRONGEST build got STRONGER! - Detonate Dead Leaguestarter ft. @imexile3332 [PoE 3.24] is a Path of Exile Necromancer build by Zizaran, made for the Necropolis league (3.24). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 10.26M DPS with 253.34K effective HP, 6.14K life, 1K energy shield. Suited for: Mapping, Bossing, Essence. Key uniques include Defiance of Destiny, The Fourth Vow.

Build Video

Zizaran's Notes

leveling regex: b-b-|-b-b|b-.-b|b-b|r-b|b-r|nne ------------BANDITS----------------- Managing mana can be quite challenging if you decide to kill all early, helping alira makes early management MUCH easier at the cost of 20 regrets later in the game around level 90 or so. Keep this in mind if you decide to level with determ + haste, if you are struggling just drop the haste for a smaller aura such as a herald or tempest shield Spectres: NEED 2x midnight bargain, lvl 20 raise spectre in a voideye Auric Champion: A3 Solaris, kill the statue without shattering/destroying corpse, raise the statue Auric Colossus: Same as champion Sandworn Slaves: Vasitri Desert, The Oasis Rattling Condemned: The Lower Prison, Shavronne's Tower Kitava Herald: The Cathedral Rooftop, I'm pretty sure the feeding trough/canal has it too You can skip the stun avoid on boots and influenced gear if you don't plan to minmax as it makes it quite a bit cheaper to build the character. Grace suppression is a nice mod to have on your watchers eye, makes gearing easier at the cost of being able to use a purity of (fire, lightning, cold) on ubers. >>Frequently Asked Questions<< --Why does my damage feel low?-- Firstly, make sure you have atleast one spectre(kitava herald) upon entering maps, later down the line you want to get all 5 via uniques. Desecrate level could possibly be too low, early t16s can be a bit slow as you are using a lvl 18-19 desecrate and not spawning corpses at the proper level of 83. Also it is important to understand that Detonate Deads damage scales with the monster level you are fighting, which usually means that in low tier maps you will have a very similar damage feel to what you will be doing in high tier maps. --I dont have enough attributes to level my gems-- Early on you may have to invest in some of the 30 attribute nodes on the tree in order to satisfy your attribute requirements -- just an unfortunate part of playing a witch. --I don't have enough energy shield to cast my divine blessing or my abilities-- This build uses a LOT of mana as you cast very frequently. Use level 1 divine blessing for a long time and you need to use an armour/es chest base preferably and try to have 700+ energy shield while you are playing the game normally. If you are really struggling you can use a couple masterys as a bandaid, such as "Skills cost 30% of Mana Cost as Life" life mastery or the "Increases and Reductions to Armour also apply to Energy shield..." Armour/Energy shield mastery. Additionally, you really want the belt craft "regenerate x energy shield while near a rare or unique enemy" which is an unveiled craft. Don't be afraid to just craft flat energy shield on chest/ring or various pieces in order to get enough. On bosses lategame, 1000+ ES is preferred and an UNVEILED energy shield mod on belt. --This build uses too many buttons, how can I automate some?-- Picking up a trigger weapon with cast speed and fire damage eventually allows for you to automate your curses and your offering so you no longer need to selfcast it. Note that I personally prefer to selfcast my curse(s) until i have 4 second trigger(the unveiled version) so that i always have curses up for tanky rares or essences. --Why am I degenning from blood rage-- You really want the fire mastery that says "Regenerate 1 life per 1% uncapped fire resistance" in order to counter the blood rage degen --Why dont we use the mastery that makes our hits deal 100% increased damage?-- We only get one fire mastery in the lategame and I don't want majority of players to be degenning from their blood rage so I don't put it in the pob. We use elemental focus so we cannot inflict ignite -- HOWEVER it is a slight damage gain to use combustion over elemental focus and use that mastery over the regen one at the expense of a slight ramp time.

Gear

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Essence + Veiled orb yolo
Fractured Life, use Dex or res essence till suppress
The Fourth Vow
Defiance of Destiny
Fractured life, reforge till decent res + open suffix. yolo veil orb for endurance. suffix lock reforge chaos
Attribute Essences on Fractured es
Fractured Suppress or dex, reforge life w/ suffix lock for good life
Life reforge or fossil w/ more likely till prefixes then finish suffixes
Fractured Life + scorn essence till suffixes(pain)
Fractured suppress early, lategame hunter shield
New Item
New Item
New Item
Glorious Vanity
New Item
Energised Armour
Watcher's Eye

Skills

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Body Armour

  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction20/20WMain
  • IntensifyIntensify20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Energy LeechEnergy Leech20/20W
  • HypothermiaHypothermia20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Gloves

  • Arcanist BrandArcanist Brand20/20W
  • DesecrateDesecrate20/20W
  • Blood RageBlood Rage20/20W
  • Faster CastingFaster Casting20/20W
  • Spell CascadeSpell Cascade1W

Helmet

  • DeterminationDetermination21W
  • Defiance BannerDefiance Banner20/20W
  • GraceGrace21W
  • Tempest ShieldTempest Shield20/20W

Weapon 1

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Bone OfferingBone Offering20/20W
  • Flesh OfferingFlesh Offering20/20W

Boots

  • HasteHaste21W
  • Vaal Molten ShellVaal Molten Shell10W
  • Divine BlessingDivine Blessing20/20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • Flame DashFlame Dash20/20W
  • Faster AttacksFaster Attacks20/20W
  • Enduring CryEnduring Cry20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
99

Damage

Full DPS
10.26M
Combined DPS
1.47M
Hit DPS
1.47M
With Poison DPS
1.47M
With Ignite DPS
1.47M
With Bleed DPS
1.47M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
354.41K
Burst Damage
354.41K

Attack & Crit

Attack/Cast Rate
4.14/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
2.8 m
Mana Cost
96
Life Cost
0

Defence

Effective Hit Pool
253.34K
Life
6.14K
Energy Shield
1K
Mana
7
Ward
0
Armour
50.84K
Evasion
17.37K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
53%
Spell Block
52%
Spell Suppression
100%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+48%)
Cold Resistance
75% (+14%)
Lightning Resistance
75% (+10%)
Chaos Resistance
80% (+1%)

Max Hit Taken

Physical
26.23K
Fire
57.38K
Cold
57.38K
Lightning
57.38K
Chaos
80.57K

Recovery

Life Regen
429.9/s
ES Regen
200/s
ES Recharge
1K/s
Mana Regen
38.6/s
Life Leech
0/s
ES Leech
100.5/s
Mana Leech
0/s

Attributes & Utility

Strength
160
Intelligence
232
Dexterity
187
Movement Speed
109%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0