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PoE2 0.5·Runes of Aldur·Disciple of Varashta

[0.5.5] Update #2 | Djinn Varashta Sand and Ice | Mid-EndGame

by ImSidVicious15 hours ago18Subscribe

DPS
46.44K
Effective HP
33.28K
Energy Shield
11.05K
Spirit
231
Level
92
Min budget

Overview

[0.5.5] Update #2 | Djinn Varashta Sand and Ice | Mid-EndGame is a Path of Exile 2 Disciple of Varashta build by ImSidVicious, made for the Runes of Aldur league (0.5). It is centered on Kelari, the Tainted Sands and plays as a minion, persistent, command, physical archetype. In Path of Building it reaches 46.44K DPS with 33.28K effective HP, 1 life, 11.05K energy shield. Suited for: Ritual, Mapping, Bossing, Breach, Essence, Abyss. Key uniques include Darkness Enthroned.

Build Video

ImSidVicious's Notes

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Regex: "\d+% i.+mov|ell.*ge$|\d (co|f).+da|^\+.*ion skills$|^\+.*re sp.*ls$|^\+.*ld sp.*ls$" Act 1 + Some of Act 2: Weapon - Wand/Focus or Staff - Spell Damage, Cast Speed, +1 to all skills - Fire Damage will help with single Target (Volcano) - Cold Damage will help with clear (Ice Nova) Also keep searching for a Sceptre for when we switch to minions: Sceptre - +1 to Minions, Allies Increased damage, Increased Spirit. Helmet - +1 to Minions Act 2 Swap after ascending: Keep Searching for Sceptre and Helmet for +1 minion, you can go back to Act 1 and check vendors also. You can also use Gold to Gamble for sceptres (Do this in Act 1, it will be cheaper so you can roll more sceptres) Act 3 +: Sceptre - +1 to Minions, Allies Increased damage, Increased Spirit. Shield - Armour, Resistance, Life (switch to shield for more defense) Breakpoints for when you can start finding upgrades: lvl 25: +2 to all Minions | lvl 55: +3 to all Minions (On Sceptre) lvl 41: +2 to all Minions (On Helm) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Early End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gearing is very simple. Damage: 1. Sceptre +3 to level of all Minion Skills Allies in your presence deal X% of increased Damage (You can essence craft this) Increased Spirit (You want a little bit of extra spirit to have multiple minions and also convalesence) - Everything else is bonus Allies in your Presence get Crit chance, crit damage, added damage etc 2. Minion Helemet +2 to level of Minion Skills and - Energy Shield - Max life - Resistances - Rarity Helmet all you need is +2 and then any defensive stat, Prioritize getting helmet first so then gearing resistance is easier with other gear pieces 3. Amulet +2 to level of Minion Skills And Everything else is bonus, Try to get: - Resistances - Increased Energy Shield - Max life After you focused on getting your 3 core pieces you will simply just focus on gearing your character Defense: - This part can be a little tricky and maybe you need to first get a ring with some attributes. - Focus on Armour/ES and Armour Gear, it will be super cheap because people dont value them. But they are insanely powerful. - You dont need every stat on one gear piece, but look at your resistances and try to cover as much as possible. 4. Shield, Body, Gloves, Belt(plate belt base) - Resistances - Max Life - Armour - Energy Shield - Attributes - Chaos Res 5. Boots - Movement Speed - Resistances - Max Life - Armour - Energy Shield - Attributes - Chaos res 6. Rings - Resistances - Attributes - Max life - Mana - Rarity 7. Charms - Stone Charm | Thawing Charm | Antidote - Increased Charges Gain - Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sceptre Upgrade 1. Magic Scepter +4 (Base doesnt matter to keep it cheap around 4 divs) (Rattling Sceptre is the best base fyi) 2. use perfect augmentation if open prefix 3. greater essence of command 4. jawbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit spirit in our prefix 5. Greater Exalt + Omen of greater exalt - we want to get allies in presence have crit chance or crit damage - but anything is fine here for budget craft 6. add Idol of the pharisee socket Desired Stats +4 to level of Minion Skills Allies in presence deal increased damage % Spirit Amulet Crafting has 2 options Cheap vs Expensive Cheap Highly recommend to first just check on trade for +2 amulet (+3 amulet most likely you save for end game crafting) Bases to look out for: Solar or Gold amulet > any 1. Start with +2 to minions on magic amulet 2. use perfect augmentation if open prefix 3. Use resistance essences or Opulence 4. collarbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit Spirit in our prefix - ES or % ES is also fine 5. Greater Exalt + Omen of Greater Exalt - Any useful resistances or even rarity is good If you make something like this, I would Annoint Splintering Force (Envy, Paranoia, Guilt) Expensive Bases: Solar or Gold 1. Start with +3 to minions on magic amulet 2. use perfect augmentation if open