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[0.5.5] Djinn Varashta Sand and Ice | Build Guide

6 hours ago10

by ImSidViciousSubscribe

2.01K

DPS

5.68K

Effective HP

1.7K

Life

214

Spirit

Overview

[0.5.5] Djinn Varashta Sand and Ice | Build Guide is a Path of Exile 2 Disciple of Varashta build by ImSidVicious, made for the Runes of Aldur league (0.5). It is centered on Navira, the Last Mirage and plays as a minion, persistent, command, cold archetype. In Path of Building it reaches 2.01K DPS with 5.68K effective HP, 1.7K life, 760 energy shield. Suited for: Ritual, Mapping, Bossing, Essence.

Build Video

ImSidVicious's Notes

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Regex: "\d+% i.+mov|ell.*ge$|\d (co|f).+da|^\+.*ion skills$|^\+.*re sp.*ls$|^\+.*ld sp.*ls$" Act 1 + Some of Act 2: Weapon - Wand/Focus or Staff - Spell Damage, Cast Speed, +1 to all skills - Fire Damage will help with single Target (Volcano) - Cold Damage will help with clear (Ice Nova) Also keep searching for a Sceptre for when we switch to minions: Sceptre - +1 to Minions, Allies Increased damage, Increased Spirit. Helmet - +1 to Minions Act 2 Swap after ascending: Keep Searching for Sceptre and Helmet for +1 minion, you can go back to Act 1 and check vendors also. You can also use Gold to Gamble for sceptres (Do this in Act 1, it will be cheaper so you can roll more sceptres) Act 3 +: Sceptre - +1 to Minions, Allies Increased damage, Increased Spirit. Shield - Armour, Resistance, Life (switch to shield for more defense) Breakpoints for when you can start finding upgrades: lvl 25: +2 to all Minions | lvl 55: +3 to all Minions (On Sceptre) lvl 41: +2 to all Minions (On Helm) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Early End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gearing is very simple. Damage: 1. Sceptre +3 to level of all Minion Skills Allies in your presence deal X% of increased Damage (You can essence craft this) Increased Spirit (You want a little bit of extra spirit to have multiple minions and also convalesence) - Everything else is bonus Allies in your Presence get Crit chance, crit damage, added damage etc 2. Minion Helemet +2 to level of Minion Skills and - Energy Shield - Max life - Resistances - Rarity Helmet all you need is +2 and then any defensive stat, Prioritize getting helmet first so then gearing resistance is easier with other gear pieces 3. Amulet +2 to level of Minion Skills And Everything else is bonus, Try to get: - Resistances - Increased Energy Shield - Max life After you focused on getting your 3 core pieces you will simply just focus on gearing your character Defense: - This part can be a little tricky and maybe you need to first get a ring with some attributes. - Focus on Armour/ES and Armour Gear, it will be super cheap because people dont value them. But they are insanely powerful. - You dont need every stat on one gear piece, but look at your resistances and try to cover as much as possible. 4. Shield, Body, Gloves, Belt(plate belt base) - Resistances - Max Life - Armour - Energy Shield - Attributes - Chaos Res 5. Boots - Movement Speed - Resistances - Max Life - Armour - Energy Shield - Attributes - Chaos res 6. Rings - Resistances - Attributes - Max life - Mana - Rarity 7. Charms - Stone Charm | Thawing Charm | Antidote - Increased Charges Gain - Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Coming soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Late End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Cooming soon

Loadouts

Gear

Eagle Breaker
Vengeance Crest
Tempest Curtain
Corruption Medallion
Beast Eye
Armageddon Coil
Doom Mitts
Oblivion Lock
Plague Spark
Vortex Rock
Concentrated Ultimate Life Flask of the Bottomless
Bubbling Ultimate Mana Flask of the Plentiful
Analyst's Antidote Charm
Topaz Charm

Skills

  • Navira, the Last MirageNavira, the Last Mirage18WMain
  • Bidding IIBidding II1W
  • MusterMuster1W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Navira, the Last MirageNavira, the Last Mirage1WMain
  • Kelari, the Tainted SandsKelari, the Tainted Sands18W
  • Bidding IIBidding II1W
  • MusterMuster1W
  • Brutality IIIBrutality III1W
  • Kurgal's LeashKurgal's Leash1W
  • Skeletal SniperSkeletal Sniper12W
  • Rapid Attacks IIRapid Attacks II1W
  • Fire AttunementFire Attunement1W
  • MusterMuster1W
  • Frost BombFrost Bomb16W
  • Short Fuse IIShort Fuse II1W
  • Overabundance IOverabundance I1W
  • Spell CascadeSpell Cascade1W
  • Skeletal Storm MageSkeletal Storm Mage12W
  • MusterMuster1W
  • Last GaspLast Gasp1W
  • Ice NovaIce Nova16W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Skeletal WarriorSkeletal Warrior4W
  • MusterMuster1W
  • Skeletal ClericSkeletal Cleric13W
  • Last GaspLast Gasp1W
  • Skeletal ArsonistSkeletal Arsonist12W
  • MusterMuster1W
  • Skeletal ReaverSkeletal Reaver12W
  • MusterMuster1W
  • Raise ShieldRaise Shield1W
  • Kelari, the Tainted SandsKelari, the Tainted Sands1W

Weapon 1

  • Skeletal WarriorSkeletal Warrior4W

Weapon 2

  • Raise ShieldRaise Shield1W

Passive Tree

Passive tree 0.5
scroll to zoom
Disciple of Varashta
Disciple of Varashta

Character Stats

Level
80

Damage

Full DPS
2.01K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
221%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
5.68K
Life
1.7K
Energy Shield
760
Mana
666
Spirit
67
Darkness
0
Armour
2.14K
Evasion
7
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+30%)
Cold Resistance
75% (+26%)
Lightning Resistance
75% (+11%)
Chaos Resistance
0%

Max Hit Taken

Physical
2.69K
Fire
8.91K
Cold
8.91K
Lightning
8.91K
Chaos
2.12K

Recovery

Life Regen
31.8/s
ES Regen
0/s
ES Recharge
760/s
Mana Regen
41.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
97
Intelligence
118
Dexterity
13
Movement Speed
17%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
18%