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PoE 3.20·Sanctum·Slayer

(3.20) Path of Exile - Glacial Hammer Slayer - Sirus

by DerHimmel3 years ago4Subscribe

DPS
16.75M
Effective HP
113.66K
Life
5.04K
Level
97
Min budget

Overview

(3.20) Path of Exile - Glacial Hammer Slayer - Sirus is a Path of Exile Slayer build by DerHimmel, made for the Sanctum league (3.20). It is centered on Glacial Hammer and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 16.75M DPS with 113.66K effective HP, 5.04K life. Key uniques include Frostbreath, Cyclopean Coil, Bottled Faith, Heatshiver, Dawnbreaker.

Build Video

DerHimmel's Notes

Not ticked in POB- : -Actual shock effect from Yoke (currently set to 30%) -No. of nearby enemies (from Overwhelm) -Scorch from Dawnbreaker !!!To change Endgame to Budget Configuration:!!! Change tree in 'Tree' tab Change active skill & aura in 'Skills' tab Change item set in 'Items' tab Pros & Cons: Pros + Excellent clearing speed (Herald of Ice, Melee Splash) + Decent DPS for endgame. + Decently tanky + Cheap to start & gear (niche uniques) Cons - Melee strike skill in modern POE - Slow-moderate movement speed - Unique dependent Offensive layers: 1. Glacial Hammer + Heatshiver + Yoke of Suffering (BOSSING & CLEARING) Glacial hammer provides 100% conversion of Phys to Cold, Heatshiver provides additional damage gain as Fire from Cold, Yoke provide shock & extra damage per ailment (You inflict all chill, freeze, ignite & shock, sometimes scorch) !!!Always aim for flat added phys / cold damage to balance out cold & fire damage for Trinity!!! 2. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. 3. Cold Ailment Effect (BOSSING & CLEARING) Offensively slows down / freeze enemy for better opportunity of sustained DPS. Defensive layers: 1. Armor + >75% res + Block + Stun Immunity + Fortify %Armor from tree Flat armor from gear, Determination, Molten Shell, flasks. >75% res from Tree (Soul of Steel & Prismatic Skin) Block from Dawnbreaker Stun Immunity from Unwavering Stance keystone. Fortification from Fortify mastery / Corrupted mace 2. Overleech + Regen + Life recoup Overleech from Ascendancy, regen from tree & Holy Relic, Recoup from jewel 3. Cold Ailment Effect Defensively slows enemy action speed / even freeze most mobs and non-endgame bosses 4. Ailment immunity (Freeze & Ignite) From Cyclopean Coil Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Accuracy mastery (Precision aura reservation) 2. Armor mastery (Determination aura reservation) 3. Fortify mastery (Melee hits fortify) <<<<< Can skip if using corrupted Frostbreath 4. Attack mastery (+1 Strike target) 5. Critical mastery (effect of ailments) 6. Resistance mastery (Corrupted Blood immunity) Ascendancy : 1. Impact (Accuracy, damage, strike range) 2. Brutal Fervour (Overleech) 3. Overwhelm (Crit scaling for DPS) 4. Bane of Legends (DPS) Bandits : Eramir (2 passive points) Pantheon : Soul of Arakaali (Reduced DOT & Increased life recovery from leech & regen) Soul of Ryslatha / Yugul / Garukhan (life flasks, or Yugul for reduced curse effectiveness during cursed maps, reduced shock effect) Gem setup: Main Skill (Glacial Hammer): Glacial Hammer + Multistrike + Elemetal Dmg. w. Attacks + Added Cold + Trinity + Elemental Penetration / Inc. Crit Damage Main skill, added cold will greatly benefit for Heatshiver. Trinity used since cold & fire damage almost balanced (Hence why its important not to use %fire / flat added fire) Enduring Cry, Assasin's Mark Enduring Cry, Assasin's Mark + Mark On Hit Enduring Cry on LMB bound for autocasting, Assasin's Mark for tanky rares / uniques Leap Slam, Vaal Ancestral warchief Leap slam + Faster Attacks, Vaal Ancestral Warchief Standard leap slam, ancestral totem for tanky rares & uniques CWDT CWDT + Molten Shell + Blood Rage + Purifying Flame(Divergent) / Frost Bomb Guard skill + Blood Rage + Consecrated ground generation / Cold Exposure. !!!Can change Blood Rage to Anomalous Flame Surge during endgame for Scorch effect.!!! Aura Precision + Herald of Ice + Hatred + Determination (endgame) / Defiance Banner (Budget) Aura skills. Use Defiance Banner until can properly slot in Determination. Utility Summon Holy Relic(Anomalous) + Culling Strike + Meat Shield + Minion Life (Anomalous) Life regen from relic, culling strike for bosses, minion life & meatshield for minion sustain !!!!DO NOT SUMMON IN THE MIDDLE OF MOB PACKS (LONG SUMMONING ANIMATION)!!! My Gear + Explanation: 1H-Mace: High phys mace>Frostbreath Ornate Mace>Corrupted Frostbreath Cheap, extremely decent unique that can be corrupted for Fortify on hit later. Shield: Rares > Dawnbreaker High armor, occasional Scorch (synergize with Yoke), phys cold & lightning mitigation. Helmet: Rares > Heatshiver > Corrupted Heatshiver for mana reservation Res & gains fire damage based on cold ailment effect. Very high DPS gain. Change Defiance Banner to Determination on Available to Slot in. -Free enchantment to your liking- !!!!Make sure to balance cold & fire damage so that dps range overlaps alot for Trinity.!!!! Body Armour: 5L rare > 6L Rare > 6L Double Inf. mod astral plate Deterministically available DPS mods via crafting Easy 6L via Celestial Justicar Get separate chest with +attack crit & effect of aura, awakener orb together Gloves: Rares > Southbound / Kaom Spirit > Rares with Sear Ex. & Eater implicit Southbound for levelling and Kaom Spirit for rage generation early mapping (can skip if prefer having life regen) Best implicits : +1 strike & cold exposure Boots: Rares > Ralakesh Impatience Full end., frenzy & power charges when stationary (during attack) -Best enchantment: Added cold damage if hit recently- Belt: Belt of The Deceiver > Cyclopean Coil Ailment Immunity. Make sure dex is higher than int. Rings: Shavronnes Revelation / Praxis (for mana) + Rare > Rare Shaper + Mark of the Elder Res & DPS from Mark of the Elder Amulet: Yoke of Suffering Massive res & damage !!!Anoint Clever Thief if no cluster jewel for mana leech.!!! Jewels: - Large cluster with Fuel the fight (Mana leech) - Small cluster jewel w. Spiteful Presence (Hatred % efficiency) or Megalomaniac with another beneficial node - Impossible Escape at Ancestral Bond (Massive DPS wheel for elemental mace) - Watchers Eye with Flask charge on Crit w. Precision + Hatred / Determination mod (Flask upkeep) - Jewel with %life, crit multi & recoup life. Flasks: 1.Bleed life flask 2.Granite Flask (curse effect) 3.Silver Flask (armor) 4.Diamond Flask (attack speed) 5.-Flexible- (Quicksilver flask / Bottled Faith for endgame)