prefix (we dont care about prefix btw) 3. Use Perfect Regeal Orb 4. Use Omen of Sinistral Crystallisation + Essence of the Breach 5. Use Necrotic Catalyst to 34% minion quality (34% is the breakpoint to get +4 minion) 6. Use Omen of Sinistral Necromany + Preserved Collarbone to get prefix desceration on amulet (Make sure to also use Abyssal Echoes when you reveal) - We want Spirit, anything related to Energy shield or Rarity 7. For the Suffixes, If your stats are really good on the item you can use Perfect Exalt Orb + Omen of Greater Exaltation to slam the last 2 suffixes 8. If your slams are great, you can consider Whittling + Greater Chaos Orb to get rid of the Quality Breach Affix. (Optional) If you make something like this, I would Annoint Dominion (Contempt, Suffering, Isolation) Amulet Desired Stats +2-4 to levels of Minion Skills Spirit Rarity Energy Shield (flat, % or on body armour, global defenses) Resistances Helmet Very likely to just buy this for mid budget level. Just look for anything with +2 minion and High ES. You can solve Resistances with other gear slots, so whatever preffix you get is fine. But try to get the highest ES in your price range 1. +2 all minions and for prefix (%ES or flat ES or Rarity) 2. Greater Essence of Enhancement 3. jawbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit %ES or Flat ES or Rarity 4. Greater Exalt + Omen of Greater Exalt Goal is to get High ES with +2 Minions Focus Base: Tasalian or Sacred Focus Base: magic item with Any resistance with any flat energy shield or % energy shield 1. Use resistance Essence 2. Preserved rib + dextral necromancy for suffix + abyssal echoes (optional if within budget) - Goal is to hit +2 minion (this is very unlikely but if you hit this you win) - 2nd Goal is to hit Reistance (more likely) - 3rd Option is Cast Speed (which you can sell to other players, cause we dont need cast speed) 3. Greater Exalt + Omen of Greater Exalt Goal is to get High ES and Resistance - If you get lucky you can get +2 minions (extremely rare) Boots Very likely to just buy this for mid budget level. Just look for anything with atleast 25+ Movement speed and High ES. Try to get 1 or 2 Resistance rolls 1. 25+ movement speed with (any resistance, rarity, attributes could be good too) (magic base) 2. Use resistance Essence 3. jawbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit %ES or Flat ES 4. Greater Exalt + Omen of Greater Exalt Goal is to get High Movement Speed with ES and some Resistances Rings Base: Prismatic, Sapphire, Ruby, Topaz rings or Gold Ring 1. Any Prefix with at least 35+ Resistance (magic base) 2. Use Any Greater Resistance Essence or Opulence for Rarity 3. Either just straight exalt slam or Greater Exalt + omen of Greater Exalt Goal is to get High Resistances or Rarity, some mana regen can be good here as well. Gloves 1. Flat ES with Resistance or Rarity (magic base) 2. Use resistance Essence or Opulence 3. jawbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit %ES or Flat ES 4. Greater Exalt + Omen of Greater Exalt 5. Cardigan's on Socket to create a jewel socket on gloves Goal is to get Some ES, cover your resistances and maybe get some attributes or rarity. This is sort of your clean-up slot. Body Armour - We save this towards the end with the intention of covering all our resistances and rarity with our other gear slots - Why? So we can have High ES without worrying about resistances or any suffixes 1. Flat ES roll with any resistance (you can use flux later to change resistances if you need to) 2. Use Greater Enhancement for %ES 3. jawbone + sinistral necromancy for prefix + abyssal echoes (optional if within budget) - Goal is to hit hybrid ES or Spirit 4. Greater Exalt + Omen of Greater Exalt 5. Use the resistance flux if you need to change the type of resistance (Optional) Goal is to get High ES and if you still need some resistances. Optional Energy Shield Recharge rate is added bonus Belt for last - We save this for last, cause you can go with a few different options - You can make your whole process cheaper with by getting some resistance or attributes on belt Or if everything is covered from previous gear slots you can look for damage or utility Rare belt options - You can look to buy minion cooldown recovery or minion command damage breach belts for more damage Unique Belts - Darkness Enthroned is with the Boots affinity is great to get more movement speed on the build Ingeunity - This belt is incredible to boost your rings, you would want to plan exactly what you want on your rings first before Minion Jewels You will simply have to buy these You want some combination of Minion damage with either Minion Crit Chance or Minion Crit Damage Additionally get some % Energy Shield ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Late End Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Cooming soon

Loadouts

Gear

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Entropy Smasher
Rune Cowl
Horror Sanctuary
Eagle Medallion
Behemoth Coil
Eagle Hold
Phoenix Touch
Darkness Enthroned
Vengeance Pace
Fate Chant
Concentrated Ultimate Life Flask of the Brewer
Abundant Ultimate Mana Flask of the Copious
Tidebound Dousing Charm of the Foliage
Clinician's Stone Charm of the Sylvan
Sunny Thawing Charm of the Constant
Behemoth Breath
Sol Breath
Oblivion Cut
Apocalypse Eye

Skills

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  • Kelari, the Tainted SandsKelari, the Tainted Sands20WMain
  • Concentrated AreaConcentrated Area1W
  • Bidding IIBidding II1W
  • MusterMuster1W
  • HeftHeft1W
  • Kurgal's LeashKurgal's Leash1W
  • Kelari, the Tainted SandsKelari, the Tainted Sands1WMain
  • Navira, the Last MirageNavira, the Last Mirage20W
  • Frost NexusFrost Nexus1W
  • MusterMuster1W
  • Bidding IIBidding II1W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Skeletal SniperSkeletal Sniper18W
  • Armour Break IIIArmour Break III1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Feeding Frenzy IFeeding Frenzy I1W
  • Last GaspLast Gasp1W
  • Frost BombFrost Bomb18W
  • Overabundance IOverabundance I1W
  • Spell CascadeSpell Cascade1W
  • Short Fuse IIShort Fuse II1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Skeletal ArsonistSkeletal Arsonist18W
  • Armour Break IIIArmour Break III1W
  • MusterMuster1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Last GaspLast Gasp1W
  • Ice NovaIce Nova18W
  • Cold AttunementCold Attunement1W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Skeletal Storm MageSkeletal Storm Mage18W
  • Last GaspLast Gasp1W
  • ShockShock1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • ConvalescenceConvalescence14W
  • Second Wind IIISecond Wind III1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Skeletal ReaverSkeletal Reaver18W
  • Last GaspLast Gasp1W
  • Skeletal Frost MageSkeletal Frost Mage17W
  • Last GaspLast Gasp1W
  • FulminationFulmination17W
  • Navira, the Last MirageNavira, the Last Mirage1W

Weapon 1

  • FulminationFulmination17W

Passive Tree

Passive tree 0.5
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Disciple of Varashta
Disciple of Varashta

Character Stats

Level
92

Damage

Full DPS
46.44K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
250%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
33.28K
Life
1
Energy Shield
11.05K
Mana
1.05K
Spirit
8
Darkness
0
Armour
0
Evasion
9
Phys Damage Reduction
40%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+40%)
Cold Resistance
75% (+32%)
Lightning Resistance
75% (+1%)
Chaos Resistance
8%

Max Hit Taken

Physical
11.68K
Fire
39.48K
Cold
39.48K
Lightning
39.48K
Chaos

Recovery

Life Regen
24.7/s
ES Regen
0/s
ES Recharge
11.05K/s
Mana Regen
58.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
32
Intelligence
183
Dexterity
22
Movement Speed
41%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
133%