Loadouts

Gear

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Frostbreath
Heatshiver
Behemoth Curtain
Yoke of Suffering
Mark of the Elder
Empyrean Grip
Rage Hold
Cyclopean Coil
Ralakesh's Impatience
Dawnbreaker
Vivid Stone
Pandemonium Wound
Soul Scar
Watcher's Eye
Megalomaniac
Impossible Escape

Skills

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Body Armour

  • Glacial HammerGlacial Hammer21/20WMain
  • MultistrikeMultistrike21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Elemental PenetrationElemental Penetration20/23W
  • TrinityTrinity20/19W
  • Glacial HammerGlacial Hammer20WMain
  • Added Cold DamageAdded Cold Damage20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • MultistrikeMultistrike20W
  • TrinityTrinity20W
  • Increased Critical DamageIncreased Critical Damage20W

Gloves

  • Molten ShellMolten Shell11/20W
  • Blood RageBlood Rage8W
  • Purifying FlamePurifying Flame1/20W
  • Frost BombFrost Bomb20W
  • Cast when Damage TakenCast when Damage Taken2W

Helmet

  • DeterminationDetermination21W
  • Herald of IceHerald of Ice20/20W
  • HatredHatred21W
  • PrecisionPrecision16W

Boots

  • Summon Holy RelicSummon Holy Relic20/20W
  • Minion LifeMinion Life20/20W
  • Culling StrikeCulling Strike20W
  • Meat ShieldMeat Shield20/20W

Weapon 2

  • Leap SlamLeap Slam20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Enduring CryEnduring Cry20/2W
  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W

Gloves

  • Commandment of Inferno1W

Ring 1

  • Tentacle Whip20W

Passive Tree

Passive tree 3.20
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
97

Damage

Full DPS
16.75M
Combined DPS
15.06M
Hit DPS
14.98M
With Poison DPS
14.98M
With Ignite DPS
15.06M
With Bleed DPS
14.98M
Damage over Time
82.27K
Ignite DPS
82.27K
Culling DPS
0
Average Damage
3.16M

Attack & Crit

Attack/Cast Rate
4.74/s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
407%
Totem Limit
1
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
113.66K
Life
5.04K
Energy Shield
26
Mana
110
Ward
0
Armour
43.34K
Evasion
302
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
59%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+34%)
Cold Resistance
78% (+32%)
Lightning Resistance
78% (+28%)
Chaos Resistance
60%

Max Hit Taken

Physical
34.1K
Fire
76.27K
Cold
71.58K
Lightning
71.58K
Chaos
47.58K

Recovery

Life Regen
665.7/s
Net Life Regen
525.65/s
ES Regen
0/s
ES Recharge
26/s
Mana Regen
22.4/s
Life Leech
1.12K/s
ES Leech
0/s
Mana Leech
160.2/s
Total Degen
140.05/s

Attributes & Utility

Strength
397
Intelligence
117
Dexterity
128
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0